Rayman Raving Rabbids is a party video game in which as Rayman, the player was assigned to played minigames and takes advantage of motion controls.[3] It features two different modes of play - 'Story mode' and 'Score mode'. In story mode the game follows fifteen days of Rayman's imprisonment by the Rabbids. Each day, Rayman must complete at least three trials, followed by one special "boss trial", such as a first-person rail shooter using plungers, or a racing game in which the player controls a warthog and uses a flyswatter as a riding crop. Completing trials earns Rayman various costumes and matching music, including Gangsta, Raymaninho (a portmanteau of the title character's name and football star Ronaldinho), Disco, Gothic, Caramba, Rock and Roll, Granny, DeeJay, and Bunny. Trial completion also earns plungers and after accumulating enough, Rayman builds a ladder up the edge of his jail cell and escapes to freedom. In Score mode, the player can repeat past trials in an attempt to improve their score or can play the game as a multiplayer party game.
Minigames fall into one of four categories: Bunny Hunt, Sports, Challenges, and 'Shake your Booty!' dancing. Bunny Hunt comprises first-person rail shooter stages, all appearing in Story Mode as "boss" stages that the player may play for Score, Time, or Survival with the goal of obtaining the highest score possible with only one life. Two players can participate in Co-op Bunny Hunt, but Survival is not available for multiplayer. The Sports minigames can be played for Workout, which requires rapid movement of the Wii Remote, and Precision, which involves the controls of the remote. Sports minigames also include 'Get Going!' racing stages, including four warthog racing games and a skydiving race. Challenges are various games found in Score Mode which must be played one after the other with the goal of a high combined score in a Triathlon, Pentathlon, or Decathlon. The 'Shake your Booty!' category involves dance-themed minigames and are found in Story Mode each day. Also, there are "Skill" minigames that do not fall under any of the other categories. Variations of the mini-games are featured in the DS version. Games such as "Feed the bunnies", "Ghost hunt", "Bunny invasion", "Stop the mines" and "Super Rabbid" are used. The stylus is used for all of the minigames, unlike the rest of the gameplay.
Rayman was having a picnic with Globox's local children. The picnic is interrupted by an earthquake and the Globox's children sink into the ground and transform into Rabbids. The Rabbids' commander Sergueï kidnaps Rayman and throws him in an arena with Rabbids. Rayman must complete his first trials now, and afterwards Sergueï takes him to his cell and gives him a plunger. Initially the Rabbids jeer him however, as Rayman completes more trials, they became bored, and eventually he becomes popular among the Rabbids as they cheer him. In addition, they also make his jail cell more hospitable.
Eventually, Rayman amasses a collection of plungers as rewards for completing the trials. By building a ladder of his plungers to reach the window and settling with a bird who defecating on him, Rayman manages to escape and free himself. Once liberated, he remembers the Globox's children and attempts to return through one of the Rabbid holes to rescue them, but winds up getting stuck in the hole. In a post-credits scene, Rayman is still stuck in the hole through the night, and sheep come to eat the leftovers of his picnic.
The game began development in the Ubisoft Montpellier studio. The studio head Michel Ancel sketched an initial concept for a rabbit character, and from there, the idea of a mass invasion of bunnies grew. The team then began work on a traditional platform game, then tentatively titled Rayman 4. However, upon receiving development kits from Nintendo, the team began focusing on implementing a wide range of gameplay types. Another project called Rayman 4 was in development for next-generation consoles, with Michel Ancel being involved, unlike Rayman 3 where he was just a creative advisor. The game would have released on PS3, Xbox 360, Wii, and PC, but was cancelled by E3 2006 in favour of the Raving Rabbids spinoff series. When it became clear that these were not going to fit into a traditional platform game, Rayman Raving Rabbids was altered to become a game consisting of separated trials. The changes meant that some of the trials and concepts revealed before the game's release did not appear in the final game, such as hawk and tarantula riding. While Ancel was seen as one of the main figures behind the project before E3, he left the project after the revamp, and is only credited with character design in the final game. The PC version is made in Ubisoft's studio in Sofia. Rayman Raving Rabbids is also available for the Xbox 360, PlayStation 2, Wii, Game Boy Advance, PC, and Nintendo DS.