Size |
Approximately 145 mm (5.7 in) x 82 mm (3.2 in) x
24 mm (0.94 in) (WxHxD) |
Weight |
Approximately 140 g (4.9 oz) |
Screen |
2.9 inch reflective thin-film transistor (TFT)
colour liquid-crystal display (LCD) |
Display size |
40.8 mm (1.61 in) by 61.2 mm (2.41 in) |
Framerate |
59.727500569606 Hz |
Power |
2× AA batteries |
Battery life |
Approximately 15 hours on average while playing Game Boy Advance games
(varies depending on the Game Pak being played, volume setting and any
external peripherals being used such as a screen light) |
CPU |
16.8 MHz 32-bit ARM7TDMI with embedded memory; 8.388 or
4.194 MHz Sharp LR35902 (8080-derived) for Game Boy and Game Boy
Colour backward compatibility |
Memory |
32 kilobyte + 96 kilobyte VRAM (internal to CPU); 256
kilobyte DRAM (external to CPU) |
Resolution |
240 × 160 pixels (3:2 aspect ratio) |
Colour support |
15-bit RGB (5 bits depth per channel), capable of displaying 512
simultaneous colours in "character mode" and 32,768 (215)
simultaneous colours in "bitmap mode" |
Sound |
Dual 8-bit DAC for stereo sound (called Direct Sound), plus
all legacy channels from Game Boy. The DACs can be used to play back streams
of wave data, or used to output multiple wave samples processed or mixed in
software by the CPU, facilitated by AMP IR3R60N |
Input |
·
Eight-way control pad ·
Six action buttons (A, B, L, R, Start, Select) ·
Volume slider ·
Power switch ·
Serial I/O ("Link cable") ·
Cartridge I/O |