Get ready to dive into the world of 3D game engine programming with the book "3D Game Engine Programming (Game Development Series)". This textbook, written by Oliver Duvel and Stefan Zerbst, is a must-have for any aspiring game developer. It covers various topics such as game engine architecture, graphics pipeline, physics simulation, and much more. With 896 pages full of valuable information, this book is an excellent resource for both beginners and experienced game developers.


The paperback book has dimensions of 9in x 7.3in x 2.3in and weighs 27.7 oz. It was published in 2004 by Course Technology and is available in English. This textbook is perfect for those interested in game development and is classified under the categories of Books & Magazines, Textbooks, Education & Reference, and Dictionaries & Reference.


Condition: Good Preowned Condition, May Have Minor Flaws, CD included but not tested, may not work.


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