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Lights, Camera, Game Over!

by Luke Owen, Paul W.S. Anderson

Since 1993, Hollywood has been rendering popular video games on the silver screen, mainly to critical derision and box office failure. While a few have succeeded, many have been hailed as the "worst movie ever" and left gamers asking: how did that get made? Super Mario fans expecting plumbers jumping on Goombas got an inter-dimensional battle between humans and evolved dinosaurs. Players expecting to see Ryu, Ken, and the rest of the World Warriors compete in the Street Fighter Tournament instead got a live-action GI Joe movie. This in-depth and entertaining work recounts the production histories of many of these movies, revealing the sometimes inspired and convoluted path Hollywood took to turn pixels into living flesh, with insights from more than 40 industry insiders, including film directors Paul W. S. Anderson (Resident Evil), Simon West (Tomb Raider), and Steven de Souza (Street Fighter). AUTHOR: Luke Owen is a writer, editor, and podcaster who has been playing video games and watching movies his whole life. He is the deputy editor of Flickering Myth, and he also co-hosts the weekly Flickering Myth Podcast and Scooperhero News. He lives in Ruislip with his long-suffering girlfriend and Mega Drive, and is on Twitter atThisIsLukeOwen.

FORMAT
Paperback
LANGUAGE
English
CONDITION
Brand New


Author Biography

Luke Owen is a writer, editor, and podcaster who has been playing video games and watching movies his whole life. He is the deputy editor of Flickering Myth, and he also co-hosts the weekly Flickering Myth Podcast and Scooperhero News.  

Long Description

Since 1993, Hollywood has been rendering popular video games on the silver screen, mainly to critical derision and box office failure. While a few have succeeded, many have been hailed as the "worst movie ever" and left gamers asking: how did that get made? Super Mario fans expecting plumbers jumping on Goombas got an inter-dimensional battle between humans and evolved dinosaurs. Players expecting to see Ryu, Ken, and the rest of the World Warriors compete in the Street Fighter Tournament instead got a live-action GI Joe. This in-depth and entertaining work recounts the production histories of many of these movies, revealing the sometimes inspired and convoluted path Hollywood took to turn pixels into living flesh, with insights from more than 40 industry insiders, including film directors Paul W. S. Anderson (Resident Evil), Simon West (Tomb Raider), and Steven de Souza (Street Fighter).

Feature

In-depth production histories of movies, some good, some not so good, based on video games Insights from over 40 industry insiders who worked to translate pixels into living flesh Paramount had nearly a dozen different writers work on the screenplay for Tomb Raider

Description for Sales People

In-depth production histories of movies, some good, some not so good, based on video games Insights from over 40 industry insiders who worked to translate pixels into living flesh Paramount had nearly a dozen different writers work on the screenplay for Tomb Raider

Description for Bookstore

In-depth production histories of movies, some good, some not so good, based on video games Insights from over 40 industry insiders who worked to translate pixels into living flesh Paramount had nearly a dozen different writers work on the screenplay for Tomb Raider

Details

ISBN0764353179
Author Paul W.S. Anderson
Pages 320
Publisher Schiffer Publishing Ltd
Year 2017
ISBN-10 0764353179
ISBN-13 9780764353178
Format Paperback
Subtitle How Video Game Movies Get Made
Place of Publication Atglen
Country of Publication United States
DEWEY 791.4375
Short Title Lights, Camera, Game Over!
Language English
Publication Date 2017-07-28
AU Release Date 2017-07-28
NZ Release Date 2017-07-28
US Release Date 2017-07-28
UK Release Date 2017-07-28
Audience General
Imprint Schiffer Publishing Ltd

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