Thinkfun Who's To Blame Cat Crimes 40 Crimes to Solve Family Logic Game New sealed game


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Cat Crimes is a game published by ThinkFun. It is for 1 player, but may be played cooperatively with more players. In this game, a player will be trying to solve a series of mysteries, perpetrated by some very sneaky and mischievous cats. The player will need to use their deductive reasoning and logic skills if they hope to uncover the felonious feline. In the end, if the player is able to determine the culprit, they will be declared the winner.


To begin, the board is placed in the middle of the play area. The player will then choose a Challenge card, based on difficulty. Each particular Challenge card describes the crime that was committed. The player will then take the specific Crime Token that matches the image on the front of the Challenge card and place it over the corresponding position on the board. For instance, the broken flower pot token would go on top of the flower pot image on the board. The Cat standees are then placed within reach of the player to be placed around the board during the game. Once the player is ready, play now begins.


As the game is played, the player will read over each individual clue to determine the placement of each particular cat. Each clue will reference one of the cats. The clue also may give an identifying trait, a position relative to one or more of the other cats and/or to one of the pieces of supporting evidence on the table. The clue may also may also reference the Birdcage or Fish Bowl. In some cases, the clue may mention that the cat or cats were upstairs sleeping. In this case, these cats will not be used in the particular challenge. Positioning the cats means understanding some of the terms used in the clues. For instance, if the clue says a cat is sitting in front of something, then it is placed at the location closest to that item. Other terms used are near, next to, between, to the left, across from or 2 seats from another cat. Understanding each of these clues will help the player to determine the placement of each cat so as to satisfy all the clues on the challenge card. Once the player has placed all of the cats around the board and they can name the cat sitting in front of the crime token, the game is over. The player has caught the culprit and they win. To make sure, the player checks the back of the card which shows the placement of each cat and which cat is the guilty one. The player is then able to start all over with a new challenge and a new crime.