CONDITION
My condition works similarly alongside VGA / PSA standards - I TRY TO DEMONSTRATE A RANGE FOR ALL LISTINGS, AS COLLECTORS SEE THINGS DIFFERENTLY FROM ONE ANOTHER, WE DO OUR BEST TO DESCRIBE ITEMS ACCURATELY, AND PROVIDE INDIVIDUAL PHOTOGRAPHS FOR ALL LISTINGS, SO PLEASE GO OFF THE 1080p PHOTOGRAPHS TAKEN.
GEM MINT 10/10
A gem mint card is a flawlessly pristine packet pulled, no wear at all, in my opinion the best a card or game can possible be.
MINT 9.9-8.5/10
A mint condition card is an amazing almost pack fresh pulled card, but may be off center slightly, have 1-6 mm's of faint white edge wear, around corners or the sides of a card. It may also contain hairline scratches which are usually machine induced from wizards of the coast or Nintendo themselves. A mint card is always border-lying gem mint-mint, and can swing either way when being grading.
Near MINT 8.4-6.5/10
A near mint card or game is still an immensely exceptional item. It is almost perfect, but must contain a minor flaw which is stopping it from being a high gem mint piece. Near mint cards usually may have one of the following: between 1-12mm's of back edge wear, feathered surface scratches, light playbility, may contain minor light saturation, inking, minor bends, or tears.
EXCELLENT 6.4-5/10
Still an awesome condition card, these will look flawless in a binder sleeved, and you will not be able to see the flaws from afar. These cards will have 2 or more of the following flaws: between 1-32mm's of back edge wear, surface scratches, light playbility, may contain minor light saturation, inking, minor bends, tears, marks, scuffs.
PLAYED 5-0/10
As the word suggested, this is heavily played in a school yard, or treated badly by children. It would contain immense edge wear, massive bends, massive tears, massive flaws like light saturation, inking, spills, stains, marks, scuffs. The list goes on, if it has 3-4 of the major flaws i mention above it usually falls into played condition.