River of Death is the first game to take a regimental look at the last major Confederate victory, the Battle of Chickamauga -- September, 1863. Fought in dense, entangled woods, the battle was a microcosm of good plans going awry, individual units fighting away while not knowing what was happening 100 yards away, and remarkable heroic stands.
River of Death uses the latest version of the famous Great Battles of the American Civil War system, featuring a brand new look at Command and Control. By making each turn one hour, and allowing divisions/coprs to have a variable number of activations within that time frame, and by keeping such information secret, the command system has a Fog of War layer that simulates much of the chaos and havoc that characterized the battle.