When black stories meet the unlucky number 13, it can't mean anything good... Morbid, pitch-black mystery stories that have pretty much everything - except a happy ending. Unusual misfortunes, horrifying strokes of fate, breathtaking abysses make your blood run cold. Macabre puzzle fun that no Friday should be without!
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Black Stories - 13

When black stories meet the unlucky number 13, it can't mean anything good... Morbid, pitch-black mystery stories that have pretty much everything - except a happy ending. Unusual misfortunes, horrifying strokes of fate, breathtaking abysses make your blood run cold. Macabre puzzle fun that no Friday should be without!

This is how it's played: The card set contains 50 tricky, pitch-black puzzle cards for teenagers and adults that need to be solved by cleverly asking questions. The most fun is cracking black stories with friends. One, the lord, takes a card from the deck and reads the short story written on the front of the card. On the back of the card the ruler finds the answer, which he of course keeps to himself. Now the guessing people have to “inquire” about the solution to the story. The questions should be formulated in such a way that the commander can answer “yes” or “no”. Creepy and funny guessing fun that no party should be without!

Details:

  • 50 pitch-black puzzles
  • from 2 players
  • from 12 years
Danger! Not suitable for children under 36 months.

Black Stories - 13

When black stories meet the unlucky number 13, it can't mean anything good... Morbid, pitch-black mystery stories that have pretty much everything - except a happy ending. Unusual misfortunes, horrifying strokes of fate, breathtaking abysses make your blood run cold. Macabre puzzle fun that no Friday should be without!

This is how it's played: The card set contains 50 tricky, pitch-black puzzle cards for teenagers and adults that need to be solved by cleverly asking questions. The most fun is cracking black stories with friends. One, the lord, takes a card from the deck and reads the short story written on the front of the card. On the back of the card the ruler finds the answer, which he of course keeps to himself. Now the guessing people have to “inquire” about the solution to the story. The questions should be formulated in such a way that the commander can answer “yes” or “no”. Creepy and funny guessing fun that no party should be without!

Details:

Danger! Not suitable for children under 36 months.
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When black stories meet the unlucky number 13, it can't mean anything good... Morbid, pitch-black mystery stories that have pretty much everything - except a happy ending. Unusual misfortunes, horrifying strokes of fate, breathtaking abysses make your blood run cold. Macabre puzzle fun that no Friday should be without!