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Entertainment and Gaming

by Stergios Botzakis

Today, a library of entertainment is at our fingertips. Think critically about the games you play, the movies you watch, and the music you listen to.

FORMAT
Hardcover
LANGUAGE
English
CONDITION
Brand New


Publisher Description

Today, a library of entertainment is at our fingertips. Think critically about the games you play, the movies you watch, and the music you listen to.

Table of Contents

A world of entertainment -- A short history of entertainment media -- Why create entertainment? -- Violence and sex in entertainment -- Representations and stereotypes -- The price of entertainment -- Stealing entertainment -- The future of entertainment media -- Timeline.

Review

This brief overview of the world of Entertainment Media will be primarily helpful as a background or historic look at the subject. Because of the extremely rapid pace of change in technology today, the "current information" is already dated. However, students will probably find the historic information new, interesting and almost unbelievable. Topics introduced include violence and sex in entertainment, representation and stereotypes, cost, and piracy. The volume includes an index, bibliography, web addresses and many good color illustrations. It would probably be most useful in middle school as a source of ideas for themes and term papers. -Kathleen Crawford-Rose, North High School Omaha Public Schools 10/6/2011-- "Omaha Public Schools"
Every day, we are bombarded with various forms of media, such as television and radio, Internet websites, video games, and a proliferation of advertising. In this informative series, each title looks at one of these forms of media more closely with the intent to help readers become critical thinkers and confident users all while posing and answering many questions and issues. All titles begin with a short preview that provides a brief historical look at developments, definitions, and relevance of the topic. Advertising Attack briefly discusses the history of advertising, beginning with the Industrial Revolution. It then looks at various strategies of creating ads, tricks, deceptions, uses of images, attention-getting devices, Internet advertising, and so on. Numerous case studies help support the information in each book. Collectively, the series is easily accessible to readers and quite appealing as it includes an abundance of photos, color text boxes and page inserts, graphs, charts, and some brief biographies if significant contributors to the field. Glossary. Timeline. Index. --Susan Shaver, K-12 Library Media Specialist, Hemingford (Nebraska) Public Schools Library Media Connection March/April 2011-- "Library Media Connection"
History and description of entertainment media. Addresses, in a mature fashion, hot topics, such as; violence and sex in the media. Azalea Gardens Middle School Norfolk Public Schools11/10/10-- "Norfolk Public Schools"
This high interest topic is adequately covered in this slim volume. It begins with a short history of entertainment media (radio, recorded music, movies, television, etc.) and segues into the ever-changing technology of today. Information on the entertainment market, violence & sex and their impact on our society (Columbine). The book also delves into the dangers of stereotypes, positive role models, and pursuing diversity. The chapter on Stealing Entertainment brings out the types of stealing (peer-to-peer, cracked files, filming in a movie theater, etc.) and the cost of piracy. Intellectual property is given a brief, but pithy description. The last chapter looks at the future.-- "Tacoma Public Schools"

Review Quote

This high interest topic is adequately covered in this slim volume. It begins with a short history of entertainment media (radio, recorded music, movies, television, etc.) and segues into the ever-changing technology of today. Information on the entertainment market, violence & sex and their impact on our society (Columbine). The book also delves into the dangers of stereotypes, positive role models, and pursuing diversity. The chapter on Stealing Entertainment brings out the types of stealing (peer-to-peer, cracked files, filming in a movie theater, etc.) and the cost of piracy. Intellectual property is given a brief, but pithy description. The last chapter looks at the future.

Details

ISBN1410938441
Author Stergios Botzakis
Short Title ENTERTAINMENT & GAMING
Publisher Raintree
Language English
ISBN-10 1410938441
ISBN-13 9781410938442
Media Book
DEWEY 791
Pages 56
Series Mastering Media
Audience Age 11-15
Year 2010
Publication Date 2010-09-01
Imprint Raintree
Country of Publication United States
AU Release Date 2010-09-01
NZ Release Date 2010-09-01
US Release Date 2010-09-01
UK Release Date 2010-09-01
Format Hardcover
Illustrations Illustrations, color; Illustrations, black and white
Audience Children / Juvenile

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