Features:
Why did Ubisoft hold back one of the biggest titles of 2013? In our
exclusive report, the game’s creative director, Jonathan Morin,
explains what happened, and why the finished, polished version of Watch
Dogs will be worth the wait.
We also catch up with Tim Schafer after the critically acclaimed
release of point-and-click revival Broken Age: Act 1 to get his views
storytelling, bringing back old genres, and the trouble with sequels.
And with virtual reality making a dramatic return to videogames, we
talk to the pioneers working with tech such as Oculus Rift to discover
how it’s changing not only how games are being consumed but also how
they’re created.
Knowledge:
We pick through the fallout of Kickstarter failures, and ask why
only one out of every three games funded between 2009 and 2012 has fully
delivered on its promises. We also find out how GT Academy is finding
Gran Turismo talent to train into world-class motorsport champions, and
look at how support for disabled players is growing, making games more
accessible for all.
Hype:
We investigate The Vanishing Of Ethan Carter, find pathos among the
Nazi carnage of Wolfenstein: The New Order, and discover how RedLynx is
getting along with tricking out Trials Fusion.
Play:
Our verdicts on, among others, the long-anticipated Dark Souls II,
Eidos Montreal's customisable Thief reboot, Yoshi's New Island, Earth
Defense Force 2025 and Strider’s modern makeover.
Create:
We follow the journey of Corrinne Yu from bedroom coder to NASA and
Naughty Dog, and visit No Man's Sky developer Hello Games to see how
the studio has rebuilt itself in the wake of a difficult beginning to
2014.