SpaceCorp: Ventures is the first module for SpaceCorp:
2025-2300AD, the game of exploring and developing the Solar System and beyond.
SpaceCorp: Ventures introduces unique enterprises via fourteen HQ mats, each
putting a player in control of a different corporation, agency, or institution
with its own capabilities and missions. Each HQ assigns specific start cards,
Infra, advantages, and limitations for all three eras. These advantages and
limitations evolve in Planeteers and Starfarers, and each HQ has a special,
alternate final profit option at game end.
In addition, at the start of each era, one player selects an eighth contract to be fulfilled, adding an additional way to gain profit and complete the era.
Ten of the fourteen HQ mats can be flipped over to play the SpaceCorp solitaire game with an enhanced HQ against the competition AI.
Contents:
14 double-sided HQ Boards
27 cards
One contract disc
One updated solitaire player aid
One rulebook
-description from publisher's website
Allied Transit: Specializes in spaceports and transportation
networks.
Humanistics: Movement opposed to genetic adaptation,
populating space with “pure” humans.
InfraMaxx: More deep space infrastructure for all, if you
need it, we have it.
Next Generation: Rapidly adapting humanity for living in the
stars.
Nova Capital: Investing and speculating on others’ space
ventures.
Polaris GCI: Enhanced multi-use base-building capabilities.
Stellar Security: Keeping you safe in the stars, for a
price.