The Dimension 12 is a rare delay and phrase sampler with MIDI functionality in very clean condition and a bright LED display. All functions work fine. The unit comes with the correct AC adapter.

Unit has 4 banks of 6 seconds recording and 4 banks of 12 seconds recording

Functions:

REVERSE MODE EDITING

On the fly editing of the sound sample will operate in play mode in

forward play only, no reverse mode editing is allowed.

DELAY MODE

This mode is accessed by pressing the Delay button (15). Turn

the Data Wheel (7) to select desired delay time (0 ms-12 sec-

onds). Turn the Mix Knob (21) to 12:00 (50/50) and play. For "on

the fly" tempo adjustment, use the FS3M footswitch to control the

tap tempo externally. The D12 will remember the last delay setting

used upon powering up.

REVERSE DELAY

This mode is accessed by selecting delay mode (15), and then

selecting Gate/Reverse (5). This mode allows you to play a

phrase and have it played back backwards. Minimum delay time

is 20ms. Turn the Data wheel (7) to select the amount of time

you wish to be reversed, play a phrase, and when you reach the

end of the time selected, the phrase you just played will be repeat-

ed back to you in reverse. If you are using the rear panel Monitor

Output (4), you will hear the phrase as you play and then the

reverse. If you use the Main Output (5), you will hear only the

reversed signal. This is a feature designed to give the user opti-

mal signal routing flexibility.

RECORD

Select bank 1, 2, 3, or 4 (6 seconds each) or 1&2 or 3&4 (12 seconds

each) Press record button (record LED will light indicating record is

active). Press stop when done or wait until the full record time has fin-

ished. (Monitor out plays dry signal only.)

GATED RECORD

Select bank. Press gate button. Press record. Record LED flashes

waiting for input signal. Gate threshold is -25dB.

PLAY

Select desired bank, and press Play Button (3). If no edit point is set,

play will start at the beginning of the sample. If an edit point is set then

play will begin at specified start point. (Monitor out will play selected

bank only.)

LOOPING

Press the desired bank, press the Loop Button (14), (LED will light indi-

cating loop is active), press Play Button (3). The sample will play from

beginning to the end of the 6 or 12 second sampling time, depending

on which was selected. With looping on, the sound sample will then

continue to be repeated. If the start and stop points were changed

using the editing funtion, play will start from the new start point and end

with the new end point (see editing). Looping will continue to play

between the new start and stop points until the Stop Button (4) is

pressed.

REVERSE

The Gate/Reverse Button (5) will cause the sample to be played back-

wards. This function is used in play mode. To stop the reverse play-

back, press the Stop Button (4), and then press Gate/Reverse Button.

OVERLAYS

Two banks my be played back together, either bank 1 and 2 or 3 and

4. For example, this function my be accomplished by pressing bank 1

and the Play Button (3), and then pressing bank 2 and the Play Button

(3). Each bank can have its own set of above functions independently

associated with each bank, i.e., bank 1 for instance may be played in

reverse with effects, and its own separate stutter, while bank 2 can be

played forward with no effects and its own stutter point

STUTTER

The Stutter Button (6) is used on the "fly", that is while the sound sample is being played, the Stutter Button (6) is pressed at the point where you want the sample to "stutter". When the Stutter Button (6) is pressed the first time, the Stutter LED lights indicating a stutter point has been selected. Subsequent presses of the Stutter Button (6) will return the sound sample to the stutter point and begin playing from that point. If the sound sample has played to the end and stopped (play LED off) and a stutter point has been set, pressing the Stutter Button (6) now will initiate play mode and will start the sound sample playing from the stutter point. A stutter point can be easily cleared, by depressing the active memory bank(s) (the bank(s) with LEDs on), the stutter LED turns off

EFFECT

The effects parameter controls consist of an FX on/off button (17),a mix knob (21), an effects LFO speed control (18), a modulation depth control (19), and an effects feedback control (20). Effects may be used in both record and play back mode. The effect on/off is linked individually with each memory bank. Chorusing can be achieved with depth set to 1:00, feedback set to 9:00, and speed set to 8:00, and mix of 50% Flanging is achieved by setting depth to 3:00, feedback to 12:00, and speed to 10:00. For effects operation in delay mode make sure delay time is set to 0

FOOTSWITCH

The optional 3 button foot switch (FS3M) controls the following functions: In sampling modes, switch 1 is stop,and switch 3 is play. For the delay mode, switch 1 sample/hold,switch 2 is tap tempo, and switch 3 is effect on/off. in reverse mode only tap tempo is operational