Lot of 4 D20 5e , RPG Excellent condition


5 edition role playing The lost city of Gaxmoor NM :

The sun sinks slowly over the desolation of the ancient and once grand Empire. In the distance, just upon the slopes of a broad cliff, lie the ruins of a city. Her alabaster walls wind their way along the rocky mesa, guarding buildings both fair and ruined. It was a great city in its day, now long since fallen to the ravages of time and war. Long ago she stood as a shining doorway to the east, a place for rest and restocking of provisions for those on the long trek into the wild lands of the barbaric frontier in the Western Empire. But all that is past for this, the ruins of the Lost City of Gaxmoor.


The Lost City of Gaxmoor, written by Ernest G. Gygax and Luke Gygax is a sandbox adventure converted to the 5th Edition of the world's most popular role playing game. Designed for characters that range from 1st to 10th level. It is a monumental city adventure where your characters are plunged into city dominated by fighting factions, monsters, demons and all manner of creatures. Use it as a stand alone, integrate it into your own world, play in the Burning Sands or the World of Aihrde.


City Map by Alyssa Faden!


Complete with a host of celebrity contributions including James M. Ward, Jeffrey Talanian, Stephen Chenault, Davis Chenault, Stefan Pokorny, Joe Goodman, Bill Webb, Satine Phoenix, Elisa Teague, Joe Manganiello, Alex Kammer, Rob Schwawlb and Stephen Radney-Macfarland!


The Lost City of Gaxmoor is a game master's dream. The setting is full to overflowing with adventures, adventure hooks, set ups and more. With almost 200 Areas of Interest and a veritable host of NPCS, as well as factions of monsters at war with each other, the NPCs and soon the characters as well, it offers countless hours of fun. Throw in the machinations of ancient gods and the rise of a demon prince and you suddenly have a campaign setting that just won't quit. Here's a little more of what you'll be getting.


Outside the Wall: Gaxmoor begins with encounters on beyond the city walls. These include Grimhelda the Witch, burned out buildings, Weary Travelers Respite Inn and Stable a swamp, the gates, breaches in the city wall and more.


The Graveyard: There is a graveyard beyond the walls as well. Hemmed in by hedges and wrought iron fences the graveyard, filled with crypts both small and large, offers mountains of adventure and treasure.


Inside the Wall: Hosts of burned out and ruined buildings, couple with others still occupied and some recently taken over. Here orcs and goblins, gnolls and ogres all vie for power over the bloody streets of this ruined city. From the Grand Theatre to the Home of Bones, the Colosseum to the Public Oratorio, watch towers, homes, The Black Feather Inn...the list goes on.


59 Fully Developed Encounter Areas outside the city walls

70 Fully Developed Encounter Areas inside the city walls

The Labyrinth beneath the city proper

70 Magical Statues, Pools and Areas of Interests fully developed for campaign play

an overarching objective for those who desire campaign style play

over a dozen maps of all the relevant areas

NPCs and Areas of Refuge

New Monsters

New Magic Items

Includes digital city map



5th edition Mist of Akuma Trade war VG+


War brews beneath the emperor's notice, nature convulses as unholy demons bring woe to entire prefectures, and hobgoblin mercenaries wearing powerful machine armor march in greater numbers than ever before.

Will you rise to save the empire or is Soburin destined for destruction?

Soburin is beset upon by dark forces from its ancient past—not only the evil mists that transform men into monsters, but now too the return of a potent necromancer set to bring about a reign of agony, despair, and death! In the looming crisis the immortals that have treated the world as their gaming set are gathering their agents and pawns, deploying unique warriors across the continent with goals as mysterious as they are. It is within this epic game of intrigue that the adventurers become entangled as they undertake quests for the governmental bengoshi in the Sukochi, Yokuba, Ikari, Hakaisuru, Fuson, and Gekido prefectures as well as visit the enigmatic Tsukisasu, city of oni. Demons begat by the entities that consumed nature plague the party during their travels as do a very special gang of smugglers, the gun-toting Mubo Brothers, and the bloody hobgoblin mercenary erikotera warriors suddenly far more populous across the countryside than ever before. By the time all is said and done the PCs take part in a furious mass battle, nail-biting race through an undead dungeon, and finally an epic fight against an ancient evil atop the Hone-Noroi bone tower before it all comes crashing down!


This extensive adventure path takes characters from 3rd to 12th level and includes all previous Mists of Akuma modules (Scourge of Róbai Shita Temple, Feud Primordial, Fangs of Revenge, Cursed Soul of the Scorpion Samurai, Yai Sovereign of Storms, and Revenge of the Pale Master) paired together with connecting material that creates one intensive campaign sure to delight GMs and players for months on end!


It would be exhausting to list everything that's inside of the 374 pages of Trade War—here are some quick highlights and if you think this book is for you, peruse the table of contents (below) and sample PDFs.


Over 50 maps

90 different NPCs and monsters

6 highly-rated adventure modules ranging from straightforward dungeon crawls to sandboxes of intrigue and back (and 2 sidequests by Andrew Engelbrite and Dirk van de Rijt)

8 new class archetypes: survivalist barbarians, smuggler bards, acrobat monks, tumbler rogues, enigmatic eye warlocks, desperado warlocks, and wizards of the inside out

32 new martial arts stance feats including new weapons martial arts stances

Hyperlinks throughout to make accessing statblocks from the core rules a breeze

Rules for mass combat

An epic 9-level bone dungeon inspired by Buddhist hells

Mists of Akuma character sheets


The Grande Temple of Jing for 5th edition and Pathfinder 1st edition sealed/mint

The Dungeoncrawl That Rules Them All!

A Pathfinder Megadungeon for Characters of ANY level


With content adaptable to any fantasy RPG


Explore the dungeon home of a trickster god! Jing has been preparing for your arrival. First, he built a temple to himself, a magical labyrinth that he placed somewhere between space and time. Next, he stole countless treasures from commoners and kings, queens and emperors, and even the gods themselves. These he placed in his temple so that visitors could discover and take them. To challenge the bold, he surrounded those treasures with tricks, traps, and an array of deadly monsters - even empowering several of the latter with new abilities. Finally, he sent invitations to heroes everywhere. You are reading one now. Will you accept Jing's invitation? Are you ready to enter the Grande Temple of Jing?


Featuring more than 60 levels and multiple storylines that can be played separately, or as part of an epic dungeon campaign. Included are special rules so that GMs can easily rearrange the dungeon or add their own content.


Written by Danny O'Neill, with levels by Jonathan Tweet, Monte Cook, Skip Williams, Ed Greenwood, Jim Ward, Grimtooth, Stan!, Chris Pramas, Larry Wilhelm, and Matt Mayfield, with fiction by Dave Gross, and Kevin Andrew Murphy.


Comets & Cockpits Technologica Epoch 5e NM

Greetings, citizen. Welcome to Epoch, Nyn's Rest --the great satellite forged from the very body of our greatest Creator, Opus Nyn. My name is Ulvdyr, which stands for Unlimited Liaison to Various Degrees of Yearning Readers. I was created to assist those arriving in our beautiful city both in aiding with your acclimation and your understanding of Epoch as a whole! When arriving to Epoch, there are several key things you must understand upon becoming one of the citizens of Nyn's Rest!


Firstly, here is a place where all are accepted and welcomed. We appreciate and want all peoples here to be part of the growth within the great satellite, no matter from what ilk you might have come. Epoch is stronger for its diversity, building chains from multiple worlds and ways. Secondly, here technology and magic are combined and reborn so whether you come from a low-tech world or a high-magic one, there will be something of interest for you no matter your origin! From the growing mecha market, to the stream of old artifacts from the World Below. needing identification, it is marvelous to see the variety of industrious unions presented within Epoch.


Thirdly and finally, respect the soul-engine. We are merely visitors interlopers even to the divine sanctimony of our greatest Creator's very body, for we rest within their lungs, their ribs, and their very spirit. The soul-engine powers and keeps Epoch alive, and we must honor that sacrifice, which Opus Nyn made to give Epoch life. Cherish your time and growth here upon Nyn's Rest, and welcome to the next chapter in your life! This guidebook will assist you in navigating the great satellite-- along with a few of my own helpful notes. I bid you good luck on your journey.