product description
Stalker Clear Sky Limited Edition for the
PC developed by GSC Game World and published by KOCH Media in
2008.
This Limited German exclusive release includes:
• S.T.A.L.K.E.R.: Clear Sky
• The book "S.T.A.L.K.E.R.: Shadow of Chernobyl - Part III -
Apocalypse" by Bernd Franz
• Two-sided poster with map of the zone and an artwork
• S.T.A.L.K.E.R.-pin
• Bonus DVD with Artworks, Soundtrack, Trailers and more
Condition Score
Mint Sealed (MS) No noticeable defects and sealed with original
factory or store shrinkwrap or sticker.
Game Summary
S.T.A.L.K.E.R.: Clear Sky is a
stand-alone game to the original game of 2007. This game takes
player back to the anomalies ridden territory surrounding the
dormant Chernobyl nuclear powerplant called the Zone. The story of
Clear Sky is set one year prior to the events unfold in the
original game. Assuming control of the stalker named Skar the
player finds himself subjected to lethal dosage of nuclear
emission and surviving. The game begins its narrative by
challenging player to uncover the truth behind his condition and
find the true source of those emissions. The player will the
return to the already familiar locations, even though they aren't
exactly what player may remember of them from the original game,
as well as explore new areas and meet new characters.
Gameplay-wise the game has benefited from a modified quest system
which now closely follows his relations with the faction. At one
point or another the player may choose to become involved in one
of the faction wars (by joining one of the factions). These are
the full-scale events which challenge player to capture a number
of points in order to weaken the enemy faction presence in the
region. Thanks to the modified AI of the game, the stalkers of
your faction won't wait for you to do their jobs. In fact, they
may complete all of the objectives without you. However, since
your reward will reflect your involvement in the battles, it is
not advisable to loiter.
Another distinct change is artifact hunting. Before, artifacts
were frequent and visible to the naked eye. Now, artifacts are
rare and need to be 'detected' using a scanner which will locate
nearby artifacts and will appear when the player is close enough,
often in situated dangerously close to surrounding anomalies.
Artifacts now also have slightly different abilities and different
armor has limited artifact slots that may be equipped.
A lot of changes were made to S.T.A.L.K.E.R.'s appearance as well.
The game's in-house developed X-Ray engine has learned to support
full dynamic lightning with every single object casting soft
stencil shadows on the normal mapped environments. The game now
supports DirectX 10 enabled features like softer shadows,
volumetric fog and light and wet surfaces. The in-game models were
also reworked to include both an increased polygon count and a
normal map.
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