The Wreck of the Pandora is a game of discovery and survival
for one to five Players. Each Player takes the role of one surviving crew
member aboard the Pandora- Players must attempt to regain control of the ship,
destroy or reconfine the wandering specimens in their restraint pods, restart the ship's systems to avoid cold shutdown, and get the damaged craft home. Each
Player in turn moves, acquires tools, and at- tempts to use and repair ship's
equipment. Specimens are moved automatically as they react
At coordinate 339317987 714, Biological Survey Mission Pandora is in the process of exiting FTL mode. The ship has been out for some time gathering biological specimens in a dozen systems. Now, her mission completed, Pandora is home- ward bound. The five crew members and their specimens ate in stasis. The ship's computer is in control during the series of difficult (and inexact) jumps necessary to reach Kinshasha CABSA.
The computer's response is rapid hut inefficient due to the damage already suffered. Crew and specimens are brought out of stasis, some safely, others in various state, of impaired functioning. In some cases, crew and specimens have failed entirely in exit stasis.
Those crew members who survive are disoriented, frightened
and not I o: ally a ware of what is going on. Most short-term memory is gone.
There is a certain awareness of being aboard ship and even of the nature of the
ship. Emergency systems arc obviously, on and. equally obviously,
malfunctioning. Specimens can be observed wandering freely about the ship, many
of them carrying about and curiously examining portable ship's tools.