"Red Storm Rising" By Microprose for Atari 520/1040ST.

New in the box(NIB) Mint with Disk & manuals.

Contain 100 page owners manual, Keyboard overlay, Technical Supplement, Theater Map and 2 disk.

 While Tom Clancy (author of the novel, Red Storm Rising) and Micro-Prose were conspiring the final touches on the combat simulation of the same title, the "bad guys," (namely the Russians) went out and made some downright peaceful gestures. This may be good news for the world at large, but what does it mean for us simulation fans? Where will combat simulations he without the Cold War? Lucky for us, however, MicroProse was not daunted; Red Storm Rising is one of the best combat simulations I've ever seen.


In 1992, the Russians have Nuclear
aircraft carriers.

The package contains a manual, disks and map of the Norwegian Sea Theater. You are in command of a Nuclear Fast Attack sub and, as in the novel, your task is to stop enemy shipping, defend your patrol area and occasionally launch offensives at land targets. This naturally requires training and as usual, the manual is the place to begin.

The manual is a veritable arsenal of information; it is, in fact, your best weapon. It consists of Operations, Captain's and Reference Manuals. The Operations section summarizes Red Storm Rising and its options. The Captain's section details offensive and defensive tactics and provides many useful words of wisdom. The Reference section reviews the six different classes of U.S. boats and introduces you to the Bear.

The Bear is the Red Banner Northern Fleet, your main opposition. It consists of 11 classes of nuclear boats, bombers and cruise missiles. Combined with six classes of the silent diesel boats, you have around 180-plus undersea targets at which to aim. The surface component is comprised of Cruisers, Destroyers, Frigates, Amphibious Warfare ships and three types of aircraft carriers, around 90 targets in the grouping.

Your rank depends on the difficulty of the scenario. Essentially, the harder the task the higher you rate and rank. Several variables let you manipulate the difficulty of each simulation: Year, Boat, Challenge and Scenarios. The year you choose for your confrontation is important. For example, in 1992, the Russians have nuclear aircraft carriers; in 1996, the SeaWolf is operational.

The NMPC (Naval Military Personnel Command) assigns you a strategic position based on the type of Boat you select. Not all of the five submarine classes are available all the time. The SSN Permit, SSN Sturgeon, SSN Los Angeles and SSN Improved Los Angeles are, but the SeaWolf can be used in 1996 only.

There are four Challenge levels. Introductory is recommended for the first few games. Normal is best for the casual players. Serious sees the enemy as up-to-speed, so you better he as well. The screen says it all for the Ulimate level: "Life can be brutal and short."

Your choice of Scenarios includes Training Actions, a one-on-one with either a November sub or Kashin destroyer, Battle Simulations, Duel and Chance Engagement among others. The eighth scenario is the primary campaign, Red Storm Rising. This scenario incorporates all others, and believe me, you'd better be experienced, because in this scenario, you don't know what's out here until it bites you.

The true test of your capabilities in this game is discovered in the year 1996, on an NMPC assigned boat, at the Ulirnate level in the Red Storm Rising senario. Good luck!

On any level, however, Red Storm Rising is great strategic fun. Even if it becomes one of the last, it will still rate as one of the best simulations ever.
http://www.atarimagazines.com/startv4n11/fun_of_it.html

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