You, the player, must take on the role of Aang. He's been charged with
the not-insignificant task of single-handedly defeating the evil that is
the Fire Nation. As an Airbender, Aang can summon winds to fly, project
wind tunnels at his enemies, and give you a bad case of the burpees.
Armed with these formidable talents (except giving you the burpees, we
made that bit up) Aang must attempt to learn the skills of manipulating
other elements as only an Avatar can.
Not only will players be able to control Aang, they'll also be able
utilise any of his four pals as they travel the world with him. Katara,
Haru and Sokka all bring their unique abilities into play. When
navigating fire hazards, for instance, Katara comes into play. As a
Waterbender and natural healer, she's ideal for avoiding going down in
flames. In some cases even Momo, a cuddly lemur who can normally be
found resting on Aang's shoulder, will become useful.
Disc scratches not affecting gameplay!