Up for purchase is a lot of Mongoose Traveller books/Supplements: 

 Please view photographs for visual confirmation of condition and series. Included are the following:

1) Core Rule Book (Science Fiction Adventure in the Far Future) MGP3800 2008 188 pages. MSRP $39.95.

 Traveler is back. Based on the classic original and updated for the new millennium, within these covers you can find everything required to explore the vast third imperium and the alien controlled regions that surround it – or any other science-fiction setting you can imagine! This book contains all you need to create characters, equip them, design their starship, generate their missions, and adversaries, and send them on interstellar adventure. Whether you are new to traveler or an old hand, the science-fiction adventures you desire await within. 

2) 760 Patrons :  context, mentors, benefactors in financiers, MGP3805, 2008, 175 pages. MSRP $29.95.

 Got nothing prepared for the next gaming session of traveler? Your players wondered off into deep space again, far from your plan adventure, where are you not, for 760 patrons is here to rescue you! Packed full of adventure hooks and ideas, with multiple variations on each one, 760 patrons is a veritable encyclopedia of thoughts, missions, and paying jobs, each fully categorized an itemized as to your players own capabilities. From distraught merchants to calculating senators, from the worst criminal  lowlifes to the highest ranking military personnel, your players will never be lacking in work! The regional 76 patrons became a lifeline for minigame masters during Travellers campaigns, as it provides a ready source of adventure material that could be quickly generated one player started looking for work beyond their normal trading in exploration. They all knew 760 patrons is literally 10 times bigger and better, potentially allow you to run a complete campaign with nothing but this and the main rulebook! 

3) Supplement 2: Traders and Gunboats, A ship for every occasion, MGP3806, 2008, 124 pages. MSRP $24.95. 

 Traders and gunboats provides details of over 50 space going vessels for their use in the traveler game, and extensive roster of ships that every referee will find in valuable in running their campaigns. These are the shifts that clear characters are most likely to interact with, civilian and military craft of no more than a few thousand tons the undertake a wide variety of roles.  Each ship is fully detailed, with statistics, schematics and illustrations all adding to the basic description of the cross. From pirate Raiders, prison security ships and system defense boats the rate of small military crafters wide ranging. Civilian craft include the ships that form the express boat network, safari ships, salvage vessels, medical crafting more. With this in valuable aid the space lanes of the universes of traveler will now be filled with all types of starships, from the every day to the exotic. 

4) Book 1: Mercenary :Laz Guns for Hire, MGP3801, 2008, 108 pages. MSRP $24.95.

 The first rule supplement for the latest addition of the claim traveler role playing game. Mercenary is designed to add to the existing system without damaging game dons and this book is a must for those who wish to seek adventure in the Rams a private security. Mercenary includes new character cruise and then she world of the hired gun and security consultant. From the outlaw gorilla to the elite commando and Amaral warmonger these new classics me bring many new and very options for Clara characters. Rules for running a mercenary unit with a complete system on creating mercenary tickets is included as  is an abstract mascon that rule system. So characters have the opportunity to continue their mercenary cruise with their own unit. With an arsenal of new equipment now at the disposal of these dogs of war the universe just got a lot more dangerous! 

5) Book 2: High Guard: Guardians of the Spacelanes, MGP3803, 2008, 154 pages. MSRP $24.95.

 The second rule supplement for the traveler role playing game, high guard allows you to come in the most powerful space please ever assembled. Dedicated to enable characters, whether actively serving on the front line warship or semi retired on a resting tramp greater, high guard expands the possibilities of space combat and ship design. Naval characters will benefit from new career options and choices made during creation will see them prepared for the worst the galaxy can throw at them. Budding naval architect skin create massive capital ships in swift, deadly fighters with a new and highly evolved starship construction  System. With a wealth of choices for weapon and placements and other additions, new captain will want to venture into space without this important manual at his side. 

6) Book 3: Scout: Pushing Back the Frontier, MGP3810, 2009, 112 pages. MSRP $24.95
 Every society needs its Pathfinders and pioneers – those who will be go boldly into the unknown to charge new territories, explore new routes, seek out new civilizations and extend the influence other species. These are the scouts, loan explorers and specialized team to brave the dangers of space to extend knowledge, understanding and influence. This book takes a detailed look at scouts, including expand character generation, new missions, new equipment and new ships. It includes chapters on how worlds are surveyed and mapped, and how to survive and hostile  environments. Also included is a sample skill base with its person know, and an overview of the imperium scout service, the ISS. I'm must for all traveller pioneers.