Dragon meeplesuits for Carcassonne x 1pcs. Price is for 1 dragon, in colour of your choice. AT the first picture you see the original dragon with the others. The extra dragons a little bit smaller than the original, but perfectly fits to play with Carcassonne, or any other games where would you like to use, even for Monopoly or Dixit. Condition is New. Dispatched with Royal Mail 2nd Class Large Letter. The price is for 1 dragon. On first picture you see the size of them. Newcomers bit smaller size than out well known good old basic dragon. If you buy more write me which colours would you like, or BUY 5 GET 8 if you see less than 5 available, please write me and I can add more 1 colour each if you buy 5. 8 colours available (see on pictures) RULES TO PLAY: Recommendations to play with colourful dragons: We all know the excitement of Dragon and Princess rules on the 3rd large expansion. Here some additional ways to play. Dragons land, dragon guards, dragons nest, dragon fight, and massacre mode Please note, the following rules are unofficial, you will not find them anywhere: Variation 1. DRAGON'S LAND --------------------------- The player who draw the vulcan tile places his own colour of dragon. When 'dragon moves' tile appears than the player move his own dragon if already there. If own colour not out there than choose one. The colour of the dragon allows to move an additional step with the same colour player after the 6 official step. The player can step even backwards that additional step. Dragon fight: If two dragon meet on same tile: they both disappear from play area. They fly away for fight. Variation 2. DRAGON GUARDS the protectors ------------------------------ Each player gets same colour dragon before start the game. Those dragons will protect them. When a tile marked with SHIELD, than the player instead of placing a meeple, places the protector dragon on that tile. You can't place a meeple and step with dragon too! You need to choose. Also if SHIELD tile drawn again than player can move his/her own dragon 1 step at the time if other meeples not been moved or placed. (If scores finish castle or road and builders step again still can move the dragon) When any 2 dragon meet on same tile they both disappear. Our dragon is for defence, they not hurt others, they fly high! They only trained for stop the moving dragon when vulcan appears! When vulcan tile appears and the official dragon comes and moves the official 6 steps, and during those moves meet on same tile any other dragon than both disappear, they fly away, both disappear. Also you can agree with players you can move the dragon if any tiles marked with something than dragon can move (and hurt or dont hurt, up to the agreement in the beginning of the game!) Additional rules what is works with both variations: DRAGON'S NEST Destroy the tower with dragon: ---------------------------------------------------- Remember, the dragon only moves when shield marked tile drawn, and no other meeple placed! When our same colour dragon moves and fly over a tower than the dragon can stay on top of it, making a nest. That tower cant be used until the dragon sits on top. (You may put next to the tower on the tile, but that dragon owns the tower) Soon as the dragon fly away from the nest the tower will be 1 token smaller. The player who destroy the tower with the dragon can keep the tower tokens and use later. Each time when a dragon fly on top and leave the tower will be smaller. Note, the dragon cant make nest or hurt any towers where meeple stands on top already! If a dragon already own that tower the new dragon scares away the old! The new stays on tower and the old disappears! Variation 3: DRAGON'S LAND & DRAGON GUARDS --------------------------------------------------------------- Both rules apply from variation 1 & 2. Our own dragon appears in vulcan only. Shield marked tiles for moving them only! (Or other marked tiles if agreed) When dragon moves with shields they not hurt anyone. When dragon moves officially with dragon tiles, they eat flesh and blood. Additional step for same colour player in the end of the move. Tower can be destroyed with them too when moving with shields. Additional ideas for players who love dragons --------------------------------------------------------------------------- Variation 4: DRAGON FIGHT If you love dragons than you dont need to wait for shields to move them, just use your colour dragon instead of placing a meeple on that round. You can't place a meeple and step with dragon too! You need to choose. Dragons for defence only, they dont eat anybody until official dragon tiles draws and step 6 (+1) Variation 5: MASSACRE MODE Furthermore you can agree with other players on massacre mode. Please note, in this case lots of meeple will die on fields! Your dragon appears in vulcan. In your turn place a tile as normal than you can choose to not place meeple on the tile, you can move your dragon, each turn only 1 step! If dragon tile comes up than 1 dragon will be use for moving. The player with same colour would add one more step after the 6 official moves. Massacre mode will aloud them to eat all meeples pigs, sheep, mayor, etc.. and destroy stables little buildings, towers, bridges, kill the whole circus, eat 3 artists at once. Except fairy, mage, witch, ghosts, phantoms! They not flesh and blood. Variation 6: PEACE ------------ Or maybe just leave them out of the game and put on your shelves as decoration if other players cried many times after rampage of 8 dragons and use oy when real dragon lovers comes over to play. |