Quaquava - I run a bulky setup sweeper set with this guy. Aqua Step is a nice signature move, with a solid 80 base power, and guarantees a +1 speed boost. I go with Bulk Up over Swords Dance as the extra bulk can come a long way, and help win 1v1s vs Dragonite, and others. Close Combat is a nice secondary STAB to hit Roaring Moon and such. Roost is just a way of having reliable recovery. The tera type is fairy here, because Fairy let's us take moves from Breloom, Iron Valiant, Dragapult etc. This tera type also let's us keep a resistance to Dark, which is super important vs Chien Pao. Speed Evs are for outrunning Chien Pao at +1.
Chi-Yu - serves as speed control, and a special wall breaker for the team. I run a pretty standard set here, with the Tera typing being Dark, helping boost our already strong Dark Pulses. The last move can be Psychic or Memento. Psychic is fine, but I often don't find myself using it much. The 4th slot I find to not be used often, so its honestly up to preference. Memento is good when you are on low HP, and can't come back in due to hazards being up. Memento can lower the attacking stats of opposing Pokémon, then let you bring in Quaquaval and sweep. However, this is very situational.
Amoonguss - is one of our physical walls for the team. Amoonguss is important when dealing with Great Tusk, Meowscarada, and other physical threats. Giga Drain is a STAB move that let's us deal damage, and recover health back at the same time. Clear Smog let's us slow down sweepers such as Dragonite and Espathra. Foul Play can deal decent damage to Gholdengo, and can annoy physical attackers. The tera type might be a little odd. However, Annihilape is one of the biggest threats to this team. While Normal does make you weak to Drain Punch, these Evs prevent a 2HKO if unboosted. You can Spore Annihilape, and Clear Smog it, and not having to worry about Rage Fist helps a ton in this matchup.
Corviknight - is our other physical wall, who is dedicated to dealing with Chien Pao, Kingambit etc. Defog is nice for removing hazards, U-Turn helps us get our breakers in safely, and Body Press is reliable for dealing with Chien-Pao. While not running Brave Bird makes Iron Valiant more difficult, we have 2 more poison types, so I figured it should be ok. The tera type is pure flying. You rarely ever end up using tera on Corv, but pure flying let's us become a much better check to Great Tusk and Breloom.
Roaring Moon - is our physical wall breaker, which helps rip holes in the team for Quaquaval to clean up. Crunch is gonna be the main move you spam, so tera dark is good for powering it up. Dragon Claw is a secondary STAB, helping us hit opposing Roaring Moon's, and other dragons. Earthquake is good coverage to hit Kingambit, and U-turn is to keep up momentum.
Clodsire - is our Stealth Rock setter for the team. Toxic helps cripple opposing mons like Great Tusk and Ting Lu. Heavy-Duty Boots are important, because it allows you to check Gholdengo and Chi-Yu without having to worry about hazards. The tera type is water because it allows us to have a water resistance (Since we are Unaware), and let's us resist scary Specs Chi-Yu sets in the sun. The 8 speed let's us outrun opposing Clodsire, and Torkoal.