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Production Rendering: Design and Implementation

by Ian Stephenson

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software developers, Production Rendering: Design and Implementation provides not only a complete framework of different topics including shading engines and compilers, but discusses also the techniques used to implement feature film quality rendering engines.

Key Topics

??A Rendering framework for managing a micro polygon-oriented graphics pipeline

??Problems presented by different types of geometry showing how different surface types can be made ready for shading

??Shading and how it fits into a rendering pipeline

??How to write a good shader compiler

??Ray tracing in a production renderer

??Incorporating global illumination into a renderer

??Gathering surface samples into a final image

??Tips and tricks in rendering

About the authors

Mark Elendt, Senior Mathematician, has been with Side Effects Software Inc, Canada for 11 years and has written at least 5 renderers over these years. He was chief architect for the Houdini renderers Mantra and VMantra. In 1997 he received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences.

Rick LaMont, co-founder and CTO of Dot C Software, USA, currently acts as lead programmer of RenderDotC and Mai-Tai. He received the Computerworld Smithsonian Award for Technology Benefiting Mankind for his work on the WeyerhaeuserDesign Center (Foley and van Dam, Second Edition, color plate I.8).

Jacopo Pantaleoni, is currently a Developer for LightFlow Technologies, Italy, which he founded in 1999. His interests in mathematics, computer programming and, realistic rendering lead to the publication of Lightflow Rendering Tools. In 2000, he also began working with a team of beta testers, on a connection between his rendering software and MayaTM.

Scott Iverson, is the chief developer of the AIR renderer, and founder of Sitex Graphics Inc, USA

Paul Gregory, works for the Aqsis Team, UK. He is the originator, and lead developer of the open source renderer "Aqsis."

Matthew Bentham, is currently at ART VPS Ltd, UK. He is also the software developer responsible for compiler technology at ART VPS, creators of the RenderDrive rendering appliance.

Ian Stephenson, is a Senior Lecturer at the National Centre for Computer Animation (NCCA), Bournemouth University, UK. Developer of the Angel rendering system, he is also the author of Essential RenderMan Fast.

FORMAT
Hardcover
LANGUAGE
English
CONDITION
Brand New


Publisher Description

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. 'Production Rendering' is written by experienced graphics software developers and discusses the techniques they have used to implement feature film quality rendering engines. Written by experienced graphics software developers, this book provides a complete framework, showing how different topics fit together, and covering topics such as: A Rendering framework for managing a micro polygon-oriented graphics pipeline Problems presented by different types of geometry showing how different surface types can be made ready for shading Shading and how it fits into a rendering pipeline How to write a good shader compiler Ray tracing in a production renderer Incorporating global illumination into a renderer Gathering surface samples into a final image Tips and tricks in rendering

Notes

Written by experienced graphics software developers, this book discusses the techniques they have used to implement feature film quality rendering engines. Each chapter covers a separate part of the problem, and is written by an expert on that subject. Between them, the authors have developed numerous rendering solutions, and this book shares that expertise. While each chapter stands alone, together they show how all the different techniques used in rendering can be brought together in a single practical system. Whether a user of a system, wishing to exploit it fully, an inexperienced software developer wishing to understand the rendering framework, or a more experienced developer wishing to learn about a specific technique - all will find this book invaluable.

Back Cover

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software developers, Production Rendering: Design and Implementation provides not only a complete framework of different topics including shading engines and compilers, but discusses also the techniques used to implement feature film quality rendering engines. Key Topics

Table of Contents

Overview Architecture Geometry Shading Compiling Ray Tracing Global Illumination Image Construction Rendering Gems

Long Description

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software developers, Production Rendering: Design and Implementation provides not only a complete framework of different topics including shading engines and compilers, but discusses also the techniques used to implement feature film quality rendering engines. Key Topics

Feature

A practical discussion of how computer graphics are rendered Brings together all the skills needed to develop a rendering system, not usually found in one volume Each chapter covers a separate element of rendering, and is written by an expert in that area Provides a complete framework, showing how different topics fit together Covers topics such as shading engines, and compilers (which are rarely discussed in a graphics context, and hence can be major obstacles to developers who are typically graphics specialists)

Description for Sales People

Written by experienced graphics software developers, this book discusses the techniques they have used to implement feature film quality rendering engines. Each chapter covers a separate part of the problem, and is written by an expert on that subject. Between them, the authors have developed numerous rendering solutions, and this book shares that expertise. While each chapter stands alone, together they show how all the different techniques used in rendering can be brought together in a single practical system. Whether a user of a system, wishing to exploit it fully, an inexperienced software developer wishing to understand the rendering framework, or a more experienced developer wishing to learn about a specific technique - all will find this book invaluable.

Details

ISBN1852338210
Author Ian Stephenson
Language English
ISBN-10 1852338210
ISBN-13 9781852338213
Media Book
Format Hardcover
DEWEY 006.6
Illustrations Yes
Year 2004
Publication Date 2004-10-31
Imprint Springer London Ltd
Subtitle Design and Implementation
Place of Publication England
Country of Publication United Kingdom
Edited by Ian Stephenson
Edition 1st
Publisher Springer
Edition Description 2005
Short Title PROD RENDERING 2005/E
Pages 336
DOI 10.1007/b13352;10.1007/b138603
Audience Professional and Scholarly
AU Release Date 2004-12-01
NZ Release Date 2004-12-01
UK Release Date 2004-12-01

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