Miniatures may be Lead or White metal, some parts may be plastic or resin. Items will be carefully and professionally packaged in bubble wrap and sent in a Jiffy bag. Metal miniatures are stripped (unless sold as New or Painted), so you can see exactly what you are getting. The picture shows the standard of the item that you will receive, likely not the actual one that you will receive. The picture may show a painted item so you can see what the figure can look like with time and effort. I try to get all items reconditioned back to what they were when originally sold. Any lead rot, it's binned. Damaged or poorly cast items are either binned, or if sold then they are clearly labelled as damaged, as people may want these for conversions. Books are sold as Reconditioned, if they are second hand, or New if they are mint.

Additional pictures may show the reverse of item but you only get one of what is shown in the main listing picture. If additional pictures show other items then they will be included. The listing may state "Dwarf 7 Dwarf Dwarves" this means that the original catalogue description was Dwarf 7 and the other descriptors are so people searching can find what they want. Please read full description for exactly what you will receive though, and please be aware that bases are usually not included unless shown in the picture. Item received may be darker than shown, as the camera flash can make the item look brighter. 

Sorry, but I don't take offers on the price. Please don't contact me asking to buy items cheaper than shown, because if I start to, then I'll be inundated with different people E-Mailing me, which it's nice to chat, but I'd never get anything done. Not that I'm big business, it's just me in the back room. I do not sell fakes/copies. I wouldn't want to be ripped off myself, and wouldn't rip off others. I've been in contact with Games Workshop in the past, for their advice over this, I will report people who do, and will continue to do so. Fakes are theft. People who do so are stealing, and make peoples collections worthless. If you see it, report it.

COMBINED POSTAGE OFFERED: Please use the basket and then request the combined invoice that will save you money. If E-Bay won't let you request an invoice, use E-Bay.co.UK & not E-Bay.COM or other E-Bay sites. If unable to use the basket, commit to buy each item BUT DO NOT PAY, wait, and I'll send an invoice to you. Also some mobile device Apps don't allow it as they show less options on the page, if you use a PC, then it likely will. Postage price includes the protective packaging and combined postage savings usually notice at 3 items or more. Please only pay the discounted postage invoice. If unhappy with the postage cost, please contact me, prior to paying, to discuss. Higher value orders will be sent signed delivery, this may also be dependent on the country and buyer ratings. PLEASE CONTACT ME BEFORE LEAVING ANY BAD FEEDBACK. Items are sent out the same or the next day. Unfortunately I have no control over rare postal delays, please be mindful of this if leaving low star ratings. Thank you.

Check out my shop for quality, hard to find, original items available worldwide. The shop links in this part of the listing will show more items for sale than other links or shop icons elsewhere on this page. SHOP LINK:  Hygienic Porridge Miniature Emporium  Thanks for looking.

1989 Epic Imperial Guard Knights Citadel Pro Painted Warhammer Space Marine 40K.

Excellent article on these war machines in Games Workshop's White Dwarf 126 June 1990. There were also further articles in WD 182 February 1995 on Knight Households and WD 190 October 1995 on the Slaanesh Knights.

The Imperial Knights are basically tiny Titans. These bipedal combat walkers are not considered true Titans as they are not as sizeable than even the smallest ones used by the Titan Legions of the Adeptus Mechanicus, but they are still a force to be reckoned with. The Knights are effectively single manned battlesuits, that are controlled by a direct mind link, and stand about thirty to forty feet tall. They will hunt in packs or squadrons and are heavily armed with a choice of various heavy weapons. Add to this the protection of Adamantium armour plating and ion shields then you have a very effective war machine. The Knights came about when brave and bold early settlers set out into space to colonise planets for resources. Originally they had plasteel plating and the weapons were more for logging or blasting rock ore, but many dangers were encountered on the new planets and these machines enabled the colonists to roam freely and defend themselves easily. These walking suits of armour proved very useful to defend the settlers from inherent dangers such as wild animals, plants, pirates and any unhappy indiginents who had been effectively invaded. This was way back before the Emperor even existed, although later they were to swear oaths of fealty to the Adeptus Mechanicus. The pilots using these engines of war gradually developed a society of noble warriors that were to become the knightly houses and the planets where they resided became known as the Knight Worlds.

These societies are run by the martial traditions and aristocratic rule of the Knight Households. Each house has a hierarchal structure, with ranks, structure and the training that you would find in any effective military unit. Like the knights of old, they hold the concepts of honour and duty, in high regard. Each warrior will have his chronicle of battle and have to uphold his household’s traditions and honour. These warriors are called nobles and referred to as Scions in the heraldry that adorns their machines. The pilots themselves take part in the Ritual of Becoming. This involves them connecting at a neural level and interfacing with their suit of Knight armour. This has a profound effect on the pilots consciousness as he effectively bonds with the machines artificial intelligence, referred to as the Machine Spirit or War Spirit. They will take part in a vigil in the families chapel where the pilot will remain seated on the throne all night for this imprinting. The throne will then be placed in the Knight battle suit. Even though the noble houses are at a great distance from each other, and scattered throughout the galaxy, they are all very similar and it is believed that this joining of minds, in some way, has allowed this to happen.

It's always difficult to state how good someone's paintwork is, so I've taken the best pictures that I can. Pro Painted (meaning professionally painted) is a term that is overused on E-Bay. A professional painter is someone that makes a living doing it. So that doesn't mean that they have to do it well, as a painting service could churn out a huge amount of airbrush sprayed paintjobs, such as some army painters out there. I'm not saying that people working for that painting service or studio do not have talent for figure painting, just that they have to paint to what the market wants, or what the individual customer wants to pay for. That may well be mass pre-painted armies. Different people are happy with different standards, and a lot of it is in the eye of the person that perceives the artisans finished painted miniature. Some people are happy with a very basic paintjob be it paint brushed or airbrushed. I would use the term Pro painted for a level of skilled paintwork that I would not put the item in paint stripper, as the artists paintjob is just too good for that. At a certain level of quality it passes a pivotal balancing scale point, that it is unlikely someone else will take the time, effort and have the skill or patience to paint that model to a higher standard. An artist is someone that produces an item that is aesthetic, to them or others. Painted miniatures that are above the level that I'd strip back cover a wide field. A well known standard is Games Workshop's Golden Demon. There are three levels, Bronze, Silver and Gold, but even that can come down to peoples perceptions of art, as some years Golden Daemon can be surpassed by the prior years, due to the level of that years entrants, and what is considered artistic at the time. Fashion changes what is considered art, and it may come down to what is popular at the time.

Many different painting techniques can be used for figure painting, from simple ones for shading such as drybrushing, highlighting, washes and any weathering. Also certain advanced painting techniques such as Non Metallic Metal (NMM) or the layering and feathering blending techniques, using a wet palette. Toning, outlining and edging can add substantial time to a project as can any little details on the miniature to add individual character. Various quality paints can be used, either enamels or the more popular acrylic mediums, as well as different formulations of inks and varnishes. When you buy a painted miniature, be it a studio painted commissioned piece, exactly how you specified it, or something that just happens to be what you want, you are paying for three things. The materials used (be it the miniature itself or just the paint, inks and basing materials), the painters skill and most costly, their time to complete the project. I think people see a pre painted miniature and think, "hmmnnn, that's a bit of money," but possibly they only see the cost to actually buy the miniature itself (which is another add on cost) rather than all the hours that went in to create it, from start to finish of the project. The invested time in getting that figure to that high standard is it's inherent value, but the real value for some is in the enjoyment of using it in gameplay, or having it admired on the shelf.

Personally I see a good part of the unseen cost going into the preparation of a gaming miniature. I can spend nearly an hour filing a 28mm figure and washing off any oils from my hands ready for spraying on the undercoat. For metal miniatures you have to remove flash, file off the mould lines and remove any runoffs that crop up in the moulding process. Plus, if it's multiple parts, there is the drilling and pinning all the separate pieces. To drill and pin multiple parts for assembly can take hours on larger miniatures. Then there's use of any filler needed for gaps or damage to moulds such as voids or breaks. For plastic it's easier to glue parts together but there's still removing it from the sprue, scraping any mould lines off, positioning and filling gaps. Any further sculpting or conversion work can add many hours to a project. There are artists out there speed painting miniatures to an acceptable standard on their commissioned work. I can't speed paint, as I'm a bit of a perfectionist, and it can take me 8 to 10 hours to paint a single 28mm miniature, plus if you really start putting nice detail on the base, then that adds to the time taken. As with anything in life, the longer you spend on something, the better it will turn out. All those hours for any project cost money, so you only have to look at what you would earn per hour, and start to add it all up. How much is your time worth?

I would say that these have been painted quite nicely by the artist to a gaming standard, and the real value of these miniatures is in the inherent cost to obtain them now and the time to be able to do so. I do note that mould lines can be seen on some of the miniatures just so you are aware of what they are buying. If you are unhappy on receipt, then there will be no issue on them being returned, as per E-Bay guidelines. If you want to play, then you can get them on the game table straight away but I've not touched up the green on the bases as you may wish to change this to black or another colour to fit in with the rest of your army. The same with the basing used, I could have added more, but you may wish to change it to match your other units. I have added Base weight beads to each miniature, which are Lead. If you don't know what I mean, they can be seen here:

http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=142075639364&ssPageName=STRK:MESE:IT#ht_3063wt_918

These add additional weight to them thus they remain in place easier, if the board is knocked. I have also finished off each base with a type of black felt effect finish, rather like you would see on the base of chess gaming pieces. I've taken a picture of this as well. These can attract dust if placed on a dusty shelf but when the pieces are laid down during gameplay, due to player knockdown, they look a lot nicer underneath than looking at the slotta, filler or glue used.

I sell these Basing pads of various sizes in separate listings. These small self adhesive pads cover up the base weight beads effectively sealing in the Lead balls really well. These are mainly sold with Bloodbowl in mind, to offer grip on the board, but might prove useful to you as they do look nice and really finish off the base of any miniature for the display cabinet. The Velour pads are a synthetic material with a slightly fuzzy feel to them. They cover and effectively seal in these Lead balls and can be seen here:

http://www.ebay.co.uk/itm/Bloodbowl-Self-Adhesive-Basing-25mm-40mm-Round-Plastic-Bases-Sticky-Back-Velour-/142012388336

A larger size here:

http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=142022043505&ssPageName=STRK:MESE:IT#ht_2390wt_918

IF YOU BUY PAINTED MINIATURES PLEASE BE AWARE THAT PAINT FADES IN SUNLIGHT. THIS CAN OCCUR OVER A PROLONGED TIME AND CAN GO UNNOTICED UNTIL IT IS TOO LATE. I PERSONALLY FEEL THAT INK WASHES, ANY MANUFACTURER'S INKS, ARE NOWHERE NEAR AS GOOD AT RETAINING THEIR COLOUR AS PAINT IS. IF KEPT AWAY FROM SUNLIGHT A PAINTED MINIATURE WILL LAST A  LIFETIME, BUT IF DISPLAYED IN DIRECT SUNLIGHT (EVEN BEHIND GLASS) FOR PROLONGED PERIODS THEN THE ULTRAVIOLET RAYS (UV) WILL AFFECT THE PAINTED COLOURS OVER TIME AND INKS (PERHAPS IN ONLY A FEW MONTHS) WILL JUST FADE AWAY EVEN QUICKER IN COMPARISON. IF YOU ARE TO DISPLAY THEM SOMEWHERE, DON'T ACCIDENTALLY RUIN THEM OVER TIME. IF YOU DO USE A CABINET (TO KEEP DUST OFF AS IT CAN GET IN ALL THE DETAILING) THEN HAVE IT IN A SHADED CORNER UNDER UNNATURAL LIGHT. THE BEST WAY IS TO KEEP THEM SAFE IN A FOAM STORAGE CASE SUCH AS A KAISER RUSHFORTH (KR) MULTICASE.

The Imperial Guard (IG) are the standing Human military fighting force of the Imperium. They are a gigantic military organisation consisting of trillions of men and women supported by millions of tanks, which are some of the toughest and most powerful in the game. The IG form the vast bulk of the Imperium of man’s military machine. The Imperial Guard were in the first edition of Warhammer 40K but the rules referred to them as the Imperial Army. After this they were called the Imperial Guard and later still (the 7th edition) they were called the Astra Militarum. I believe this name was likely brought in due to ownership issues as Astra Militarum specifically relates to a Games Workshop product. The Astra Militarum is ultimately run by the Departmento Munitorum which is also called the Adeptus Munitorum. This is the sub-division of the Adeptus Administratum. The Adeptus Administratum deals with all civilian logistics, where the Adeptus Munitorum deals with all the admin, logistics, supply and training of the Imperial Guard force.  They also deal with the transportation of troops and equipment to and from theatres of war using the sizeable vessels of the Imperial Navy.

The Imperial Guard are the largest recognised professional military force in the Warhamer 40K Universe. Note I say recognised, as there are larger factions out there, such as the Tyranids who are believed to be in huge numbers but this is not known to an exact figure. Also the Orks are in massive numbers, but they would never be described as a coherent professional force. The Astra Militarum number in the many billions of Imperial Guardsmen. These troops are then divided into millions of separate regiments but exact figures can never be known due to the influx of new trained soldiers and the amount killed each day.

Unfortunately due to the logistics to transport the huge size of the force, with all their equipment to theatres of war, and the latent bureaucracy of the Imperium, threats can actually occur and then dissipate by the time they are actually mobilised and arrive to deal with it. Which is unfortunate for whoever actually called for help in the first place.

Each Imperial Guard regiment is usually formed on a single planet of the Imperium and then sent off into the Warhammer 40,000 universe. The regiment may number from anywhere between a few hundred up to many thousands of soldiers. The main bulk of the unit will be from that world, but there will be some from off world such as the Commissar. Commissars are the Imperial political officers of the elite Officio Prefectus. They are assigned to Astra Militarum regiments and Imperial Navy ships. They act independently from the Imperial Guard chain of command, who they have complete control over. Their main purpose is maintaining morale and enforcing discipline and the required devotion to the Emperor of Mankind by any means necessary. Along with off worlders you’ll see various abhumans in IG units. The most common being Ogryns, the equivalent of the Warhammer Fantasy Battle (WHFB) Ogres (or Ogors as they are now known), and the Ratling snipers, the equivalent of the Warhammer Halflings (Hobbits by any other name). There are also Beastmen although these appear to have fallen out of favour of the Imperium.

The Imperial Guard is, in the main, considered to be a temporary unit. This is because they are usually sent huge distances and it is not practical to send reinforcements to bolster numbers and replace casualties. Usually any replacements will come from the local population from the planet that the guardsmen have been deployed on. Sometimes reduced regiments may be merged to bolster a unit to full fighting strength. If an Astra Militarum unit lasts for long enough, it can actually get replacements from existing Guardsmans children. These replacements are known as probiters or Whiteshields. Their training will be from actual combat, unlike their fathers who were trained on the ships that picked them up from their home world.

The more popular Space Marines are considered an elite force, acting more independently and are considered a surgical strike team. In comparison, the Imperial Guard (although they do have their elite such as the Death Korps Grenadiers, Cadian Kasrkin and Imperial Storm Troopers) are referred to as the Sledgehammer of the Emperor. Where the heavily armoured Space Marines only exist in comparative small numbers and are sent replacements to keep chapters going. The lightly armoured IG are found in huge numbers and are nicknamed the meatgrinder, as they can be sent into combat in endless waves on sometimes futile attacks. Often IG regiments will fall into obscurity and are easily forgotten. Famous Imperial Guard regiments include the Armageddon Steel Legion, Attilan Rough Riders, Cadian Shock Troopers, Catachan Jungle Fighters, Death Korps of Krieg, Elysian Drop Troops, Mordian Iron Guard, Tallarn Desert Raiders, Tanith First and Only, Valhallan Ice Warriors and the Vostroyan Firstborn.

Each Imperial Guard unit is specialised. This means that although the Guard will have varying types of units, from infantry through to motorised cavalry, both mounted and vehicular, right up to the superheavy tanks. Each actual regiment will have a role and will usually be organised to fulfil a specific purpose. This means that a tank regiment will have just that. They will not have fast moving infantry to hold the ground taken. Any light infantry regiment will have little motorised transport or heavy non man portable weapons. Such organisation is in place to readily put various regiments together into battlegroups, depending on the threat.

Also this is to inhibit the spread of any Chaos threat and prevent any uprising. Thus giving loyalist forces an advantage. Originally the Guardsmen were under direct control of the Space Marines but in clearly separating the Imperial forces in such a way it would be difficult for a specific commander to organise any effective large scale uprising against the Emperor of Mankind. The Imperial Navy is available for orbital bombardment, and any other air support but are also segregated with a level of separation for the same reason.

The types of Imperial Guard regiments can be broken down into Armoured, Artillery, Drop infantry, Light infantry, Line infantry, Mechanized infantry and Siege infantry. You will find an excellent list of all the different Imperial Guard regiments here:

http://wh40k.lexicanum.com/wiki/List_of_Astra_Militarum_regiments

Imperial Guard forces can be found armed with various weapons. These range from the standard close combat weapons, such as the Chainsword, vehicle close combat weapons, such as the Powerlifter and light ranged weapons which include Flamer and Lascarbine. Heavy ranged weapons would include Missile launchers and Mortars although most weapons of this category are vehicle mounted though. They also have access to various Grenades, Explosives, Mines and on occasion relics, such as the Blade of Conquest and the Emperor's Benediction.

The IG also have a huge range of vehicles available to them. These include:

Light Vehicles

Bike, Centaur, Cyclops Demolition Vehicle, Sentinel, Siegfried and  Tauros.

Battle Tanks, Armoured  Personnel Carriers (APC) and other Vehicles

Chimera, Destroyer, Thunderer, Hellhound, Bane Wolf, Devil Dog and the Leman Russ main battle tank. The Leman Russ is the staple of the Imperial Guard and has many variants that include the Annihilator, Conqueror, Demolisher, Eradicator, Executioner, Exterminator, Punisher, Vanquisher, Incinerator, Salamander Command, Salamander Scout, Taurox, Taurox Prime, Dracosan and Testudo.

Self-Propelled Artillery

Basilisk, Colossus Bombard, Deathstrike ICBM Missile Launcher, Dominus, Griffon, Hydra Flak Tank, Manticore, Medusa (Siege Tank), Minotaur, Praetor Armoured Assault Launcher, Wyvern Suppression Tank,

Heavy Vehicles

Crassus Armoured Transport, Gorgon Armoured Assault Transport, Macharius (Heavy Tank), Macharius Vanquisher Macharius Vulcan, Macharius Omega, Malcador (Heavy Tank), Malcador Annihilator, Malcador Defender, Malcador Infernus, Ragnarok, Valdor (Heavy Tank),

Super-Heavy Vehicles

Baneblade, Banehammer, Banesword, Capitol Imperialis, Doomhammer, Hellhammer, Leviathan (Transport), Shadowsword, Stormblade, Stormhammer, Stormlord, Stormsword.

Static artillery

Earthshaker, Heavy Mortar, Heavy Quad-Launcher, Hydra (Platform), Manticore (Platform), Medusa Siege Gun, Rapier, Sabre Gun Platform and Tarantula Sentry Gun.

Support Vehicles

Atlas, Bruennhilde, Hades Breaching Drill, Hellbore, Land Crawler, Mole, Sentinel Powerlifter, Trojan and Termite.

That's more than enough choice for your Imperial Guard Epic army.

Epic is a tabletop wargame set in Games Workshop’s science fictional Warhammer 40,000 (40K) universe. Warhammer 40K involves small to large scale tactical combat scenarios of 28mm figures. These can number only a few squads of troops, up to massed large creatures and sizeable vehicles of war. So it could be said that 40K covers the ground between a skirmish game up to a full wargame and is only limited to the size of table. There is a set table size for a standard game, but having large amounts of miniatures on the table, with scenery, tends to detract from the possible tactics and manoeuvrability of units within the game. Large scale battles with a lot of ground units and large vehicles can become more of a straight charge towards the enemy.

Citadel have used various scales in both their plastic and metal miniatures. The Epic game is considered to be in 6mm scale and is Warhammer 40K, albeit with different rules. GW also did 6mm scale miniatures for Warmaster, which was the equivalent of Warhammer Fantasy Battle (WHFB). 6mm is also referred to as 1/300th (1:300) scale, which is a US army scale introduced in the 1960’s, or 1/285 (1/285) scale, which is the NATO standard scale. I say referred to, as none of these three scales are actually the same size. 6mm is a nice round number and they are as close to that, for the purposes of a scaled down wargame, so no one is going to notice. Perspective wise, a squat trooper is 6mm tall with an imperial Guardsmen being 7mm. Ignoring the locating Epic base insert piece, these heights are taken to the top of the head. I only mention this as some manufacturers work out their scales to eye level, others to the actual head height. Eye level is used as some miniatures wear helmets or tall hats, so measuring to eye level actually gives a good idea of scale of the actual body proportions.

Due to the smaller 6mm scale models Epic allows for much larger scale mass battles using hundreds, or even thousands, of soldiers and huge amounts of vehicles. Humans are reduced to 6mm (ish) and a few are used on each base to represent the troops, so you can get much larger scale battles. Each model is just a representational indication of where the troops are located on the battlefield and what they look like, rather than showing their exact size. You will still see odd things, a few trees representing a whole woodland and troops being too large compared to the earlier vehicles that they come out of. GW did size up the later issued vehicle miniatures a little to deal with this, but still the actual troop figures would be hard pressed to squeeze into the vehicles. Most budding Generals overlook this for the purposes of a fair and workable game and understand that the laws of physics need to be bent and broken a little. Gamers suspend disbelief, perhaps with a little relief that the troops can be painted without a microscope!

An equivalent for Epic would be the Warhammer 40K Apocalypse game that GW brought out, as they both deal with larger battlefields and commanding a larger number of troops and vehicle units. Epic has a lot going for it, as it has more of a battle look with a more realistic ground scale.

On top of these benefits, financially Epic was a good game to get into. You could get started quickly from a boxed set, but as with any hobby, it depends how far you want to go with it. I would have to say that the overall outlay would be less than both Warhammer 40K and Warhammer 40,000 Apocalypse. Games Workshop has had scale creep over some ranges, but even without that once you start adding Titans, Super-Heavy Tanks and Aircraft onto the table for the larger scale 28mm games, things can get a bit too crowded. Warhammer 40K Apocalypse offers rules to field even larger armies which would be way too impractical using the basic Warhammer 40,000 rules. It needs a sizeable battlefield as GW has made some really large models for it, great models, but some are nearly a foot tall. Personally I’ve seen 40K gaming tables pretty overcrowded, and the Apocalypse rules only add to this.

Epic players can easily utilize many aircraft at once, which adds another level to the game. Other than the cost benefit of the 6mm scale the amount of space needed to store your armies and the gaming terrain is less. Add in the fact that this size of miniature is much quicker to build and paint, then you are onto a winner.

Plus, larger scale games cannot use artillery ranges effectively, or as realistically as the smaller scale game pieces can. The longer ranged weapons are effectively capped. In any wargame the miniatures are only really to show where the troops and vehicles are on the battlefield. They are there so it can be seen what they actually look like. 6mm Epic models are no different. Realistically even the scaled down 6mm futuristic weapon ranges would still be way off the board, but I think that this scale ensures that discrepancies are less noticeable in game.

Initially Epic had both plastic and metal miniatures to play it with, which were improved on over time and later moved into the Specialist Games section of Games Workshop's online store. It was a sad day for many when GW ceased their Specialist Game range, in 2013, to focus on their core games. Forge World, a separate division of Games Workshop, also produced some very nice specialist resin gaming pieces, both ground and air units. The aircraft could also be used for Forgeworld's Aeronautica Imperialis game. Prior to Forge World being set up there were other companies, such as armorcast and Epicast, producing miniatures under licence. Details on them can be found here:

http://www.collecting-citadel-miniatures.com/wiki/index.php/Resin_Vehicles_%26_Titans

The Specialist Games section was set up by GW around ten years earlier. GW grouped together their non-core games (40K and WHFB were the main earners), to market and develop the games, create additional rules regards them and come up with new ideas. GW basically reached out to its market and the very dedicated player community responded. That same player community were very unhappy when the decision came to close it down, as there was, and still is, a very hardcore following of the game. You’ll find a very loyal fan base across the world for Epic as well as a few of the other Specialist Games, such as Battlefleet Gothic, Bloodbowl and Mordheim to be a few. So much so, that the game actually developed even after Games Workshop moved on from it. There are various forums where you’ll find beautifully painted armies and detailed battle reports on the game from very dedicated players.

The highly playable rules that were developed by GW throughout were great, although some will argue towards one edition over another, due to the games mechanics changing, but then such opinions are nothing new. In my opinion certain things put this game amongst the best of the genre. Various Games Workshop games will have a player moving all his units and doing all the firing at once, but raises the bar with regard to this. Instead players take turns moving formations and can give them a choice of different orders, so they will react differently in the game to whatever engages them. This really adds to the tactics of the game and although simplistic in gameplay, makes the game more tactically complex. Leading to a much more fluid battlefield. There’s a wide variety of different Epic armies out there to choose from. Plus there are the official GW rules, of the varying eras, and of course unofficial rules as well. Players are spoilt for choice.

1988 showed the release of the 1st edition of Epic. It was designed by Jervis Johnson and initially consisted of the Adeptus Titanicus (AT) boxed set. Epic has had various editions over the years, gradually changing over the period and it was not even called Epic originally. That term did not appear on a boxed set, as the name of the game, until 1994. The Adeptus Titanicus game contained the rules, Styrofoam buildings and plastic miniatures to play the game. Although the first edition background fluff in the rulebook was perhaps a bit light on the ground (yeah I know, it was filled full of rules. Shocker!), it was a great game that involved tabletop battles between opposing groups of Imperial and Chaos Titans (Loyalists or Traitors). The game was set amidst the galaxy wide war that was to later become known as the Horus Heresy. Basically human civilization at war with itself with the Adeptus Titanicus rules being used to recreate the greatest Titan battles of Imperial history.

You had the stats for Warlord, Reaver, Warhound, Emperor (Imperator or Warmonger) and the Shadowsword and Baneblade super-heavy tanks. I don’t think miniatures for these tanks came out until much later though. A White Dwarf advert appeared in February 1989 (WD 110) for an Eldar Titan and Eldar and Imperial Dreadnoughts but a lot of the smaller metal miniatures only started to appear late 1990, and many can be seen in the 1991 Blue catalogue.

The Titan models had different guns and close combat weapon arms to add some detail to the models and retain interest in the game. You could easily customize your Titans and there were also campaign rules. The FASA Corporation had launched their 6mm scale BattleTech mecha warfare boardgame earlier in 1984. That was also a military science fiction wargame. You controlled large robot looking war machines (Mechs) and due to it being a very good game it was becoming very popular. I believe Games Workshop put out the Adeptus Titanicus boxed set to counter this, as at that point, if there was any market or niche for miniatures, then GW was on it.

The original Adeptus Titanicus rules were then followed by various White Dwarf expansion articles. The first being in the White Dwarf 108 December 1988 issue which discussed Titan colour schemes with Honour Banners in a nice Eavy Metal article. The following WD 109 January 1989 had rules for Armoured Vehicles, such as Land Raiders and Rhinos, and also Reavers and Warhounds. There was also an advert for Jes Goodwin’s Reaver and Warhound class Titans. Over a prolonged period, all the way up to WD 197 May 1996. White Dwarf produced various expansion articles giving various optional rules, army lists and the games organizational charts. Epic is going to be revisited by GW, but you can see a list of all the articles for the early editions on this page here:

https://www.hiveworldterra.co.uk/clanbertram_archive/GW/Epic_SM_TLart.htm

1989 showed further development of the genre with the release of Space Marine (SM). The box was actually titled: Space Marine Epic Battles in the Age of Heresy. So I assume this phrase is where the name, that everyone refers to this game as, starts to come from. Both the Adeptus Titanicus and Space Marine games could be combined or played on their own. Space Marine added plastic sprues of infantry and small vehicles and also had folded card buildings with styrene roofs, which packed down easier unlike the prior ones sold. Epic became more of a mass combat system and started to form into the game that it is today.

The Space Marine game was designed by both Jervis Johnson and Rick Priestley. I believe that it was set in the 30th millennium (30K) and this box actually had the term Heresy on it. SM featured warring factions of Space Marines in the civil war which was a clever move, as the costs to machine the moulds for two separate factions with different troops and vehicles would have been substantial. That investment may not have paid off, if the game did not sell, but to have the same miniatures representing each side kept the costs down for only a few words in the background storyline. This early version of Epic was a bit complex, perhaps leaning towards a Warhammer 40K attitude, with individual models on a 5 man infantry base having multiple weapons and firing repeatedly. Rather than them being dealt with as a single squad.

1989 gave players the Codex Titanicus supplement book which contained rules for the Ork and Eldar (Space Elves). Codex Titanicus corrected minor issues with incompatibility between the previous Adeptus Titanicus and Space Marine games. It brought together various rules that had been published in White Dwarf magazine. Such as the refined rules for Epic scale infantry, by Jervis Johnson and Mike Brunton, shown in WD 110. It also included some new rules as well, such as a campaign system and had various full colour data counters, order cards and templates. This compilation was advertised in WD 116 August 1989 with plastic miniatures for the Orc and Eldar models.

Citadel brought out various Epic Battles boxed sets of plastic miniatures for the game from this year through 1990 and 1991 running into the 2nd edition. These sets consisted of the Warlord Battle Titans, Epic Chaos Horde, Eldar Legion, Epic Eldar War Host, Epic Imperial Guard, Ork Horde, Epic Ork Invasion, Epic Stompers, Epic Space Marines, and Squat Warriors.

1991 showed the release of the 2nd edition of Epic, which was titled: Space Marine Epic Conflict in the War-Torn Universe of the 41st Millennium. A bit of a mouthful so I can see why people ended up just calling it Epic. The game (Space Marine 2, SM2) was developing, with revisions to the rules that removed a lot of the complexity from the prior basic system but added substantial special abilities. This set included the ever popular Space Marines with Land Raiders MKI, Rhinos and an Imperial Warlord Titan MKI. It also included Ork Battlewagons and Eldar Falcon Grav-Tanks. Players had to wait a few years for the Titan Legions boxed set though, as that didn’t come out until 1994. The boxed sets full title was Epic Titan legions Gigantic War Machines Clash in Epic Conflict, and the rules (Codex Titanicus) were written by Andy Chambers.This contained enhanced rules for Titans, an Imperial Emperor-class Imperator Titan miniature, 10 Imperial Knights, 2 Ork Mega-Gargants, and 12 Ork Bonebreaka tanks.

The Imperator and Orc Mega-Gargants were totally overpowered and could take on an entire army on their own. You’d need a sizeable game to utilise this Mega-class army choice fairly and only two races had the availability of this size of vehicles. I’d see these as unbalancing for a fair game but you’d have a lot of fun with them. GW moved away from them later on but did put in stats for them in the later 4th Edition Armageddon rulebook in 2003. These were not included in the army lists in that book, with good reason, but were shown in the Collectors model section in the appendices. You find the Imperator with a long list of weapons, damage capacity 18. and 8 void shields. Hmnnnn, I can see why GW edged away from this class of vehicle. 

There were also some excellent supplements for the Space Marine second edition game that were brought out throughout this period, which greatly expanded the other factions forces. These were the boxed expansion sets, Armies of the Imperium (released in 1991), Ork and Squat Warlords (released in 1992), Renegades, for the forces of Chaos and the Eldar (released in 1992) and the Hive War Tyranid supplement (released in 1995). These included all the rules, tokens, Epic army cards and templates needed. In 1993 there was also the White Dwarf Presents Space Marine Battles source book. This full colour publication was mostly a collection of reprinted White Dwarf articles all in one book but still worth the money to have it all collated in one place. 

Space Marine 2nd edition was one of Games Workshop’s most popular gaming systems in the 1990s, and I can fully understand why. The amount of miniatures available expanded massively for this edition of Epic, with a huge wealth of choice to arm your preferred faction. Excellent page here, showing a huge amount of the models available:

http://www.galactic-intrigue.com/epicollector/Pages/2-Catalog/Catalog-Overview-Frames.html

Resin vehicles and Titan miniatures can be found on this page here:

http://www.collecting-citadel-miniatures.com/wiki/index.php/Resin_Vehicles_%26_Titans#Monolith

The 2nd edition rules were later expanded on by the diehard fans and this created the unofficial NetEpic rules, but more on that later.

1997 brought the 3rd edition of Epic. This was designed by Jervis Johnson and Andy Chambers. It was released as a boxed set and was titled: Epic 40,000 Massive Armies Clash in the 41st Millennium, but unlike all the prior editions it was released as a single set of rules. The name clearly set it 10,000 years after the prior editions Horus Heresy era. I assume the third edition game was not as popular with the original fans of the game and I guess was not taken up by new players, as it was only supported by Games Workshop for about 6 months before being withdrawn. The designers believe that this edition’s rule set was the best they ever came up with, as this simpler edition leaned more towards use of good tactics rather than luck and special abilities.

There were three books, the Armies Book, the Battles Book and the Rulebook. Although they were in colour they were pretty thin compared to what had come prior, being close on A5 size, so I can imagine people thinking that they had been shortchanged. The available detachments were also thinned down in detail and perhaps oversimplified. For many players, Epic was all about the different unit types and choice of weapons available for them. This streamlined ruleset, greatly reduced special abilities that were now available but being simpler, did lead to faster gameplay though, which was clearly the overall aim of the games designers.

Third edition did introduce the blast markers though, which was a stroke of genius. These were very simple but effective little explosion tokens that looked really great on the battlefield. They were placed near units to show how that formation was doing in the game. These units were affected depending on how much firepower was directed at them, which denoted how many they received. These markers then proportionally reduced that units combat effectiveness. The rules referred to them being used to show the combined effects of heavy suppressive fire, infantry units being forced to take cover, damage to vehicles, confusion on the battlefield, explosions, mayhem and all the other calling cards of war. This really added to the game mechanic.

Another notable change was the troop base size. Up to this point the infantry were on 20mm by 20mm Epic square plastic bases, but the third edition then changed them to 12mm by 40mm. These later plastic bases were much slimmer and longer. This did raise more than an eyebrow for people who already had a square based army. It looks odd if you’ve got half and half in your army, and once the troops were glued in with plastic glue, there was just no way you could rebase them. Both bases could be played in game, but it is said that you’ll find there was a minimal in game advantage with the slimmer longer bases.

Both base sizes have advantages and disadvantages other than this though. The square bases can be aesthetically turned easily in gameplay, where the slimmer and longer ones tend to look odd when they needed to move and were shunted to the left or right. The square bases were sometimes a tight squeeze to push in the troopers, where the slimmer longer plastic bases had properly sized positions with slightly larger holes than the plug that filled them. The square bases had the troop positions bunched together in an X shape, which made it difficult to paint certain troops. Where as the slimmer longer bases had them all virtually in a straight line, so were easier to paint, and it has to be said these bases look nicer when ranked up. The square bases also had little room for the larger troop types who did not fit on there as well, as the positions were too close together. The longer bases didn’t have this issue as the positions where the troops were placed in them was more random, giving each representative trooper more room. GW did a slight positional variation in these later bases which made them look better when they were all lined up, rather than going into battle in perfect regimented lines. The square bases always had the exact same points of entry for each trooper to be put in.

The boxed set also included plastic Space Marines, Rhinos, Land Raiders MkII, and Whirlwinds. It also had the opposing force of Orks and included the Battlewagons, Stompas and a cardboard Gargant for them. The boxed set also had some really great damaged Gothic buildings scenery, that had multiple levels. Which up to this point was the best that Games Workshop had done in this scale. 

Various diehard fans of Epic were not over enthused with changes made for the third edition Epic rules. Due to this they got together and expanded on the 2nd edition rules which created the unofficial NetEpic rules, not to be confused with Net Epic Armageddon (Net EA). NetEpic was, and is, a collaborative non-profit work. This is a work only intended for personal use and cannot be distributed with any intention of profit. It was done through the NetEpic discussion group which was founded in January 1997. There have been various updated versions of the NeteEpic rules and they are available for free at the Epicentre website here:

http://www.netepic.org/

You’ll see the NetEpic 5.0 Core Rules which I believe are from around the 2005 year. Don’t quote me on that though! The work for this project was Coordinated by the founder of NetEpic Peter Ramos. You’ll also find the NetEpic Gold (NEGold) rules on there, which is the later colour version of the 5.0 Core Rules and NetEpic. This updated version is a Nexus publication and dated 2009. It comes with artwork, improved layout and spellchecking (the prior version mentioned the Slaan, but for a free resource, there’s no complaints here). A worthy resource and well worth a read. These rules have been solidly built by the hard core fans who have a loyal dedication to the game. You’ll find various information but none of it is endorsed by Games Workshop Limited and it is completely unofficial. Armies in these rules include the:

Adeptus Astartes Space Marines.

Adeptus Mechanicus covering Imperial Knights and Titan Legions

Adeptus Militaris which covers the Imperial Guard who form the bulk of the Adeptus Terra.

Adeptus Ministorum which is the the Sisters of Battle and the Frateris Militia.

Chaos known as the Excommunicate Traitoris.

Eldar, Space Elves by any other name.

Exodites, non industrialised native Space Elves. 

Dark Eldar, the evil ones.

Eldar Knights, armed walking machines.

Orks, the greenskins, basically anything Orkoid from Snotlings up to the big Orks themselves. 

Squats, Space Dwarfs as they were once known, were Human settlers on high gravity planets who adapted, either that or they were genetically tampered with.

Slann, an ancient race who first seeded humanoid life to the galaxy.

Tau, high tech but weak in close combat, their alliance with the savage mercenary Kroot add muscle to their faction.

Tyranids, Bugs that will strip planets of all resources.

Various changes were made from SM2, which include a full alternating system for players having their go. A snapfire option which fits in well with this alternating system. Titans being more effective with regards to enemy infantry units and a cost system for them so the more gear your field them with, the more expensive they’ll be. The revealing of orders only being done as that unit activates. So they are hidden until that point, which adds to the fog of war, rather than the enemy having advance knowledge of what’s going to happen and thus planning accordingly. A Superheavy damage table and also revised pinning rules, which stops huge Titans being pinned by a single unit that just would never have that kind of firepower.

1998 saw the Epic 40,000 Firepower magazine. This only ran for four A5 sized issues, the first of which contained previous articles that had been in the Citadel Journal and White Dwarf magazines. Firepower was followed by The Official Warhammer Epic 40,000 magazine. This ran for ten A4 sized issues. These magazines came out under Fanatic Press. This was the label which published various hobby magazines that were dedicated to the games that Games Workshop had put under the Fanatic games Division. This division was the precursor for the Specialist Games Range.

2000 (June) saw the release of the Adeptus Titanicus II (AT-II) rules. They were designed by Gav Thorpe and completely replaced the rules for Titans. Jervis Johnson wrote the introduction for this redux of the ruleset and said, of this latest system, that it would restore Imperial Titans to their rightful place as the kings of the Epic battlefield. He believed that these newer rules were much better than what he had produced earlier, making Titans more interesting to use and hard as nails! I could be wrong but I think you'll find that these AT2 rules appeared in the Epic 40,000 Magazine (and were later shown in the Fanatic magazine issue 85).

2003 was when the 4th edition of Epic was published. The rulebook for this was called Epic Armageddon and it had some great artwork and painted images of the miniatures in it. A worthy buy just to look at the minis and to get ideas of colour schemes. All the different units game datasheets had a picture of the actual miniature next to it. So in my mind it was a military recognition chart. It wasn’t phrased like that but it should have been. GW sized up this rulebook from the previous edition, and it was close on A4 size with 192 pages. It had painted miniatures throughout, really great stuff, but unfortunately it only had the army lists for the Imperial Guard, Space Marines and Orks in it though. The miniatures were so well detailed around this period. Somebody had really thought about this. You had tanks with little bits of equipment strapped on, such as sandbags, canvas, camouflage and even little tools like a spade. Just amazing stuff. Games Workshop really went to town on the factions as each vehicle type had many different possible variations due to the different parts available. For example the Imperial had lots of different types of tracks available along with turrets, hatches and also bulldozer blades. If you look in the Citadel 1998 and 1999 catalogues you’ll see all the variant parts. The GW 1998 catalogue is best, as it even had colour pictures of some of the miniatures that were nicely painted up. Although all these separate pieces were a modellers dream, some of the parts were incredibly small. GW also brought out the same models with less parts, I assume slightly later on, so for example the main body would have both tracks directly moulded onto them.

The well respected Jervis Johnson is credited with the game design and the development of this edition of the game was conducted in an open way. This was done with what could be classed as a Beta version of the rules being published on the Epic Playtest Vault and feedback then being garnered from gamers via the playtesters forum. This allowed substantial involvement of gamers. Army champions co-ordinated playtesting and revision of the army lists which was discussed on the Epic forums. Unlike previous editions and many other GW games this edition of Epic uses specific army lists that represent how an army was fielded in a specific military campaign. There are official datasheets and Epic tournament game army lists for Speed Freak Orks (Da Kult of Speed), which is an Ork army favouring bikes, the White Scar Space Marines, the Black Legion Chaos Space Marines, and The Lost and the Damned Chaos Cultist army. Clearly the fourth edition of the rules relied heavily on feedback from the fans during its development and the living rulebook was made available for free via GW's Fanatic Games Division website.

The second rulebook released for the fourth edition was the Epic Swordwind supplement. This was released as both a physical book and a PDF. Swordwind contained the full army lists for an Imperial Guard Seige regiment (the Baran Siegemasters Imperial Guard Army), the most warlike Biel-Tan Eldar (Biel-Tan means the rebirth of ancient days), and Warlord Snagga-Snagga's Feral Ork Horde. Due to the different rules produced over the years various vehicles no longer fitted in properly with the latest list. Cleverly Games Workshop got around this by putting in the Swordwind expansion rulebook a section regards the classic miniatures of the past, entitling it the Collectors models section. This was rather good of them to think of their older gamers, who’d already invested a lot of time, money and effort into their Epic armies. The rules in this section explained how you could use older models with the fourth edition rules, informing that the actual aesthetic design and look of the vehicles had changed but the actual function was the same. It did actually refer to Imperial scholars giving different names to Eldar vehicles when in fact they were just from a different school of design. A clever way of saying that the Death Stalker was now a Fire Prism, a Doom Weaver was now a Night Spinner, a Tempest was now a Scorpion and a Warp Hunter was now a Cobra. Other models were not included in the Biel-Tan army list but GW gave a full chart as to what they could count as and also some weapon types were allowed for in this section as well.

The official rulebook and the Swordwind supplement were made available for free by Games Workshop on their site. Initially the rules were kept updated for a period and errata and FAQ’s were published, but later the PDFs were taken down along with everything else regards the game. Which is a shame, but if you look about on the internet you’ll still find them on some fan sites. At the time of writing this, it’s not an IP issue, as they were freely available, and GW just chose to not host them anymore. Unlike some other stuff you might find on salubrious sites, which just leaves me thinking, take the time to buy the rules and support the game. To own an original book, just has so much more value. Not the cost issue, but more the physical touch and interaction with it. There’s a difference between value and cost, and that only becomes more apparent with time. The age of the book, and the age of its reader.

2004 saw the release of the aformentioned Fanatic magazine. This combined the various previous games specific magazines, such as the Battlefleet Gothic Magazine, Exterminatus (Inquisitor), Necromunda and The Official Warhammer Epic 40,000 magazine, into one publication. This only had ten issues as it was then distributed digitally as Fanatic Online. Fanatic Online was understandably where paper magazines were headed (although you can't beat paper in my eyes) and was a free online magazine with articles on Games Workshops Specialist games division. It ceased in 2008 (at around issue 98) and information related to the Specialist Games was moved over to Games Workshop's official website.

Clearly Epic is a great game judging by its popularity even after the cessation of miniature production and all official support for it. Some good sites out there. Be sure to check out the Specialist games forum that can be accessed from this site here:

http://www.specialist-arms.com/

That site has links to the Specialist Games Fanatic Magazine. They were given special permission by Andy Hall to host all content that first appeared in Specialist Games Fanatic Magazine that, at the time, had not already been transferred over to the main Games Workshop site. As I mentioned earlier, information has since been removed from GW's site, but who knows what the future brings,....

There are also the Net Epic Armageddon (Net EA) fan rules. Don’t confuse these with the NetEpic rules. The Net EA rules can be seen here:

http://www.net-armageddon.org/

Net Epic Armageddon is the ongoing development of the game and has grown out of the fans input. The 4th edition Epic Armageddon rules utilised a lot of feedback from players in the development process and the rules, which are often referred to as a living rulebook, were made available for free via GW's Fanatic Games Division website, prior to it all being removed. Anyway, these rules are still available, and developed as the fans from the Tactical Command site will continue to add to them to balance army lists and include rule updates and errata. This as a whole is now referred to as Net Epic Armageddon, so a lot of gameplay and further discussion on feedback has resulted in this rule sets game balance, as it stands at the moment.

Games Workshops Official Armies for Armageddon would be the Chaos Space Marines (The Black Legion), Chaos mortals (The Lost and the Damned), Eldar (Biel Tan Craftworld), Imperial Guard Armageddon Steel Legion Mechanised Regiment, Imperial Guard Baran Siegemasters Regiment, Orks, Orks (Feral), Orks (Speed Freek), Space Marines, Space Marines (White Scars), Tau Taros Campaign (found on page 282 of the Imperial Armour volume 3 book which deals with the industrial world of Taros Campaign).

The Net EA site then has its own Army list Compendium (at time of writing version 2014-01-14). This includes army lists for Epic which cover various factions from the Warhammer 40K universe that are not in any official Games Workshop publications. It is well laid out with General special rules, that can relate to various armies, and Common special rules that specifically relate to a certain faction. Also the army lists are split up into three categories which are: 

Approved lists. These are tournament ready and should be balanced against any other army in the General Tournament scenario. These armies have been fully playtested with substantial game time and input from a large number of players. They are considered to be very fairly balanced against the others on the Approved list.

Developmental lists. These should be balanced for a good tournament game, but have not had as many playtest games. There may be the opportunity for a certain type of player to work out a combination or specific set up that might far outweigh other armies or give an unfair advantage in game. Research is still being done on these.

Experimental lists. These are armies that are still being worked through and even lesser researched than the Developmental lists. They are not for tournament play and may well have issues with game balance and fairness. Many more games, and player input, will be needed to move them up through to the Approved lists. If they make it to the Approved Lists, they may well be radically changed to ensure a fair game for all involved.

Approved Epic Army Lists would be the:

Chaos armies (13th Black Crusade Black Legion Army, Stigmatus Covenant Cultist Army).

Dark Eldar army (Kabal of Pain's Way).

Eldar armies (Biel-Tan Craftworld and Alaitoc Craftworld).

Imperial Guard armies (Steel Legion, Baran Siegemasters, Death Korps of Krieg, and Minervan Tank Legion Armoured Regiment).

Necron army (Scarab Conflict).

Orks armies (Ghazgkhull Mag Uruk Thraka’s War Horde, Burning DeathSpeed Freeks and Warlord Snagga Snagga’s Feral Ork Horde).

Space Marine armies (Codex Astartes, Salamanders, Scions of Iron and White Scars).

Tau army (Tau Third Phase Expansion Force).

Developmental Epic Army Lists would be:

Adeptus Mechanicus armies (War Gryphons Titan Legion, Adeptus Mechanicus Planetary Defense and House Hyperion Knightworld).

Chaos armies (Vraksian Traitors, Death Guard, Emperor’s Children, Thousand Sons, World Eaters and Red Corsairs).

Eldar armies (Ulthwé Craftworld, Iyanden Craftworld, Saim-Hann Craftworld, Iybraesil Craftworld Crone World Raiders, Yme-Loc Craftworld and Fir Iolarion Titan Clan).

Imperial Guard army (Cadian Shock Troops).

Inquisition army (Adeptus Ministorum). 

Ork armies (Blood Axe Kommandant Ug Skragga Morkrump’s Korps, Kolonel Rommelz’s Blood Axe Mercenary Ork Warhorde and Albork Orkstein’s Gargant Big Mob).

Space Marine armies (Black Templars, Blood Angels, Raven Guard and Space Wolves).

Experimental Epic Army Lists would be:

Chaos armies (Alpha Legion, Daemon World, Khorne Renegades, The Bloody Hand).

Eldar armies (Biel-Tan Great Court of the Young King).

Inquisition army (Ordo Hereticus).

Imperial Guard armies (Catachan Death World Veterans, Elysian Drop Troops Regiment, Harakoni Warhawks, Saranes Expanse Imperial Crusade).

Necron armies (Nalsaran Incident Necron Attack and Dyrrachium III Necron Tomb World)

Ork armies (Gobgutz Badfang’s Stompy Onslaught, Sun-Tzork’s Grotling Waaaaaagh! Grommelz’s Furst Affta-dem Korps and Kolonel Sandork’s Blood Axe Clan). 

Space Marines armies (Apocrypha of Skaros, Dark Angels, Grey Knights, Imperial Fists, Siege Assault Vanguard).

Squats / Space Dwarfs armies (Thurgrimm’s Stronghold and Demiurg Consortium).

Tau armies (Farsight Enclave Eradication Force and Fio’Ka Armoured Strike Force).

Tyranid armies (Hive Fleet Onachus, Hive Fleet Leviathan and Genestealer Cult).

I have to say thank you and full respect from all those that were involved in putting all those details together. Much appreciated by many, and definitely not time wasted. So if you are interested in playing Epic, and why wouldn’t you be, then there are various rule systems for you to try and there are likely to be more in the future.

Another system is the Heresy Epic Battles in the 40K universe version 2.0 (updated March 26th, 2005) rules, that were created by Peter Ramos. It’s a simplistic system which a game needs to be, else you’ll get bogged down in details with the rulebook weighing you down. These rules have a simple core but give detail on differences between units and there is a unit formula and skills cost points calculator document for you to create your own units. The Heresy rules cover most GW Epic scale armies and were created as a pet project by Peter Ramos and operate using a D10, which personally I think is a great idea. Personally I believe that some sort of percentage system in any wargame gives a wider scope for fairer differences between different units, and their capabilities. Rather than converting to another table, although I don't know how the multiple dice rolling would go! This D10 system was a step in the right direction as wargames appear to be knee deep in D6’s! It was initiated mainly to give a platform to try new things without trying to change the Net Epic rules too much. At time of writing the Heresy rules are in the process of being updated, and quite a bit of them will change. Heresy does not belong to the Net Epic family of games as the mechanics are quite different and there may be even more differences once any changes take effect. It is not a widely used rule set, but who’s to say how popular it may become. Well worth a look.

If you are looking for a really great site for discussion on everything Epical, from rule queries, forces available, miniatures, painting, anything at all, then go to the Tactical Wargames forum here:

http://www.tacticalwargames.net/taccmd/index.php

That about sums it up at the time of writing for the different rule sets out there, but Games Workshop are revisiting their Specialist Games so likely you'll be seeing a new edition edging its way into GW's Warhammer shops. I'm sure that there will also be many new Games Workshop Citadel or Forge World miniatures and larger models for the game. I believe these will be scaled down from the Warhammer 40K and perhaps 30K universe. As GW has already spent the time necessary in developing these designs already, to produce them in a smaller size will be easy. Perhaps some subtle differences in the smaller details, such as weapon barrels which might be too weak if not oversized slightly. A good way around this would be to have the weapon barrels made of steel or brass rod. That way Forgeworld and Games Workshop could just produce the end pieces of the guns, such as the flash eliminators. Resin has a tendency to bend, and this can be addressed with a hairdryer and patience, but personally I can see myself down the local model shop for various sized bar with a modelling drill in hand.

Time saved in the development of the miniatures will hopefully see full resources put into the rules and army lists so that players get a fair, proportionate and highly playable game experience. As I said earlier, the whole game for me is the movement and tactics. The inherent draw for me to Epic is the fact that you can have huge armies on the table, yet weapon firing distances are more realistic. Scenery and movement in the game becomes so much more and the overall tactics of the game (dependant on what rule system you use), really make it what it is. GW are well known to gradually size up miniatures over time. Warhammer and Warhammer 40K are clear proof of this. Personally I thought the last issue of metal miniatures was the perfect size, just right for great detail, and you could get masses on the table. I could go on, but likely very few people are reading this far down the page. I’ll just add that likely the new miniatures will be produced in both plastic and resin so that war can continue, as it always has!

Regards the above links, thank you to the individuals involved for taking the time to make that information available for people. An excellent and detailed resource.

SHOP LINK:  Hygienic Porridge Miniature Emporium  Thanks for looking.

I only post to the invoice address. Please read postage, packaging, returns and payment details prior to bidding. Item is in good condition, unless otherwise stated. There may be residual paint on it, all miniatures have been washed to remove any residual chemical paint stripper, but I advise washing in soapy water with a toothbrush prior to painting, due to handling. I'm a collector, and honest seller, with excellent feedback. If there is an issue, then please contact to discuss, prior to leaving poor feedback. 

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