The Black Art of Video Game Console Design Andre LaMothe Sams Computer games - P

Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time! The Black Art of Video Game Console Design is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more. The Black Art of Video Game Console Design with 800+ pages covers everything you need to know to design your own game console including • Basic atomic physics and semiconductor theory primer. • Introduction to circuit analysis; current, voltage, and resistance. • Analog design using discrete components. • Digital electronics and Boolean algebra. • Physical hardware construction and prototyping techniques. • Combinational logic and advanced integrated circuit building blocks. • Finite state machine design. • Computer architecture and design. • Understanding and using microprocessors and microcontrollers. • Developing software for embedded systems. • Designing video (NTSC/VGA), audio, and input device systems. • Interfacing and communications. • The complete design and discussion of numerous game systems including the XGameStations! CD-ROM Contains • PCB and circuit simulation tools. • All necessary data sheets. • Demos and source code. • Complete designs to numerous embedded systems including the XGameStations. Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time! The Black Art of Video Game Console Design is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more. The Black Art of Video Game Console Design with 800+ pages covers everything you need to know to design your own game console including • Basic atomic physics and semiconductor theory primer. • Introduction to circuit analysis; current, voltage, and resistance. • Analog design using discrete components. • Digital electronics and Boolean algebra. • Physical hardware construction and prototyping techniques. • Combinational logic and advanced integrated circuit building blocks. • Finite state machine design. • Computer architecture and design. • Understanding and using microprocessors and microcontrollers. • Developing software for embedded systems. • Designing video (NTSC/VGA), audio, and input device systems. • Interfacing and communications. • The complete design and discussion of numerous game systems including the XGameStations! CD-ROM Contains • PCB and circuit simulation tools. • All necessary data sheets. • Demos and source code. • Complete designs to numerous embedded systems including the XGameStations.

Ecrit par l'Informaticien Andre LaMothe, le meilleur du monde vendant l'auteur de programmation de jeux, L'Art Noir de la Conception de Console de Jeu Video casse la nouvelle base dans le developpement de jeu en jetant un pont sur les mondes etrangers du materiel et du logiciel ensemble pour la premiere fois ! L'Art Noir de la Conception de Console de Jeu Video est ecrit pour le programmeur et/ou l'amateur interesses au developpement de jeu de logiciel, mais veut egalement comprendre que les jeux de materiel sont mis en application dessus. Ce livre n'assume aucune connaissance anterieure de l'Electrotechnique Ou de l'Architecture Informatique, Mais vous porte sur un voyage stupefiant de theorie atomique de semi-conducteur a la conception et a la construction des consoles de base de jeu video pour lesquelles vous pouvez construire et ecrivez vos propres jeux ! Incluse dans le livre est la conception entiere de nombreux systemes inclus de jeu comprenant les systemes de XGameStation et beaucoup davantage. L'Art Noir de la Conception de Console de Jeu Video avec des couvertures des pages 800+ tout que vous devez savoir pour concevoir votre propre console de jeu comprenant • Amorce De Base de theorie de physique atomique et de semi-conducteur. • Introduction a l'analyse de circuit ; courant, tension, et resistance. • Conception Analogue utilisant les composants discrets. • L'electronique de Digital et algebre Booleenne. • Techniques Physiques de construction et de prototypage de materiel. • Logique Combinatoire et blocs constitutifs de circuit integre avance. • Conception de machine a etat defini. • Architecture informatique et conception. • Comprenant et a l'aide des microprocesseurs et des microcontroleurs. • Logiciel Se Developpant pour les systemes inclus. • Concevoir la video (NTSC/VGA), l'audio, et les systemes de peripherique d'entree. • Interface et communications. • La conception et l'examen complets de nombreux systemes de jeu comprenant le XGameStations ! Le disque compact-ROM Contient • Outils de simulation de CARTE PCB et de circuit. • Toutes Les fiches techniques necessaires. • Demos et code source. • Remplissez les conceptions a de nombreux systemes inclus comprenant le XGameStations. Ecrit par l'Informaticien Andre LaMothe, le meilleur du monde vendant l'auteur de programmation de jeux, L'Art Noir de la Conception de Console de Jeu Video casse la nouvelle base dans le developpement de jeu en jetant un pont sur les mondes etrangers du materiel et du logiciel ensemble pour la premiere fois ! L'Art Noir de la Conception de Console de Jeu Video est ecrit pour le programmeur et/ou l'amateur interesses au developpement de jeu de logiciel, mais veut egalement comprendre que les jeux de materiel sont mis en application dessus. Ce livre n'assume aucune connaissance anterieure de l'Electrotechnique Ou de l'Architecture Informatique, Mais vous porte sur un voyage stupefiant de theorie atomique de semi-conducteur a la conception et a la construction des consoles de base de jeu video pour lesquelles vous pouvez construire et ecrivez vos propres jeux ! Incluse dans le livre est la conception entiere de nombreux systemes inclus de jeu comprenant les systemes de XGameStation et beaucoup davantage. L'Art Noir de la Conception de Console de Jeu Video avec des couvertures des pages 800+ tout que vous devez savoir pour concevoir votre propre console de jeu comprenant • Amorce De Base de theorie de physique atomique et de semi-conducteur. • Introduction a l'analyse de circuit ; courant, tension, et resistance. • Conception Analogue utilisant les composants discrets. • L'electronique de Digital et algebre Booleenne. • Techniques Physiques de construction et de prototypage de materiel. • Logique Combinatoire et blocs constitutifs de circuit integre avance. • Conception de machine a etat defini. • Architecture informatique et conception. • Comprenant et a l'aide des microprocess

&a>breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time! The Black Art of Video Game Console Design is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more. The Black Art of Video Game Console Design with 800+ pages covers everything you need to know to design your own game console including ? Basic atomic physics and semiconductor theory primer. ? Introduction to circuit analysis; current, voltage, and resistance. ? Analog design using discrete components. ? Digital electronics and Boolean algebra. ? Physical hardware construction and prototyping techniques. ? Combinational logic and advanced integrated circuit building blocks. ? Finite state machine design. ? Computer architecture and design. ? Understanding and using microprocessors and microcontrollers. ? Developing software for embedded systems. ? Designing video (NTSC/VGA), audio, and input device systems. ? Interfacing and communications. ? The complete design and discussion of numerous game systems including the XGameStations! Register your book at informit.com/register and download the following additional resources (previously on bundled CD) ? PCB and circuit simulation tools. ? All necessary data sheets. ? Demos and source code. ? Complete designs to numerous embedded systems including the XGameStations.

Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time! The Black Art of Video Game Console Design is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more. The Black Art of Video Game Console Design with 800+ pages covers everything you need to know to design your own game console including ? Basic atomic physics and semiconductor theory primer. ? Introduction to circuit analysis; current, voltage, and resistance. ? Analog design using discrete components. ? Digital electronics and Boolean algebra. ? Physical hardware construction and prototyping techniques. ? Combinational logic and advanced integrated circuit building blocks. ? Finite state machine design. ? Computer architecture and design. ? Understanding and using microprocessors and microcontrollers. ? Developing software for embedded systems. ? Designing video (NTSC/VGA), audio, and input device systems. ? Interfacing and communications. ? The complete design and discussion of numerous game systems including the XGameStations! CD-ROM Contains ? PCB and circuit simulation tools. ? All necessary data sheets. ? Demos and source code. ? Complete designs to numerous embedded systems including the XGameStations. Biographie de l'auteur Andre LaMothe is the best-selling author of Tricks of the Windows Game Programming Gurus and has been involved in the computing industry and technology for more than a quarter century. He holds degrees in mathematics, computer science, and electrical engineering, and is one of the rare individuals that actually did work at NASA at the age of 20 doing research. His early teens and twenties were filled with consulting for numerous Silicon Valley companies, where he worked in fields such as virtual reality, robotics, compiler design, 3D engines, artificial intelligence.
 

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Titre : The Black Art of Video Game Console Design
Auteur : Andre LaMothe
Editeur : Sams
Edition : 1
Reliure : Broche
Format : Broche
Date de parution : 12/12/2005
Langue : Anglais
Dimensions : 18,80 x 5,00 x 23,10
Poids : 1601 grammes
Nombre de pages : 984 pages
Etat : Livre comme neuf
Disponibilité courrante : Expedier sous 48 heures
Mot Clef : Computer games - Programming Video games - Equipment and supplies - Design and construction Computers / Computer Engineering GAMES / Video & Electronic Computers Computer Engineering Computers - General Information Software Development & Engineering - Systems Software engineering Anwendungs-Software Computer games strategy guides Computer Books General Computer Games User Guides Computer Games Software Development Programming - Games Software Development & Engineering - General Video & Electronic - General
 

The Black Art of Video Game Console Design Andre LaMothe Sams Computer games - P
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