D&D TSR RPG immortal game adventure IM2-3 9189 and 9207



IM2 the wrath of Olympus

Immortals lie chained atop a mountain in the Broken Lands. Their bonds relentlessly drain their power while demons cavort with glee around the wispy barrier, as strong as any prison.

Have you the courage to embark on a dangerous mission for the materials necessary to craft an artifact? If you survive that task, you must then assume the Identities of legendary heroes of Darokin and face deadly Immortal foes without revealing your Immortality! The demons of Entropy stand between you and your final goal. Have you the power to rescue the imprisoned Immortals and preserve the Prime Plane? The future of the Prime Plane is in your hands!

This adventure is designed for four or five Temporals, levels one or two. There should be one from each sphere.



IM3 The Best of Intentions



Prime Plane immortals are dying like flies: nasty, violent deaths. The Hierarchs suspect Entropy, as usual, especially with all the rumors of demons' involvement. To top it all off, one of the Hierarchs is missing?Mazikeen.

Your mission as novice Temporals, should you choose to accept it, is to find Mazikeen, uncover his kidnaper, and bring him or her to a court of Immortal Justice. This entails much more than a mere detective job?it also means taking part in the Immortal Olympics and going plane-hopping with the best (or worst?) of them.

Should you not accept this mission, the fate of all Prime Plane immortals rests on your heads. (Well, it rests there anyway, but this is meant to make you more than a little guilty about not accepting?after all, you're supposed to be duty-bound and all that kind of thing, and if you don't do this, then who will? Huh? Did you ever think about that, Bucko?)

Adventure for 4-6 immortal-level characters.