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More Quick Team-Building Activities for Busy Managers

by Brian Miller

Whether your team is virtual or in-house, this guide is any manager's answer to quick but effective team-building.

FORMAT
Paperback
LANGUAGE
English
CONDITION
Brand New


Publisher Description


Most managers, supervisors, and team leaders realize the importance of team-building, but just can't seem to find the time in their busy schedules. This book provides the solution!More Quick Team-Building Activities for Busy Managers contains 50 all-new exercises that can be conducted in 15 minutes or less, and which require no special facilities, big expense, or previous training experience. Each activity is presented in just a few short pages with all the relevant information including a list of materials needed, the purpose of the exercise, and handy tips for success, all highlighted for easy reference.You will find fun and effective activities for:

  • building new teams and helping teams with new members
  • finding creative ways to work together and solve problems
  • increasing and improving communication
  • keeping competition healthy and productive within the team
  • dealing with change and its effects: anger, fear, frustration
The book also includes special guidance for "virtual teams," whose members are in different locations but must work as a unit. For anyone charged with the task of bringing teams together, More Quick Team-Building Activities for Busy Managers is the answer.

Back Cover

If you're like most managers, you probably don't have the luxury of running complicated, time-consuming team-building activities--yet you realize how important it is to get your people working together effectively. Building on the bestselling original, More Quick Team-Building Activities for Busy Managers gives you 50 all-new exercises that can be conducted in 15 minutes or less, and which require no special facilities, big expense, or previous training experience. The book presents each activity in just a few short pages with all the relevant information including a list of materials needed, the purpose of the exercise, and handy tips for success, all highlighted for easy reference. This practical, results-oriented book contains fun and effective activities for: * building new teams and helping teams with new members * finding creative ways to work together and solve problems * increasing and improving communication * keeping competition healthy and productive within the team * dealing with change and its effects: anger, fear, frustration * and more. Packed with proven ideas for getting the most from your team--and including special guidance for "virtual teams," whose members are in different locations but must work as a unit--this book is the answer for anyone who wants to make a team stronger...and not waste any time doing it. Praise for Brian Cole Miller's Previous Books Quick Team-Building Activities for Busy Managers "...an excellent primer on how to conduct and debrief his well-designed activities." -- Training Media Review "I recommend Quick Team-Building Activities for Busy Managers because the activities are fun, challenging, and easily implemented." -- The Facilitator Keeping Employees Accountable for Results " Keeping Employees Accountable for Results is an excellent tool for doing just that." -- Accounting Today Brian Cole Miller is the principal of Working Solutions, Inc., a management training and consulting firm whose clients include DuPont, Nationwide Insurance, and VIS. He is the author of Quick Team-Building Activities for Busy Managers and Keeping Employees Accountable for Results . He lives in Dublin, Ohio.

Author Biography

Brian Cole Miller is the principal of Working Solutions, Inc., a management training and consulting firm whose clients include Nationwide Insurance, Kellogg's, and the Ohio State University. He is the author of Keeping Employees Accountable for Results and other popular books.

Table of Contents

CONTENTS Acknowledgments ix Introduction 1 Part I. Getting Ready CHAPTER 1.How to Run a Successful Team-Building Activity 7 Step 1. Before: Select a pertinent activity for your team 7 Step 2. Before: Prepare for your team-building activity 8 Step 3. During: Explain the activity to the team 10 Step 4. During: Check for understanding before beginning 12 Step 5. During: Run the activity 13 Step 6. During: Debrief the activity 14 Step 7. After: Reinforce the learning back on the job 16 CHAPTER 2.What Could Go Wrong in a Team-Building Activity 17 Part II. The Activities CHAPTER 3.Welcoming: Introductions and Icebreakers 31 Bet You Didn't Know This 32 Cell Phone Rings 35 Haiku 38 Hangman 40 Heads or Tails 43 Human Poker 46 I am . . . 50 Kids' Stuff 53 Pennies and Dice 56 Scramble 59 Word Count 62 CHAPTER 4.Battling: Games That Teach Healthy Competition 65 Balloon Battle 66 Chopsticks 69 Cotton Balls 72 Higher Lower 75 Marshmallow Dodge Ball 78 Snake Eyes 81 Tablecloth 85 Tall Towers 88 Team Scores 91 Unshuffle 95 CHAPTER 5.Teamwork: Challenges That Require Cooperation 99 Buttermilk Line 100 CONNECTIONS 103 CROSSING THE LINE 106 DOLLAR BILL 109 HOUSE 112 LETTER #27 115 LICENSE PLATES 117 ONE SYLLABLE 120 PUZZLED VISION 123 REACH FOR THE STARS 126 STICK IN THE MIDDLE 128 CHAPTER 6. Creativity: Challenges That Encourage Out-of-the-Box Thinking 131 ABCs 132 FAILURE STRATEGIES 135 FISHBOWL 138 FIST 140 JOB TITLES 143 MONSTERS 146 NEWSPAPER COSTUMES 148 SECRET AGENDA 151 STATUE MAKER 154 THE SWAMP 157 CHAPTER 7. Support: Activities to Appreciate and Help Each Other 161 Anonymous Feedback 162 GARBAGE 166 ONE WORD 169 POSITIVE ENVELOPES 172 SECRET COACH 175 TOMBSTONE 178 TOTEM POLES 181 TROPHIES 184 Index 187 About the Author 191

Long Description

Most managers, supervisors, and team leaders realize the importance of team-building, but just can't seem to find the time in their busy schedules. More Quick Team-Building Activities for Busy Managers provides the solution! The book contains 50 all-new exercises that can be conducted in 15 minutes or less, and which require no special facilities, big expense, or previous training experience. Each activity is presented in just a few short pages with all the relevant information including a list of materials needed, the purpose of the exercise, and handy tips for success, all highlighted for easy reference. Readers will find fun and effective activities for: * building new teams and helping teams with new members * finding creative ways to work together and solve problems * increasing and improving communication * keeping competition healthy and productive within the team * dealing with change and its effects: anger, fear, frustration * and more. The book also includes special guidance for "virtual teams," whose members are in different locations but must work as a unit. For anyone charged with the task of bringing teams together, this book is the answer.

Excerpt from Book

INTRODUCTION This book is a sequel to Quick Team-Building Activities for Busy Managers . Like that one, this book is written for the busy manager who wants to add an element of team-building to a meeting. There are 50 more activities here, and you can expect them to be the same type and quality as before, with one significant bonus: New for this volume are helpful hints for virtual teams. More and more teams are dispersed geographically. Team-building becomes difficult when members are not physically together. Some teams have members who never meet each other face to face. At the end of each activity is a suggestion or two on how to adjust it for a virtual team. I''ve included tips for conference calls, videoconferences, Internet meetings, and more. All activities take less than 15 minutes. Busy managers and their staffs do not have hours and hours to spend working on their team. They need activities that are quick and to the point. You can conduct each activity in this book and discuss its meaning in less than 15 minutes. Can you really get results in 15 minutes? Yes, as long as your expectations are realistic. You will not resolve long-standing issues, major personality conflicts, or deeply embedded obstacles. What will happen is that important team issues will be highlighted so you and others can see them more clearly. Seeing them is the first step to addressing them. You will also see team members be validated and their camaraderie enhanced. In the end, you will have a stronger team. All activities can be done with only a few common materials or even none at all. Preparing for the activities will be easy. Most require nothing at all or just a pen and paper. When other materials are needed, they are always easy to obtain if you don''t already have them (a deck of cards, an old newspaper, a bag of marshmallows, etc.). All activities have one or more specific, focused objectives. Team-building activities, such as the ones in this book, are fun. However, fun should not be the only objective. There must be a learning goal for each activity (otherwise, why bother?). Each activity is designed to bring your group together as a team in some way. You can have fun while you learn and grow together. The outline for each activity is easy to follow. Each one is presented in the same easy-to-read, bulleted format: This is . . . explains very briefly what the activity is. The purpose is . . . tells what the purpose or objective of the activity is. Use this when . . . gives you clues you should look for that will tell you if this is the right activity for your group at this time. Materials you''ll need . . . tells you everything you will need for the activity (and often it''s nothing). Here''s how . . . outlines, step by step, how to conduct the activity. For example . . . illustrates how the activity may play out, so you get a good sense of what to expect. Ask these questions . . . lists the best questions to ask afterward. Participants need to discuss what happened in the activity and what it meant in order to gain maximum learning and growth. Skip this step and you may as well just play a parlor game with your group. Tips for success . . . includes things that will help you run the activity most effectively. Try these variations . . . offers variations that can be used to spice it up, slow it down, add competitiveness, or otherwise alter it for a different learning experience. For virtual teams . . . offers tips for adjusting the activity for groups that meet electronically because they cannot be in the same physical location. As in the first book, you will not find any of these types of activities here: NO "fish bowl" activities in which only a few participants are actively involved while everyone else watches and critiques them. NO role-plays in which participants are given a fictitious role to act out or perform. NO demonstrations in which the leader makes a point by demonstrating something while everyone else merely watches and then discusses. NO outdoor activities requiring large areas, nice weather, and physically fit participants. NO handouts to create, copy, or distribute. NO "touchy-feely" activities in which participants have to touch each other or share personal thoughts or feelings--activities that push the manager into the role of psychologist or therapist rather than activity leader. The first book began with two chapters that showed you how to run any team-building activity. I have added tips for dealing with virtual teams and include the same chapters here (I want you to be successful whether you buy my other book or not). Chapter 1 gives you start-to-finish instructions on how to run any team-building activity. The instructions are divided into the three phases of running the activities: Before the activity, you will learn how to decide which activity is best for you and your team. Why pick just any activity when you can select one that is designed specifically for your team''s needs? What should you consider when selecting an activity for virtual teams? How competitive should the activity be? Then learn how to plan and prepare for the activity (even if you have only 2 minutes in the elevator to do so!). During the activity, you will learn how to set up the activity for success--giving clear instructions, getting your participants to want to engage, and making sure they know what to do and how to do it. For virtual teams, learn how to set up the location for participation and how to work with the technology you have. Then learn what to do while the team is involved. Finally, learn to conduct the most important element of the activity: the Debrief. This is when you help the participants connect what they did in the activity with their behavior on the job. Skip this step and you lose most of the benefit of the activity. After the activity, you will learn how to make the things learned during the activity come alive in the workplace and make sure your team truly benefits from having done the activity in the first place. Chapter 2 gives you tips on how to avoid what most commonly can go wrong in team-building activities. Although Murphy''s Law says you''ll eventually hit a bump along the way, it doesn''t mean you have to fail. The format for each potential problem is the same: What if . . . describes potential problems or concerns you may face. What you''ll see . . . indicates what you will actually see and hear that tell you a problem has come up. The most likely causes . . . identifies what usually causes the situation. Only when you know the cause can you take meaningful action. How to prevent it from happening . . . gives ideas on how you can avoid the problem in the first place. What to do if it happens anyway . . . offers suggestions on how to handle a problem you tried to avoid but happened anyway. Team-building with your staff can be fun, rewarding, and productive. Seeing those creative sparks as your staff learns something important can be very exciting. Stick with it, be patient, and you will see great results, even after just a few activities!

Description for Bookstore

Most managers, supervisors, and team leaders realize the importance of team-building, but just can't seem to find the time in their busy schedules. More Quick Team-Building Activities for Busy Managers provides the solution! The book contains 50 all-new exercises that can be conducted in 15 minutes or less, and which require no special facilities, big expense, or previous training experience. Each activity is presented in just a few short pages with all the relevant information including a list of materials needed, the purpose of the exercise, and handy tips for success, all highlighted for easy reference. Readers will find fun and effective activities for: * building new teams and helping teams with new members * finding creative ways to work together and solve problems * increasing and improving communication * keeping competition healthy and productive within the team * dealing with change and its effects: anger, fear, frustration * and more. The book also includes special guidance for "virtual teams," whose members are in different locations but must work as a unit. For anyone charged with the task of bringing teams together, this book is the answer.

Details

ISBN0814473784
Short Title MORE QUICK TEAM BUILDING ACTIV
Language English
ISBN-10 0814473784
ISBN-13 9780814473788
Media Book
Format Paperback
Illustrations Yes
Imprint Amacom
Place of Publication New York
Country of Publication United States
Series Agency/Distributed
Subtitle 50 New Exercises That Get Results in Just 15 Minutes
Audience Age 18-18
DOI 10.1604/9780814473788
US Release Date 2018-04-13
UK Release Date 2018-04-13
Author Brian Miller
Pages 176
Publisher HarperCollins Focus
Year 2018
Publication Date 2018-04-13
Alternative 9780814400777
DEWEY 658.4022
Audience Professional & Vocational
AU Release Date 2019-05-28
NZ Release Date 2019-05-28

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