Item is AS-IS. What is shown in the picture and detailed below is what you will get.
The covers seem a tad bit smaller than the pages and little to no wear/marks.
The edges of the pages are starting to show some wear.
No missing or torn pages. No pencil/ink marks, highlighting, or underlining have been seen on the pages.


Publisher: Palladium Books
Game System: Rifts
Printing: 1st - February 2002
Catalog No: 849
ISBN: 1-57457-072-2
Page Count: 192

A step by step guide to creating and running Rifts® adventures (and role-playing games in general). A how to manual by Kevin Siembieda plus viewpoints, suggestions and additional material by other Palladium Game Masters, including Erick Wujcik, Wayne Breaux Jr., and Bill Coffin. Real life playing experiences and lots of examples are presented.
  • Over 200 adventure ideas (101 adventure ideas for North America, 32 'Burb adventure ideas, plus 10 other adventure ideas, 47 Archetypes, random tables and examples).
  • Where to find ideas and how to build them into adventures.
  • Game Master tips on structuring and running adventures.
  • Creation rules for towns, cities and mercenary companies.
  • Rules for creating secret organizations and traveling shows.
  • Archetypes for building characters and creating adventures.
  • The 'Burbs - more details than ever before.
  • Apocalyptic Earth - towns, barbarians and Dark Age myths.
  • The Rifts - different types and effects presented in random tables.
  • Game Master tips galore by Kevin Siembieda and others!

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