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2D Game Development with Unity

by Franz Lanzinger

This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step with the theory behind each step fully explained.

FORMAT
Paperback
LANGUAGE
English
CONDITION
Brand New


Publisher Description

This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos.Key Features:

  • Fully detailed game projects from scratch. Beginners can do the steps and create games right away.
  • No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity.
  • Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound.
  • Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music.
  • All required software is free to use for any purpose including commercial applications and games.
Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.

Author Biography

Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. Franz Lanzinger started his career in game programming in 1982 at Atari Games Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989 he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. Mr. Lanzinger co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996 Mr. Lanzinger founded Actual Entertainment, publisher and developer of the Gubble video game series. Mr. Lanzinger has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. Franz Lanzinger is a professional author, game developer, accompanist and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender

Table of Contents

Part I The Basics of Game DevelopmentChapter 1 — First Steps 3Chapter 2 — Programming C# in Unity 17Chapter 3 — 2D Graphics with GIMP and Unity 41Chapter 4 — 2D Graphics with Blender and Unity 55Chapter 5 — The Unity Interface 75Chapter 6 — Bouncing Donuts Prototype 2 95Chapter 7 — Sound Effects with Audacity 131Chapter 8 — Music with MuseScore 143Chapter 9 — Bouncing Donuts 1.0 153Part II 2D Game Development from Concept to ReleaseChapter 10 — 2D Tools in Unity 161Chapter 11 — Designing a 2D Maze Game 179Chapter 12 — Building the Level 1 Maze 189Chapter 13 — Source Control 197Chapter 14 — Menus 205Chapter 15 — Animating the Player Character 225Chapter 16 — Enemies: Using Blender to Make Robot Sprites 241Chapter 17 — Making Textured Enemies with Blender 285Chapter 18 — Enemy Movement and Collisions 307Chapter 19 — Weapons and Projectiles 321Chapter 20 — Lives, Level Design, and Old School Scoring 365Chapter 21 — Sound and Music for DotGame 385Chapter 22 — Cutscenes 395Chapter 23 — Testing 399Chapter 24 — Release 403APPENDIX I: GAME DEVELOPMENT GLOSSARY, 407APPENDIX II: RULES FOR GAME DEVELOPERS, 415APPENDIX III: GAME DEVELOPMENT CHECKLIST, 417APPENDIX IV: LEGAL, 419APPENDIX V: THE C# CODING STANDARD FOR THIS BOOK, 421

Long Description

This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. The book contains numerous color illustrations and access to all source code companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner towards professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting and sound. Includes a step by step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity and Musescore for the creation of 2D graphics, sound effects, and music. All required software is free to use for any purpose including commercial applications and games.

Details

ISBN0367349078
Author Franz Lanzinger
Publisher Taylor & Francis Ltd
Year 2020
ISBN-10 0367349078
ISBN-13 9780367349073
Publication Date 2020-12-09
Language English
Format Paperback
DEWEY 794.81526
UK Release Date 2020-12-09
Imprint CRC Press
Place of Publication London
Country of Publication United Kingdom
AU Release Date 2020-12-09
NZ Release Date 2020-12-09
Pages 444
Illustrations 3 Tables, black and white; 264 Halftones, black and white
Alternative 9780367349110
Audience Tertiary & Higher Education

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