HORROR NEVER DIES. “A Night at the Opera” collects six Delta Green
operations, or “nights at the opera” as agents sometimes call them. Each
scenario stands on its own as a moment of terror. Combined, they expose
agents to the edges of the horrors of the world of Delta Green, then
suck them into abysses of fear and desperation from which the world
itself may never emerge. REVERBERATIONS: An introductory scenario in
which the agents confront foes that were old before Delta Green was
born. VISCID: Investigating a geneticist’s gruesome death, the agents
face lethal conspiracies and uncover horrors that never should have been
made. MUSIC FROM A DARKENED ROOM: The agents must investigate a house
that may be haunted by things more terrifying than ghosts.
EXTREMOPHILIA: Can the agents stop the spread of an unnatural threat? Or
will they become just another vector for the disease? THE STAR CHAMBER:
The agents must hear and adjudicate the horrific after-action report
from another team—by way of playing out scenes from the earlier mission
in between scenes of the present day. OBSERVER EFFECT: The agents
investigate a cutting-edge physics laboratory that may have looked a
little too deeply into the nature of reality. An index helps the Handler
build broader connections between horrors in the campaign. “A Night at
the Opera” is playable with “Delta Green: The Role-Playing Game,” an
award-winning update to one of the most acclaimed RPG series of all
time.