What's
included in this listing?
(1) Cash 'N Guns
Core/Base Card Game
Specs:
Game/System:
Cash
'N Guns
Manufacturer:
Repos
Production
Edition:
2nd
Copyright
Year: 2015
Suggested
Retail: $39.99
Manufacturer
Identification Number: CG-EN02
Condition: New/Sealed
§ This game is brand new and still sealed in its original box. It
may have minor shelf wear, though.
#
of Players: 3
§ 8
Approximate
Playing Time: 30
minutes
Ages: 10
and up
Stock
photo shown for example purposes only.
You will receive a copy that is in the condition described above.
Here
is some information from the manufacturer/publisher about this
product:
In
an abandoned warehouse a gangster band is splitting its loot, but
they can't agree on the split! It's time to let the guns talk and
soon everyone is aiming at everyone. The richest surviving gangster
wins the game!
Ca$h
'n Guns helps
you relive the best scenes of your favorite gangster movies. The goal
is to have more money than anyone else after eight rounds while still
being alive.
Each
round, one player is the Boss, and he controls the pace of play.
First, loot cards are revealed on the table to show what's up for
grabs. Next, players load their guns by secretly selecting either a
"Bang!" or a "Click! Click!" card from their
hand. The Boss counts to three, and on "Three" each player
points his foam gun at someone else; due to his status, the Boss can
tell one player who's pointing a gun at him that he needs to point it
in another direction. After a pause to observe threats and measure
the seriousness in an opponent's eyes, the Boss counts to three again
and anyone who doesn't want to risk getting shot can chicken out and
remove themselves from the round.
Everyone
who's pointing a gun at someone still in the round now reveals their
card, and anyone who's the target of a "Bang!" takes a
wound marker and gets none of the available loot. Starting with the
Boss, everyone still in the round takes one loot card at a time from
the table § money, diamonds, paintings, the position of Boss,
medical care (to remove a wound), or a new bullet (to add a "Bang!"
card to your hand) § until everything has been claimed.
After
eight rounds, the game ends. Whoever has the most diamonds receives a
big bonus, and paintings score based on the number of them that
you've collected. Whoever has the most valuable stash wins!