Beschreibung nicht eingefügt, da das Spiel in englischer Sprache ist.
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English
AI War 2
is a grand strategy/RTS hybrid that reverses many of the conventions of
both genres. Take territory without attracting attention, build your
empire with care, and adapt to an ever-evolving galactic battleground.
It's also "a sequel to [Arcen's] enormo-space RTS AI War, which we
called
'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
The most devious and acclaimed artificial intelligence in strategy gaming evolves.
Most recent is 2021's
Paradigm Shift
(which has overviews and tutorials in that link). Every year since
2018, this AI has become more devious -- and the factions facing it,
subordinate to it, or simply neighbors with it grow more numerous and
more lifelike.
The premise is simple: you've already lost the
war. The entire galaxy belongs to other factions, mostly the AI. You
are starting with one small planet in a sea of hostile territory, and
you must endeavor not to draw too much notice from the AI. Your job is
to carefully evaluate targets, strategically expand your territory
just enough to run your fleets and defensive networks, and then strike at the heart of the AI(s) when you are ready.
AI
War 2 is meant to be both accessible and deep. Early 2021 has seen
major improvements to make the midgame easier to get into for new
players, plus a more forgiving Science system and a much more powerful
Hacking system. Q3 2021 is going to introduce a new Expert mode for
those who want the more extreme sort of challenge that comes from having
elements of permanent loss, more reasons to hold disadvantageous
positions, and so on. Which mode you choose to play will always remain a
personal choice.
![](https://cdn.akamai.steamstatic.com/steam/apps/573410/extras/Usurper.gif?t=1622553169)
Unexpected Technical Advancements
In
the twelve years since we coded the first AI War, we've made a lot of
improvements to our simulation engine, which is now running on top of
the Unity 3D engine. However, AI War 2 has presented some truly unique
technical challenges, mainly involving running insane amounts of AI and
simulations in a massively parallel fashion. We've been able to harness
the power of modern multi-core processors to a degree that most game
simulations cannot, and our challenge from 2020 onward has been to bring
that into the multiplayer realm. While multiplayer currently remains
in beta, it is also a bit of a technical showcase.
Mod support is
heavily embraced by this game, and having mods be multiplayer-safe (or
have deep access to change parts of the core simulation in general) is
not typical for games as a whole, let alone this genre. We've managed
to make multiplayer a self-repairing affair, which is beneficial both
for playing with friends on different OSes and hardware, and for having
most mod-code mistakes be corrected by the core game.
The AI has
dramatically improved in intelligence every year since 2018, and your
framerate is also decoupled from your simulation performance. You can
have a great machine with 120fps during heavy battles, and a friend at
30fps and you both stay in sync and the actually simulation doesn't slow
down. You can speed up and slow down the simulation without any extra
load on your CPU, which is very helpful to avoid any boring waiting
around, and you can pause at will.
The interface respects your
time by automating things that you would do the same 95% of the time
anyway. For that other 5% there are indeed advanced features such as
placing spy nanites, tweaking or disabling the rules of automation, or
redesigning your fleet compositions as much as you want. Hacking is one
of the most interesting ways to customize your existing fleet leaders,
as you can give them unusual upgrades or even transform them into new
versions of their class.
Streamlined, yet deeper.
Sometimes
when a sequel says it's "streamlined," it can really mean "dumbed
down." And there are indeed fewer tiny choices to be made in some areas
here: you don't have to decide how to wash each dish; you have a
dishwasher. And it's a good thing you do, to be honest, because the
rabbit hole of complex and confounding scenarios goes as deep as you
want it to.
If you want to play at a level approaching Expert,
you'll need that spare brainpower to design your fleets, manage multiple
fronts at once, juggle offense and defense, and continually revise your
empire design to suit your needs as the campaign unfolds. If you want
to play more casually, that is absolutely okay as well, and the game can
be much more forgiving while still providing a lot of interesting macro
choices.
There's too much to memorize (but tooltips are always
right there, anyway), and there's always an unfamiliar element.
Clicking fast won't help you. To win the AI War, you'll have to
improvise, adapt, and use your wits.
As it should be.
How About Some Highlights?
- Many optional factions, each with their own goals and strategies, create a living galaxy.
- The fleets system gives you tons of ships that can be organized and distributed with a minimum of fuss.
- Science
upgrades are simple to manage, but provide many options on how to
approach any given campaign based on your preferences and what you find
in the wild.
- Hack the enemy, hack your allies, hack
yourself. Hacking points are limited, but extremely powerful ways to
get more ships or capabilities, directly weaken enemies, or even steal
from enemies.
- A ton of map types, and with a lot of sub-options to make them even more varied.
- Outguard can be hired as a way of deploying surprise mobile forces whever you need, and many factions can be allies.
- Warden,
Hunter, and Praetorian Guard sub-fleets of the AI provide for new
challenges (and sometimes opportunities) in how both you and the AI
interact with each other.
- Crazy moddability, with many
levers available in easily-accessible XML. A number of player-supported
mods are shipped directly with the game (defaulting to off) so that you
always have the latest version of them and don't have to hunt for them
to download them.
What's New Compared To The Original?
- More approachable gameplay, but with a rabbit hole that goes as deep as ever.
- More to do, in terms of moment to moment gameplay and choices. More to find, more to conquer or be conquered-by.
- Polished
gameplay mechanics, representing everything learned from first game’s
six expansions (plus three years of development on this sequel).
- Trimmed
fat: repetitive boring tasks have been automated or streamlined, but
more options than ever have been added for you to customize things when
you want to. Our goal is never to waste your time, but always have an
array of interesting challenges for you to pursue at once.
- Redesigned UI that gives you a ton of information and power right when you need it.
- 1.5 hours of new music added to the 4.5 hour included score from the original game.
- Multithreading
for modern performance, and a codebase that will not summon an elder
god (recoded from the ground up for modern rigs).
- Over 1900 lines of spoken dialogue from more than 25 actors.
Systemanforderungen / System requirements (PC)
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 7, 8.1, or 10 64bit
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+, Radeon HD5900+, or Intel HD4000+
- DirectX: Version 11
- Storage: 4 GB available space
Recommended:
- Requires a 64-bit processor and operating system
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- DirectX: Version 11
- Storage: 4 GB available space
Systemanforderungen / System requirements (Mac)
Minimum:
- Requires a 64-bit processor and operating system
- OS: Mac OS X 10.9+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+, Radeon HD5900+, or Intel HD4000+
- Storage: 4 GB available space
Recommended:
- Requires a 64-bit processor and operating system
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
Systemanforderungen / System requirements (Linux)
Minimum:
- Requires a 64-bit processor and operating system
- OS: Ubuntu 12.04+, SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+, Radeon HD5900+, or Intel HD4000+
- Storage: 4 GB available space
Recommended:
- Requires a 64-bit processor and operating system
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
Vorgehensweise beim Einlösen des Codes
Sollten Sie noch keinen Steam-Account haben, müssen Sie einen erstellen.
Hier registrieren Sie sich bei Steam und legen hier den Accountnamen und das Passwort fest. Wichtig! Zugangsdaten aufschreiben.
https://store.steampowered.com/join/
Damit Sie Spiele spielen und aktivieren können, benötigen Sie die Steam Software (auch Client genannt).
Steam Download-Link: https://store.steampowered.com/about
Steam installieren und einrichten.
Sollte Steam nicht automatisch starten. Starten Sie Steam manuell über Windows Startmenü.
(STEAM versteckt sich auch gerne in der unteren rechten Taskleiste - neben Uhr und Datum)
Sobald Steam geöffnet ist.
Sehen Sie unten in der Leiste """""""Spiel hinzufügen""""""". Draufklicken.
"""""""Ein Produkt bei Steam aktivieren""""""" auswählen. Code eingeben.
Spiel ist dann in der Steam Bibliothek.
How can I redeem the code?
If you haven't a Steam account, make at first an account:
https://store.steampowered.com//login/
IMPORTANT! Write your login data.
Here you can download STEAM:
Link: https://store.steampowered.com/about
Install Steam and launch. Start Steam.
Steam hides with pleasure in the lower right task bar.
If you have a Steam account, follow this steps:
Your Steam Client is open:
Below in the bar you see """"adding game"""". Click on it.
Select """"Activate a product with Steam"""". Enter your code.
Download, play and have fun.
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Deutsch - German Terms and Policy / in english further down
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