Sonic Spinball (Sega Genesis) 1993 [CIB] {Custom Game Case}

This is a complete game in box with original manual and original game cartridge in a custom game case.

 

Sonic the Hedgehog Spinball is a 1993 pinball video game developed by Sega Technical Institute and published by Sega. It is a spinoff of the Sonic the Hedgehog series set in the continuity of the Sonic the Hedgehog animated series. Players control Sonic the Hedgehog, who must stop Doctor Robotnik from enslaving the population in a giant pinball-like mechanism. The game is set in a series of pinball machine-like environments with Sonic acting as the pinball.

Sonic Spinball was developed by the American staff of Sega Technical Institute, as the Japanese staff was occupied with developing Sonic the Hedgehog 3 and Sonic & Knuckles. When Sega management realized that Sonic 3 would not be completed in time for the 1993 holiday shopping season, they commissioned another Sonic game. After a hasty two-month development, Sonic Spinball was released for the Sega Genesis in November 1993 and for the Game Gear and Master System in 1994.

Sonic Spinball received mixed reviews, with critics praising the novelty and graphics but criticizing the controls. A second pinball game, Sonic Pinball Party, was released in 2003, and a Sonic Spinball spinning rollercoaster opened in Alton Towers theme park, in 2010. Spinball has been ported to various consoles and included in Sega compilations.

Gameplay

Sonic Spinball is a pinball game in which the player controls Sonic the Hedgehog, who acts as the pinball. The majority of the game takes place within the "Pinball Defense System", which resembles a series of large pinball machines. The game comprises four levels, each containing numerous flippers that can be used to aim Sonic's trajectory and launch him through the level. Sonic can be maneuvered while airborne with input from the directional pad, which can be used for better positioning following an impact with a bumper or target or when Sonic is descending toward the drain, bumpers or flippers.

          The goal of each level is to collect all of the Chaos Emeralds and subsequently defeat the newly accessible boss located at the top of the level. Some Chaos Emeralds are blocked off by obstacles that require Sonic to hit certain switches or bumpers in order to create a clear path. The boss at the top of each level requires a specific strategy to defeat. A "status strip" at the top of the screen provides hints for defeating bosses as well as encouraging messages when the player makes progress. The strip also tells the player how many Chaos Emeralds are left to collect in a level. Following the defeat of a boss enemy, a bonus round is initiated. These rounds are shown as Sonic playing a regular pinball machine. The player is given three balls to shoot around the board, the object being to accumulate points by hitting as many bumpers and targets as possible. At any point in the bonus round, the player may trigger a tilt shake that rattles the table and affects the ball's trajectory. If the tilt shake is used too often, however, all flippers will lock out, leaving the ball to fall down the drain. When the goal of the bonus round is fulfilled, or if all three balls fall through the flippers, the bonus round will end, and the next level will commence. When all of the game's Chaos Emeralds are collected and all four boss enemies are defeated, the player wins.

Sonic starts the game with three lives. A life is lost when Sonic falls through a drain. An extra life can be earned by accumulating 20,000,000 points, which can be accumulated by hitting bumpers, navigating through loops, collecting rings and destroying enemy characters.