All Things Zombie (1st Printing) VG+/NM

Item Description
Lock N Load Publishing Fantasy, Science Fiction & Horror Gaming Lock 'n Load Publishing All Things Zombie (1st Printing) (VG+/NM) (95% unpunched, cards sealed)

Manufacturer: Lock N Load Publishing
Product Line: Fantasy, Science Fiction & Horror Gaming Lock 'n Load Publishing
Type: Boxed Game
Copyright Date: 2009
Author: Ed Teixeira



Product Description:

Each counter represents one survivor or one zombie. You choose your star, your “mini-me” if you will, and arm him or her with one of four weapon types. But you’re not alone as you then recruit a few other survivors to form your group.

Then it’s off to explore a beautifully detailed map representing deserted cities, suburbs, and rural areas. But are they really deserted? Not if you count the zombies, the seemingly endless hordes of zombies. But soon you realize that the zombies may be the least of your worries as you run into other survivors. Are they friendly or hostile? Well, the game mechanics determine that. With luck you can recruit them to use in future games. But sometimes it spins out of control

Which leads us to combat. There’s two ways to have combat in ATZ. Trust me on this; shooting is what you want to do. Yes, when facing one zombie it’s easy to handle him in hand-to-hand combat but get them in bunches and that’s when they are really dangerous. Better to shoot them from afar. Better to shoot survivors too.

Where and when you explore determines how many zombies and survivors you’ll meet. Stick to the rural areas in the daytime and your chances of running into zombies are slim. Prowl around at night in the cities and you may have more zombies than you can handle. Why go there then? Because that’s where you can find the most stuff. Better weapons, medical supplies, even the cure to the virus. But hey, it’s up to you.

ATZ is built around the Reaction System. Simply put, when something happens it causes you to react immediately. This reaction causes the enemy to immediately react. The reactions go back and forth until it is resolved. For example, one member of your group steps around a corner and comes into sight of a hostile survivor. This triggers a reaction test to see what the hostile survivor does. The hostile survivor scores high on the In Sight Test and fires back, but he misses. This causes your group member to take a Received Fire Test and he returns fire but misses as well. The hostile survivor now takes a Received Fire Test and ducks back out of sight, breaking the reaction chain.

The Reaction System is only one piece of the game mechanics that allow the game to be played either solo, on the same side with your friends, or head to head. But whatever you choose to do the Zombies are handled by the game mechanics so it’s always survivors versus zombies.

ATZ can be played as a one-up game or as a campaign where you link the adventures of your group together to tell your story. The more missions you go on the more experience you gain. As your experience grows your characters increase in ability while increasing the size of their group. In the beginning the goal of ATZ was to survive. But now as you grow in numbers and skill it’s time to rebuild the world except maybe this time with you in charge.

Includes:

  • Two 17" x 22" mounted back-printed maps (for a total of four different maps) rich with the detail of suburbs, desert towns, and inner cities. You know, the places Zombies love to hang.
  • Approximately 100, thick, glossy, manly, yet colorful, 3/4" counters, representing the men and women adventurers, gruesome zombies, and neat administrative stuff.
  • Easy to learn, yet deep rules based on the All Things Zombie 2006 Origins miniatures game of the year.
  • Cool-looking box to keep it all safe from your fellow adventurers.

    Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+/NM - 95% unpunched, cards sealed. Our grading system is listed below for your perusal.

  • Grading System

    Our Grading System  

    To ensure a smooth transaction, please review our grading system below as well as the Shipping Information tab before bidding. Be sure to review the exact condition (and any condition notes / incompleteness notes located next to the title and description) before purchase. All pictures are stock photos unless otherwise specified.

    SW  Shrink Wrapped. Still in the original factory shrink wrap, with any condition visible through shrink noted. For example, ?SW (NM)? means shrink wrapped in near-mint condition.

    MINT  Perfect. Brand new.

    NM  Near Mint. Like new with only the slightest wear, many times indistinguishable from a Mint item. Close to perfect, very collectible. Board & war games in this condition will show very little to no wear, and are considered to be "punched" unless the condition notes "unpunched."

    EX  Excellent. Lightly used, but almost like new. May show very small spine creases or slight corner wear. Absolutely no tears and no marks, a collectible condition.

    VG  Very Good. Used. May have medium-sized creases, corner dings, minor tears or scuff marks, small stains, etc. Complete and very useable.

    FAIR  Very well used, but complete and useable. May have flaws such as tears, pen marks or highlighting, large creases, stains, marks, etc.

    POOR  Extremely well used and has major flaws, which may be too numerous to mention. Item is complete unless noted.


    More Condition Details 

    • Miniatures come unpainted and unassembled, unless specifically noted. Assembly is required for most miniatures and model kits.
    • Boxed Items are listed as "code/code" where the first code represents the box, and the second code describes the contents. When only one condition is listed, then the box and contents are in the same condition. If a book is listed in the same fashion, the first code represents the cover, and the second code the interior. For example a boxed game listed as VG / NM indicates that the outer box is in Very Good Condition, while the contents are in Near Mint Condition.
    • A "+" (plus) sign indicates that an item is close to the next highest condition. Example, EX+ is an item between Excellent and Near Mint condition. A "-" (minus) sign indicates the opposite.
    • Major defects and/or missing components are noted separately.
    • Boardgame Counters are punched, unless noted. Due to the nature of loose counters, if a game is unplayable we will send you the parts or it may be returned for a refund of the purchase price.
    • Dice In most cases, boxed games and box sets do not come with dice.
    • Cardboard Backing of miniature packs is not graded. If excessively worn, they will be marked as "card worn."
    • Flat Trays for SPI games and similar are not graded. If excessively worn, they will be marked as "tray worn."

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