Lot of 5 DCC RPG NM




DCC Day 2020 Adventure Pack

DCC Day 2021 Adventure Pack

DCC Day 2021 Beneath the Well of Brass

A Discordance with Dzyvatz

Lost City of Barako





DCC Day 2020 Adventure Pack




From DCC Day 2020! Three all-new adventures!


Enter the amazing worlds of Dungeon Crawl Classics! DCC Day is our chance to say “thanks” to fans for their support, and by “thanks” what we really mean is, have a great game on us! Inside this adventure pack, you will find three complete and playable adventures for the worlds of Dungeon Crawl Classics!


For DCC RPG, Expedition to Algol is a level 1 adventure transporting the characters to an alien world where human-descended ani-men strive to unearth the secrets of their ancient progenitors.


For DCC Lankhmar, The Heist is a level 3 adventure that sends the character to loot a legendary treasure-hold beneath the pleasure manse of Duke Oraso. But by the end of the night, the Gods of Lankhmar are involved, and things get complicated.


For Mutant Crawl Classics, Ruins of Future Past sends your post-apocalyptic character through a temporal rift into the medieval dungeon lab of a mad wizard who has been researching time-based magics.


Plan your night of adventure! Thank you for supporting DCC RPG and DCC Day!


Rules Set: DCC RPG




DCC Day 2021 Adventure Pack




From DCC Day 2021! Three all-new adventures!


This year’s release contains three new adventures: “Temple Siege” for DCC by Julian Bernick, “Fathoms Beneath Witch Isle” for DCC Dying Earth by Marc Bruner, and “The Neverwhen Rock” for MCC by Bob Brinkman.


For DCC RPG, Temple Siege is a level 1 adventure where all the action takes place in a single room. It’s an atypical adventure full of surprises that will keep your players guessing.


For DCC Dying Earth, Fathoms Below Witch Isle is the first published adventure set in the world of Jack Vance’s Dying Earth. This level 1 ad- venture starts with the party traveling as passengers aboard an unusual ship driven by huge sailing worms. They must survive sea demons, a shipwreck, and capture at the hands of the strange inhabitants of an underwater isle who seek to use them as sacrifices to a bizarre fiend who plagues their home.


For Mutant Crawl Classics, The Neverwhen Rock is a new level 0 funnel adventure. It is time for the primitive party members to undergo their “rite of passage,” which involves exploring unknown parts of their world and returning stronger and wiser (or with artifacts in hand). This adventure can also connect back to the MCC adventure in last year’s DCC Day Adventure Starter.






DCC Day 2021 Beneath the Well of Brass





From DCC Day 2021! A level 0 adventure for DCC RPG!


As long as you’ve known of the flame-licked caves and suffocating caverns, they have been forbidden to your people. But three days ago the Black King and his brigands overran your small hamlet, taking friends and family hostage. His demands are as simple as they are impossible: Venture into the burning caverns and return with the secret of eternal life.


Now, standing before the seething fissure, armed with only your simple tools and desperate courage, you must accomplish what an army of blackguards cannot. The Well of Brass awaits.


Designed to be run in a single session, this introductory 0-level module wrenches your PCs free from their humble lives and casts them into a world of high adventure. Many will perish amidst the strange mysteries, weird foes, and forgotten magics, for only the most courageous and cunning of reavers can emerge from Beneath the Well of Brass.







A Discordance with Dzyvatz



The Black Root of Abysmal Domination, sent to the material plane to beguile all humankind by Dzyvatz, a demon with a thirst for power and followers. His initial attempt was foiled, but the power of the root perseveres. Now a band of adventurers must destroy the root before it sews chaos across the land. This will be no easy task—the root must be returned to the domain of Dzyvatz, the depths of the Abyss! 


A level 5 DCC compatible adventure.





The Lost City of Barako



A Level 6 Adventure at the Center of Aereth

The pleasure palace of Barako rises above the Bleak Shores atop enormous stone pylons. The palace arches towards the cavernous gloom, lit by a thousand lanterns fueled by the rendered flesh of a thousand lamenting souls. Within the city, hellish figures dart and whirl in the flickering light, prostrating themselves before their Aghartan masters, all to the cacophonic beat of a thousand alien instruments. What adventures will you find here?


Rules Set: DCC RPG


Written by: Harley Stroh, Steven Bean, Daniel J.  Bishop, Tim Callahan, Terry Olson

Cover Art: Doug Kovacs


GMG50921, 45 pages