Great Battles of Julius Caesar Deluxe Edition board game GMT
Great Battles of Julius Caesar will have a single rulebook brought up to the production standards of the latest GBoH titles, written so that all the land battles in the original games can be played from single rule book. The one naval battle has its own rule book.
The scenario book features 20 (!!) battles presented in a chronological order that traces the evolution of the Roman military system from early battles against various foreign foes, Caesar’s wars in Gaul followed by Caesar’s wars against his Roman rivals, and culminating with the Roman invasion of Britain a century later.
The complete list follows and includes the game/module where the battle appeared.
Rise of the Roman Warlords - Marius and Sulla
Cirta 106 BCE (Jugurtha)
Vercellae 101 BCE (Dictator)
Chaeronea 86 BCE (Dictator)
Caesar’s Gallic Wars
Bibracte 58 BCE (COG)
The Rhine 58 BCE (COG)
The Sabis 57 BCE (COG)
Bay of Biscay 56 BCE (COG)
Britannia 55 BCE (COG)
Lutetia 52 BCE (COG)
Gergovia 52 BCE (Gergovia)
Caesar’s Civil Wars
Dyrrachium 48 BCE (TCW)
Lesnikia 48 BCE (TCW)
Pharsalus 48 BCE (TCW)
Nicopolis 48 BCE (Veni, Vidi, Vici)
Zela 47 BCE (Veni, Vidi, Vici)
Ruspina 46 BCE (TCW)
Thapsus 46 BCE (TCW)
Munda 45 BCE (TCW)
Roman Conquest of Britannia
The Medway 43 CE (Caratacus)
Wales 51 CE (Caratacus)
The scenarios vary in size from four large battles using 1 1⁄2 game maps to six small battles on a half size map with the remainder using one full size map. In addition to the Roman on Roman contests, the battles showcase the Romans facing off against a colorful array of non-Roman opponents- the Numidians, Germans, various Gallic tribes, and the Hellenistic style armies of Pontus. The counter mix includes 43 distinct cohort style legions, a host of specialty type auxiliary units, numerous tribal infantry and cavalry units, and some old favorites from SPQR – Elephants, Chariots, and even the double sized Phalanx. Along with the typical set piece battles, several battles feature the use of fortifications, one an amphibious invasion Roman style, and one a full blown naval battle.
The original maps will be updated to the latest GMT graphics standard and have the same look and feel across all the battles. The set will include a “blank” map for use with the Cirta and Bay of Biscay scenarios and new map for the Nicopolis battle – no more drawing in trench lines. The counters will be updated to the latest production standards and will be similar in style to those in SPQR. Additional counters are included to minimize the need for counter substitutions in those battles featured in the originally published as modules.
Components
7 1⁄2 Counter Sheets (1⁄2” - 280 per sheet) -> 2,100 counters
Six 22” X 34” back printed maps
One 11” x 17” back printed map
Four 11” x “17 Charts and Tables PAC (two for each player)
One 8 1⁄2” x 11” Turn Record and Rout Point Tracks Display
One 8 1⁄2” x 11” Naval Charts and Tables PAC
Rules Book
Naval Rules Book
Scenario Book
One ten-sided die
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