ELECTROCOP 
Atari Lynx 
NEW CARTRIDGE AND LARGE MANUAL ONLY 
NO BOX 


When the Lynx was released it was joined by four flagship games, and Electrocop was one of them. Atari pushed Electrocop as an "action-adventure" and was all too happy to show off the game whenever possible. Electrocop never failed to impress...the sound was amazing, the graphics were awesome, and the movie-like visuals were unheard of on a portable. And I was one of the many gamers who blitzed the Electronics Boutique for a copy. But when I started playing I quickly realized I had seen all the highlights and the game itself was a boring mess. Reminds me of Lethal Weapon 4. Anyway, what's Electrocop like? Well your a cyborg cop, think Robocop. And the supercomputer that runs the world has gone nutso. It's your mission to infilltrate the computer's base and bring it down. The base is segmented into levels, joined by warps. To access these warps, you've got to crack their access codes. At your disposal are ton's of high-tech weapons ranging from a simple laser pistol to an over the shoulder cannon. And you'll need them. Cuz every level is *filled* with the evil CPU's minions. You'll face all sorts of robotic terrors, who are bent on your distruction. Sound's great!! Where do I sign up? *Sigh* Hold on buddy. Electrocop *is* a game that could've have been great, but falls WAY short. I explain, but let's break this sucker down...

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