Death Ride Kursk - Gross Deutschland (Deluxe Map Edition) VG/NM

Item Description
Grognard Simulations Death Ride Series Death Ride Kursk - Gross Deutschland (Deluxe Map Edition) (VG/NM) (unpunched)

Manufacturer: Grognard Simulations
Product Line: Death Ride Series
Type: Boxed Game
Copyright Date: 2010
Author: Chris Fasulo Sr.



Product Description:

The game features the Gross Deutschland Panzer Grenadier Division and some supporting XLVIII Panzer Corps units at mostly Platoon and some Company/Battery level and the Red Army (6th Tank Corps, 3rd Mechanized Corps, 67th Guards Rifle Division, 90th Guards Rifle Division, and many other supporting elements) at Company/Battery level. The combat system utilizes combat multipliers that players must use correctly to have the best effect. Each hex is 330 meters. Turns are 2 hours long during the day and 4 hours at night.

The rules are modeled around the seven battlefield operating systems which make them easily understood and easy to learn. Unlike other games at this level the rules will not be massive. This system features extensive use of obstacles (mines, wire, improved positions, and fortifications), a patrol rule, over watch fire, air and artillery support, and reserve movement. These obstacles help channel the attack and force the Germans into kill sacks and forcing them to push through the heavy resistance to take ground. Overwatch is a type of fire that allows the player to move a short distance and then setup to fire suppressive fire at enemy units that might otherwise use opportunity fire. Reserve movement will allow a player to respond to enemy movement and move more units into a hex to strengthen it before an assault.

Units are modeled to represent the 2 major types of weapons that most units have. Secondary (usually small arms) and a primary (main gun, machine guns, etc...). These weapons may fire at different targets if they want. They also effect targets differently. Suppression is also handled uniquely in this game. Units that are suppressed get a defense bonus since they take better advantage of the terrain in the hex, while at the same time they have their other factors reduced. Units are also modeled as needing transports and get the benefits of movement from them with the vulnerability that goes with it.

The battle follows the divisions actions during the 10 days of the battle. The division operated with the 10th Panzer Brigade equipped with Panthers. The amount of armor in this game is astonishing. Panzer Regiment GD (110 including 15 Tiger I's), Assault Gun Battalion GD (35), 10th Panzer Brigade (200), 6th Tank Corps (180), 3rd Mechanized Corps (210), and a number of assorted assault gun units. Gross Deutschland has its 2 Infantry Regiments and supporting elements. The game will also force players to account for Command and Control and Supply. Maintenance and repair are critical to both sides as this determines most of the replacements that arrive every morning. Troop replacements are generated by returning casualties to the battle. Lots of these casualties are minor in nature and both sides worked hard to get these wounded back to the front quickly. Air-Ground Attack can have a significant effect on the battle and both sides have a capability in the air to affect the battle.

The Germans were eventually bled white and forced to suspend Citadel. The German attack starts facing only the soft crust and outposts the Red Army put in place to alert them of the assault's start. The Germans have overwhelming numbers for this first phase of the battle and must utilize this advantage to make every kilometer of progress they can.

As the attack develops the Germans must generate fast movement through this area and break free into the tactical second echelon quickly to keep from getting bogged down. The Soviets must use terrain and their considerable obstacles to slow down and stop the Germans in their tracks. The Soviets have 2 Guard and 1 Rifle Divisions, 1 Tank and 1 Mechanized Corps plus their supporting elements to stop the Germans.

Key Features:

(14) 11" x 17" game maps of the Kursk area (Butovo to Ivnya)
(4) Full Color Order of Battle Charts
Air Support, Casualty, and Replacement Charts
Rules covering the use and benefit of patrols, reserves and overwatch movement
Rules Written as Battlefield Operating System (BOS) Representations (level of fidelity)
   •Maneuver (High)
   • Fire Support (Medium-High)
   • Air Defense (Medium)
   • Mobility and Survivability (High)
   • Combat Service Support (Medium-High)
   • Intelligence (Medium)
   • Command and Control (Medium-High)
Approximately 1700 Die Cut Unit Counters and Markers
Germans at platoon and company/battery level, Red Army at company/battery level
Numerous scenarios that allow play on smaller parts of the battle or the entire affair
Highly detailed without overbearing rules
Excellent Solitaire Play

Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG/NM - unpunched. Our grading system is listed below for your perusal.

Grading System

Our Grading System  

To ensure a smooth transaction, please review our grading system below as well as the Shipping Information tab before bidding. Be sure to review the exact condition (and any condition notes / incompleteness notes located next to the title and description) before purchase. All pictures are stock photos unless otherwise specified.

SW  Shrink Wrapped. Still in the original factory shrink wrap, with any condition visible through shrink noted. For example, ?SW (NM)? means shrink wrapped in near-mint condition.

MINT  Perfect. Brand new.

NM  Near Mint. Like new with only the slightest wear, many times indistinguishable from a Mint item. Close to perfect, very collectible. Board & war games in this condition will show very little to no wear, and are considered to be "punched" unless the condition notes "unpunched."

EX  Excellent. Lightly used, but almost like new. May show very small spine creases or slight corner wear. Absolutely no tears and no marks, a collectible condition.

VG  Very Good. Used. May have medium-sized creases, corner dings, minor tears or scuff marks, small stains, etc. Complete and very useable.

FAIR  Very well used, but complete and useable. May have flaws such as tears, pen marks or highlighting, large creases, stains, marks, etc.

POOR  Extremely well used and has major flaws, which may be too numerous to mention. Item is complete unless noted.


More Condition Details 

  • Miniatures come unpainted and unassembled, unless specifically noted. Assembly is required for most miniatures and model kits.
  • Boxed Items are listed as "code/code" where the first code represents the box, and the second code describes the contents. When only one condition is listed, then the box and contents are in the same condition. If a book is listed in the same fashion, the first code represents the cover, and the second code the interior. For example a boxed game listed as VG / NM indicates that the outer box is in Very Good Condition, while the contents are in Near Mint Condition.
  • A "+" (plus) sign indicates that an item is close to the next highest condition. Example, EX+ is an item between Excellent and Near Mint condition. A "-" (minus) sign indicates the opposite.
  • Major defects and/or missing components are noted separately.
  • Boardgame Counters are punched, unless noted. Due to the nature of loose counters, if a game is unplayable we will send you the parts or it may be returned for a refund of the purchase price.
  • Dice In most cases, boxed games and box sets do not come with dice.
  • Cardboard Backing of miniature packs is not graded. If excessively worn, they will be marked as "card worn."
  • Flat Trays for SPI games and similar are not graded. If excessively worn, they will be marked as "tray worn."

Payment

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Sales Tax


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Shipping

Domestic

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