Dungeons & Dragons 

Ravenloft Adventure Module

The Shadow Rift by William W. Connors

Cindi Rice and John D. Rateliff

Published by TSR 1163

1997 Paperback


Like New. No discernible signs of any wear. The book is clean, covers attached, uncreased spine, secure binding, crisp inner pages, unmarked, no writing, no highlighting, no stains, no fading, no ripped pages, no edge chipping, no corner folds, no crease marks, no remainder marks, not ex-library. 


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Ravenloft  is a  campaign setting  for the  Dungeons & Dragons  roleplaying game. It is an alternate time-space existence known as a  pocket dimension  or demiplane, called the  Demiplane  of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as  the Dark Powers. Each domain is tailored to and mystically ruled by a being called a  Darklord  who is forever trapped and surrounded by magical mists surrounding the domain.  Strahd von Zarovich, a vampire in the original  AD&D  Ravenloft  I6 module released in 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. The story of how Count von Zarovich became Darklord of Barovia was detailed in the 1993 novel  I, Strahd: The Memoirs of a Vampire. As originally established in the  Ravenloft: Realm of Terror  boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifestation of that plane, lands, monsters and even people were created out of the mysterious mists, and the realm acted as a prison where one could enter or be transported, but means of escape were few. Other Ravenloft Domains and Darklords were eventually added in various  AD&D  2nd edition (and then later in 3rd edition) products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders; while some Domains remained isolated in the mists and were referred to as Islands.


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Dungeons & Dragons  (commonly abbreviated as  D&D  or  DnD)  is a  fantasy  tabletop role-playing game  (RPG) originally designed by  Gary Gygax  and  Dave Arneson.  It was first published in 1974 by  Tactical Studies Rules, Inc.  (TSR).  The game has been published by  Wizards of the Coast  (now a subsidiary of  Hasbro) since 1997. It was derived from  miniature wargames, with a variation of the 1971 game  Chainmail  serving as the initial rule system. D&D's  publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry.

  

D&D  departs from traditional  wargaming  by allowing each player to create their own  character  to play instead of a  military formation. These characters embark upon imaginary adventures within a fantasy setting. A  Dungeon Master  (DM) serves as the game's referee and storyteller, while maintaining the setting in which the adventures occur, and playing the role of the inhabitants of the game world. The characters form a party and they interact with the setting's inhabitants and each other. Together they solve dilemmas, engage in battles, explore, and gather treasure and knowledge. In the process, the characters earn  experience points  (XP) in order to rise in levels, and become increasingly powerful over a series of separate gaming sessions.

  

The early success of  D&D  led to a proliferation of similar game systems. Despite the competition,  D&D  has remained as the market leader in the role-playing game industry.  In 1977, the game was split into two branches: the relatively rules-light game system of  basic  Dungeons & Dragons, and the more structured, rules-heavy game system of  Advanced Dungeons & Dragons  (abbreviated as  AD&D).  AD&D  2nd Edition was published in 1989. In 2000, a new system was released as  D&D  3rd edition, continuing the edition numbering from  AD&D; a revised version 3.5 was released in June 2003. These 3rd edition rules formed the basis of the  d20 System, which is available under the  Open Game License  (OGL) for use by other publishers.  D&D  4th edition was released in June 2008.  The 5th edition of  D&D, the most recent, was released during the second half of 2014.

  

In 2004,  D&D  remained the best-known,  and best-selling, role-playing game in the US, with an estimated 20 million people having played the game, and more than US$1 billion in book and equipment sales worldwide.  The year 2017 had "the most number of players in its history—12 million to 15 million in North America alone".  D&D 5th edition  sales "were up 41 percent in 2017 from the year before, and soared another 52 percent in 2018, the game's biggest sales year yet". The game has been supplemented by many pre-made  adventures, as well as commercial  campaign settings  suitable for use by regular gaming groups.  D&D  is known beyond the game itself for other  D&D-branded products,  references in popular culture, and some of the  controversies  that have surrounded it, particularly a  moral panic  in the 1980s falsely linking it to  Satanism  and  suicide.  The game has won multiple awards and has been translated into many languages.