1989,
2nd Printing
This is a new MINT copy in the original shrinkwrap. Buyer will pay $15.00 for priority mail. I will ship internationally, but check for cost. I will combine shipping of like items, again check for costs. Deliveries within the state of California are subject to a 10% state sales tax.
Original Retail
Price: $65.00
Note on 2nd Printing: This is identical
to the 1st printing, except that any known errata has been corrected.
COMPONENTS
·
Two counters sheets
·
22x34 inch full-color
mounted map
·
110 Strategy cards
·
52 Power cards
·
Rules Booklet
·
Two Player Aid Cards
·
Two 6-sided dice
PUBLISHED: 2012
DESIGNER: Ted Torgerson & Jason Matthews
DEVELOPER: Bruce Wigdor
MAP ART & POWER DECK: Donal Hegarty
COUNTER ART: Mark Simonitch & Leland Myrick
RULEBOOK LAYOUT: Mark Simonitch
ART DIRECTOR/PACKAGE DESIGN: Rodger B. MacGowan
PRODUCTION COORDINATOR: Tony Curtis
PRODUCERS: Mark Simonitch, Andy Lewis, Tony Curtis, Rodger MacGowan, & Gene
Billingsley
DESCRIPTION
"History punishes those who come too late." - Mikhail
Gorbachev
1989 is an exciting, fast paced game simulating the end of
the Cold War in 1989. During this amazing year, a series of democratic
revolutions ended the 40 year Soviet empire in Eastern Europe. 1989 simulates
the political, social and economic aspects of these revolutions using a card
driven system similar to Twilight Struggle.
"No man is so old he cannot live one more year." -
Leszek Kolakowski
One player plays the Communist. At the start of the game he holds unquestioned
power across the six nations of the Warsaw Pact. But there are omnious clouds
on the horizon. The new leader in Moscow has declared no more will Soviet tanks
prop up tottering Communist governments. The economies, after decades of
central planning and stagnation, have reached various stages of crisis. Inside
the churches and among the students and their professors there are dissident
movements that have been emboldened. From crushing dissent to offering
concessions, the Communist player will have to use a variety of strategies in a
struggle to hold on to his empire.
"A bad regime is never in so great danger as when it tries to
improve." - Alexis de Tocqueville
The other player plays the Democrat. At the dawn of 1989, behind the iron
curtain, no one considers revolution possible. The goal of dissidents is to
create a civil society outside the control of the Communist regimes. On their
side are students who are fascinated with the style and pop culture of the
west, and the Church. Against them is the vast apparatus of the Communist
state. Their challenge is to persuade the workers, who are the bulk of society,
to join their cause.
"Mr. Gorbachev, open this gate. Mr. Gorbachev, tear down this
wall!" - Ronald Reagan
What Players are Saying:
"A Twilight Struggle
beater, at last. Great design, great events/cards, addition of the Power
Struggle mini-game, marvellous theme, addictive gameplay, wonderful tension.
Outstanding." -Conor Hickey BGG
"An amazing game! Excitement galore and plenty of theme in addition to
having a streamlined version of the superb Twilight Struggle game engine. I
suppose the theme, which may be relatively obscure to most board gamers, makes
it less likely to attain mass popularity like its older sibling, but, boy, is
it a magnificent game!" - Kristof Bodric BGG
"This is a highly impressive game built on the foundations of one of
the greatest games ever created. It definitely merits its place as a game in
its own right because like 'TS' it wonderfully captures a moment in history and
incorporates one of the most tense and immersive gaming experiences within
it." - Tim Roberts BGG
"Thematically even more intense than it's predecessor and older Brother
Twilight Struggle! If you are at least a bit interested in the Theme
and/or can remember this time it's a must have!" - Conrad Gill
BGG
"Rich and gut wrenchingly tense. The violent swings thematically
correct - game play wise means you are living of knife edge and need to treat
them as twin imposters. I like the Power struggle despite the time it adds -
really adds tension and again fits with theme. Better than TS? I think I prefer
TS but this is truly fabulous." - Paul Lister BGG
"Our first game of 1989 went all the way to final scoring, and the
Democrats (me) won by 12vp over the Communists (Becky). The game was much
closer than that for most of the session however. The Power Struggle mechanic
is a fantastic addition to the Twilight Struggle based scoring system. Loads of
tension and agonising decisions the whole way through. Fantastic
game." - Shaun BGG
"The most rich, thematic and best boardgame to play this year."
Thomas de Wolf BGG
"This is a brilliant take
on the TS game engine." - Roger Leroux (BGG)
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TIME SCALE |
1 turn = 2 months in Early Year; 2-3 weeks
in Late Year |
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MAP SCALE |
Point-to-Point |
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NUMBER OF PLAYERS |
2 |
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