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3D Model | Unreal Engine 5 | Build Medieval Worlds Course

 

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How it works:

Once you have purchased the course you will receive a PDF.  Within this PDF you will find a link where you can download all of the content for this course.  This is because Ebay does not allow us to upload 100s of videos.  There will never be anything else to pay and you will have lifetime access to the course and content.  Whenever the course is updated you will receive an update and you will then be able to download the new content.  Join us on youtube for free content and feel free to reach out to us via our email if you have any problems or need assistance while exploring the course.

Features and further details


Content: 

Youtube Video - https://youtu.be/yMlCc4uYk6o

Course Description

Course Description

Would you like to learn how to model a windmill reminiscent of medieval times and breathe life into that fantasy by importing it into a game engine?


Now, what if I told you I have a course to do just that on Artstation?


‘Blender to Unreal Engine 5’ will see you creating an intricate medieval asset requiring mechanical knowledge full of life through 3D animation.


This course will give you access to just over 21 hours of 3D art.


Learn how to build an intricate medieval windmill and watermill hybrid in 107 lessons.

This course will see you learn all the techniques pros use and how they use them. Unreal Engine integration will also be a central part of this course's learning objectives.



Through reading this course description you will find out:



- What you want to learn about 3D modelling;


- What you are going to get through ‘Blender to Unreal Engine 5’, and;


- How the course will take your 3D skills to the next level.



Modeling



This course will be your complete pathway from concept to game engine in a way that we haven't done before.


Our 3D modelling focus will be on creating realistic and fully functional subcomponents for our windmill. This will include an intricate set of wooden supports, balconies, stairs, a water wheel, and windmill arms.


We will be using curves to create a special type of wooden support as well as for our medieval windmill door handles. Although looking at curves is not an integral part of this course, it is important for 3D modelling and this will be another feather in your cap of available features within Blender.


Near the end of the course, you will be creating a base for our medieval windmill model to sit on for an ideal portfolio shot.



Texturing and Materials



All in all, 'Blender to Unreal Engine 5' will provide you with intensive learning all in one place, giving you access to over 100 2k and 4k texture maps. This course will also teach you the basics of making your own materials using these textures.


Every single texture pack also has its own Unreal Engine 5 (UE5) version, making this a valuable part of the course. One of the biggest ‘Blender to Unreal Engine 5’ course highlights will include importing textures and learning how to fully utilize them within UE5.


‘Blender to Unreal Engine 5’ will teach you all about the gamma, hue, saturation, and some world Blender nodes.



Animation



We will be working on making all motion effects hyper-real because animation is integral to this ‘Blender to Unreal Engine 5’ course.


You will learn how to use keyframes to key in different animations to the parts we want to animate. These will include our medieval windmill’s water wheel, windmill arms, and windmill sign.


As part of the rigging process, you will learn how to weight the different parts of the bones to add realism to your animation.


Finally, using Blender’s in-built dope sheet and animation system, you will be able to export a fully working windmill to any games engine of your choice, including Unity, if you prefer.



Lighting & Rendering



By joining ‘Blender to Unreal Engine 5’, you will also learn how to take control of your scene’s aesthetics through an HDRI system for lighting.


For a full introduction into lighting 3D scenes, we will also cover all in-built Blender lighting functionalities.


We will also be creating a portfolio render for any multimedia site you wish to upload your completed model to. Trust me when I say that this model will not only look professional but will actually pop up amongst thousands of other models.


‘Blender to Unreal Engine 5’ is a complete guide into using Eevee for lighting, rendering, shadows, exposure, and colour management.


Rendering in Blender’s Cycles renderer will be discussed as well. We will also be looking at ambient occlusion and bloom within Eevee and Cycles, allowing you to choose the Blender renderer that is best for you.


If you thought the medieval inn was good, then this medieval windmill will take you to the next level of 3D modelling AAA assets.



Unreal Engine 5: Game Engine Integration



We will be taking a deep dive into Epic’s all-new Unreal Engine 5. Do not worry if you have not managed to download it and are still working with UE4 because everything you will learn in this section can be used in both.


Through ‘Blender to Unreal Engine 5’ you will be learning everything right from importing animations from Blender to having them work correctly in UE5. Through this course, you will learn the basics of bringing your game's asset to life, rendered in real-time.


We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our medieval windmill game asset. ‘Blender to Unreal Engine 5’ will also be an introduction to how to set up files to create a clean UI. The skills you learn here are fully transferable to all of your future builds.



Course Resources & Freebies



The ‘Blender to Unreal Engine 5’ course resource packs over 100 2k and 4k texture maps with UE5 versions of each file.


The best course navigation tool for ‘Blender to Unreal Engine 5’ will be included. The course handbook will give the control back to you and you will be able to fully streamline your learning process to your needs and wants seamlessly.


Join this course and come be part of a 3D modeling journey of over 21 hours of learning.


Check out the free introduction and I am sure you won’t be able to put this course down!


Still unsure? Then, let me tell you what's unique about this course:


- 3D modeling from a beginner level right up to techniques used by professionals around the world in many top games companies;


- animating a structurally accurate medieval water wheel;


- animating medieval windmill arms;


- creating metal signs for buildings using SVGs;


- learning how to use HDRI lighting;


- animations & key commands throughout the learning process;


- - accessing 3 courses within a course, including full lessons on (a) Blender basics, (b) materials and textures, and (c) seams, sharps, and UVs.


Let's rebuild our medieval fantasy of a windmill and picture ourselves next to a serene body of water at sunset.


What a perfect virtual escape during these challenging times…



Until next time, happy modelling everyone!


Neil – 3D Tudor



Course Learning Outcomes


• Following through a complete guide on creating a medieval windmill


• Using Blender and understanding its interface and shortcuts


• 3D modeling from a beginner level right up to techniques used by professionals around the world in many top games companies


• Discovering rigging, weighting, and animation basics


• Animating a structurally accurate medieval water wheel


• Animating medieval windmill arms


• Creating metal signs for buildings using SVGs and learning how to animate that to simulate the effect of wind


• A complete guide to Unreal Engine 5 (UE5)


• Learning how to successfully import models to and use materials in UE5


• Effective problem-solving in Blender


• A course within a course introduction into (a) Blender basics, (b) materials and textures, and (c) seams, sharps, and UVs


• Learning how to use HDRIs as 3D model backgrounds for your portfolio


• Maintaining and optimizing medieval Europe aesthetics


• Marking Seams, Sharps, and fixing Normals


• Smoothing and preparing meshes for texturing


• Adding materials using Blender’s node system


• Mesh deforming and using Booleans


• Learning how to make loop cuts in Blender


• Fixing Ngons within Blender 2.9


• Complete guide on marking seams & texture resolutions


• Complete UV Mapping Guide: UV mapping and UV unwrapping your model


• Creating Collections of Objects and Meshes using a Hierarchy System


• Learning how to use rendering to improve the quality of presentation for your 3D environment in both Blender Cycles and Eevee


• Rendering a medieval windmill and its model base to a high level 

Until next time, happy modelling everyone!

 

Neil – 3D Tudor

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