500+ customizable maps, tables and story hooks to create 5th edition
adventures on demand
Publication Year 2020
Hardcover
Language: English
Number of Pages: 256 Pages
For many tabletop RPG players, the joy of an
in-depth game is that anything can happen. Typical adventure modules
include a map of the adventure's primary location, but every other
location-whether it's a woodland clearing, a random apothecary or the
depths of a temple players elect to explore-has to be improvised on the
fly by the Gamemaster (GM). As every GM knows, no matter how many story
hooks, maps or characters you painstakingly create in advance, your
best-laid plans are often foiled by the outcome of an unexpected dice
role or your players' refusal to stay on task. In a game packed with
infinite possibilities, what are GMs supposed to do when their players
choose those for which they're not prepared? The Gamemaster's Book of
Random Encounters provides an unbeatable solution. This massive tome
provides 100 maps and 400 tables for all types of encounters, from
temples and taverns to ships, wizard's lairs and much more! Each entry
includes original handdrawn maps and multiple tables designed to help
GMs fill in the sights, sounds and possible encounters in each location.
This allows GMs to start new adventures or enhance existing ones on the
fly. The book also includes 100 tables for random encounters with
people, creatures and objects, ensuring that no matter where your
players end up, they'll have someone or something to persuade or
deceive, impress or destroy. There are nearly three million possible
adventure combinations in all - enough to delight players for hours on
end.