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Damocles Mission, Sci-Fi, exploration, from Ares #13

Condition
New, This is a remake of a classic stand alone game, from SPI Ares magazine
  • 80 - 1/2" square double sided counters,  1.5mm thick
  • 60 - 1" x 1/2" double sided counters,  1.5mm thick
  • 50 -  1 1/4" x 1" System cards printed on 350gms Silk card (similar thickness to playing cards)
  • 1 x table printed on 160gms light card
  • 9 x pages of rules printed
  • 6 x pages of Action Paragraphs
Description

Damocles Mission is a solitaire paragraph based game to explore the alien craft around the earth. Tiles will allow the player to expand the known area of the craft, and a variable handicap system at the end of each play will allow you to adjust the initial allocation of units for the next time to make it easier/harder.

The DAMOCLES MISSION- game is a solitaire adventure which places the player first in the position of mission planners at NASA as they organize the mission. After the Space Shuttle Discover y and her crew rendezvous with the artifact, the player then assumes the role of the crew itself as it begins to explore and experience this first alien contact. As the investigation begins, the team knows the following facts about the artifact:

1. Extensive and varied radio communications beamed at the artifact have failed to elicit any response from it.

2. Upon rendezvous, initial investigations found several hatches which could be opened and places to comfortably dock the Space Shuttle Discovery. Once the hatch was opened, readings taken failed to reveal any atmosphere, internal gravity, or illumination.

3. To facilitate ease of exploration, a portable base camp was assembled and will be transported with the team as they begin their trek.  This is set up every evening to allow the team members to doff their suits, replenish their oxygen supplies, and perform various maintenance tasks.

The game starts as the team enters the hatch and begins to investigate the first tile on their way into the artifact.