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Playback A Genealogy of 1980s British Videogames

by PhD Alex Wade, Alex Wade

Through interviews with developers, gamers, and journalists examining the phenomena of bedroom coding, arcade gaming, and format wars, mapped onto enquiry into the seminal genres of the time including driving, shooting, and maze chase, Playback: A Genealogy of 1980s British Videogames examines how 1980s Britain has become the culture of work in the 21st century and considers its meaning to contemporary society. This crucial and timely work fills a lacuna for students and researchers of sociology, media, and games studies and will be of interest to employees of the videogames and media industries.Research into videogames have never been greater, but exploration of their historic drivers is as elided as the technology is influential, giving rise to a range of questions. What were the social and economic conditions that gave rise to a billion dollar industry? What were the motivations of the early 'bedroom coders'? What are the legacies of the seminal videogames of the 1980s and how do they inform the current social, political and cultural landscape? With a focus on the characteristics of the UK videogame industry in the 1980s, Wade explores these questions from perspectives of consumption, production and leisure, outlining the construction of a habitus unique to this time.

FORMAT
Paperback
LANGUAGE
English
CONDITION
Brand New


Author Biography

Alex Wade is Senior Research Fellow in the Faculty of Health, Education and Life Sciences at Birmingham City University. He has previously written on space and time in videogames, French social theory and media history. His current research interests focus on the relationship between technology and learning in historical and contemporary contexts.

Table of Contents

IntroductionChapter 1. Back to the Future? The Habitus of the 1980sChapter 2. Developing the Future: Bedroom coding and developmentChapter 3. Subterranean Subculture: Arcade GamingChapter 4. Format WarsConclusion

Review

An interdisciplinary approach to the history of British video games of the 1980s, examining not only their industrial and social contexts, but other interrelated cultural issues, such as 'bedroom coding', arcades, and the economic conditions shaping the zeitgeist. Sure to be of interest not only to Media Studies scholars, but to students of British culture in general. * Mark J. P. Wolf, Communication Department Chair, Concordia University Wisconsin, USA *
A complete picture [of the] bedroom gaming culture in the UK. * PS Nation *
Playback reads like a labour of love and seriously theoretical tour de force. Working in the boundaries between genealogy, habitus and subculture, but always resisting the easy option of one categorisation, Wade puts Foucault and Bourdieu to work on 80s games as archaeology in the specific context of post-industrial social dynamics. Understood this way, games demand transdisciplinary energy – as the author has it, "the time for academic investigation is now." I learned a lot. * Julian McDougall, Professor at the Centre for Excellence in Media Practice, Bournemouth University, UK *
With so much work on videogame history reproducing discourses of technological progression, Wade's focus on the cultures and practices of arcade gaming, bedroom coding and copying provides an important corrective to the linear timelines of platform 'generations'. This detailed and carefully-theorised book is essential reading for anybody interested in understanding the social, cultural, political and economic contexts of 1980s videogame development and consumption in the UK – and how these factors shape the contemporary landscape of gaming. * James Newman, Professor of Digital Media, College of Liberal Arts, Bath Spa University, UK *

Promotional

Locates, explains, and analyses the origins of the British gaming industry, examining the production and consumption of games in an historical, social, and economic context.

Review Quote

An interdisciplinary approach to the history of British video games of the 1980s, examining not only their industrial and social contexts, but other interrelated cultural issues, such as 'bedroom coding', arcades, and the economic conditions shaping the zeitgeist. Sure to be of interest not only to Media Studies scholars, but to students of British culture in general.

Promotional "Headline"

Locates, explains, and analyses the origins of the British gaming industry, examining the production and consumption of games in an historical, social, and economic context.

Feature

Analyzes historical videogames as essential cultural products as worthy of analysis and critique as modern games

Details

ISBN1501341847
Pages 192
Publisher Bloomsbury Publishing Plc
ISBN-10 1501341847
ISBN-13 9781501341847
Format Paperback
Media Book
Imprint Bloomsbury Academic USA
Place of Publication New York
Country of Publication United States
Year 2018
Publication Date 2018-04-19
DEWEY 794.8094109048
Language English
UK Release Date 2018-04-19
NZ Release Date 2018-04-19
US Release Date 2018-04-19
Edited by Claire Webster
Affiliation Winchester College, UK
Position Classics Teacher
Author Alex Wade
Audience Tertiary & Higher Education
AU Release Date 2018-04-18

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