33 years of on-screen fun and interaction: This book presents every game computer and console ever created, from Japan, USA and Europe, along with classic software in its authentic, pixellated glory, and background information and key technical facts. More than 400 dream machines and million sellers, bizarre slip-ups and exotic variants are celebrated in full colour chapters with extensive appendixes. From Atari to Xbox, from the C64 to Nintendo DS: Game.Machines is the reference point for members of the PlayStation generation; whether they're gamers or collectors. Originally published in Germany, Game.Machines has been recognized as a 'suitable reference' and 'recommended reading' (by Germany's premier micro monthly C't), as 'very entertaining' (Gamestar) and 'compulsory reading' (PlayZone) or simply as 'Ace' (ComputerBILD). Two years in the making, this greatly enhanced and revised edition invites you to a time journey across the video game epoch: From the 4-Bit beginning to the broadband future.