Doc, the first talking educational robot

The Young Learners DOC is an educational talking robot designed to help pre-school children learn coding and block-based programming. Doc introduces the child to educational robotics in a simple and intuitive way, by experimenting with multiple play modes with growing levels of difficulty. To help train logical thinking, spatial intelligence and calculation skills, through counting and deciding how to move DOC to reach various targets scattered on the grid of the mats included in the pack.

This game, inspired by the STEM (science, technology, engineering and mathematics) methodology, helps to develop manual skills, intelligence and creativity.

Three play modes: FREE, EDU and GAME

1. FREE mode
In the Free mode, the robot is free to move anywhere in space, either on its own mat or on any clean and flat surface. By playing without the mat, the child can command the robot through the keypad located on its head and have fun observing its movements. Using mat 1, the child can learn how to impart command sequences to the robot. The red cards will help the child with the programming phase, showing step-by-step the commands required to reach the target.


2. EDU mode
It this mode, it is DOC who decides where to go and the targets it must reach on Mat 1, to test your programming abilities through the sequences. Place DOC on Start and press OK to confirm. DOC will then ask to reach a series of three targets. The first sequence of commands to be composed will be used to reach the first target from the Start box; the second sequence will require moving from the box of the first target to the box of the second target and, lastly, the final sequence will start from the box of the second target and will ask to terminate DOC’s movements by bringing the robot to the box of the third target. Doc will signal whether the requested target has been reached or otherwise signal an error. The player has three attempts for each series of three targets. To start with a new sequence, simply press the “Delete” button located on the robot’s head.


3. GAME mode
In the Game mode, recommended for children aged 6 years and older, it is necessary to use mat 2 and the blue cards. Doc will ask to pick a card illustrating the two targets to be reached: an object, which must be “collected” and a place to which the object must be taken. The robot recognises where it is located in space and reacts to the requested movements and actions; if the target is reached, the player wins the card of the route covered. Beware of the obstacles you must avoid along the route, highlighted by a red frame. The game can be played alone, with the player who must try to obtain the highest possible points score, or by challenging friends.

Coding at school
With coding, children will learn programming in a fun way! Clementoni follows the evolution of didactic programmes that now include coding at school. Coding allows for learning the basics of computer programming, it teaches to “talk” to the computer and impart commands to the machine in an easy and intuitive way. A learning path aimed at developing logical thinking and the ability to analyse and solve problems starting from a specific objective and deciding on the best strategy to attain the goal, and then transfer these procedures to the robot which must execute them.


STEM
The Techno-Logic Laboratory range is inspired by the STEM (Science - Technology - Engineering - Mathematics) methodology and was created to develop skills in the STEM fields. Children can use the experiments to hone their skills and expand their knowledge of scientific and technological aspects. The aim of the STEM approach is to equip youths with the skills, knowledge and experience enabling to tackle the technological challenges of the future.

Details:
The robot works with 4 x AA batteries, not included in the kit.
Conceived, designed, developed and tested in Italy.
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