Root

Root is a game of adventure and war in which 2 to 4 (6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root. Root represents the next step in our development of asymmetric design. Like Vast: the Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible. The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts. The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling. The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence--but only if they can manage to keep the other players in check. Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal. In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root!Contents: 2-sided game board Custom box insert 4 faction mats 2 custom twelve-sided dice (3x0,3x1, 3x2, 3x3) The Law of Root rulebook (PDF) Learning to Play rulebook (PDF) Learn-to-Play Walkthrough sheet 56 wooden meeples, screen-printed: 25 Marquise de Cat warriors 20 Eyrie Dynasties warriors 10 Woodland Alliance warriors 1 Vagabond pawn 98 cards - 62,5x88 mm: 54 Shared Deck (14x Bird, 14x Fox, 13x Mouse, 13x Rabbit. includes one 'dominance' card each) 4 Eyrie Leaders 2 Eyrie Loyal Vizier cards 3 Vagabond Character cards 15 Quest cards (5x Fox, 5x Mouse, 5x Rabbit) 16 overview cards (4 of each faction) 4 Walk-through/board setup example cards (1 for each faction) 93 Tokens 4 Victory Point markers 1 Marquise Keep token 8 Marquise Wood tokens 18 Marquise buildings (6x sawmill, 6x workshop, 6x recruiter) 7 Eyrie Roost buildings 10 Woodland Alliance Sympathy tokens 3 Woodland Alliance Base buildings (Fox, Mouse, Rabbit) 3 Vagabond Relationship markers 23 items 7 Starting (S) items (torch, bag, boot, crossbow, hammer, sword, teapot) 4 Ruin (R) items (bag, boot, hammer, sword) 12 craftable items (2x bag, 2x boot, 1x crossbow, 1x hammer, 2x sword, 2x teapot, 2x coins) 4 Ruins 12 winter board clearing suit markers (4x Fox, 4x Mouse, 4x Rabbit)
Root

Root

Root

Root

Root

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Root is a game of adventure and war in which 2 to 4 (6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness.

The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.

Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.

Root represents the next step in our development of asymmetric design. Like Vast: the Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.

The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts.

The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling.

The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence--but only if they can manage to keep the other players in check.

Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal.

In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root!

Contents:

  • 2-sided game board
  • Custom box insert
  • 4 faction mats
  • 2 custom twelve-sided dice (3x0,3x1, 3x2, 3x3)
  • The Law of Root rulebook (PDF)
  • Learning to Play rulebook (PDF)
  • Learn-to-Play Walkthrough sheet

56 wooden meeples, screen-printed:

  • 25 Marquise de Cat warriors
  • 20 Eyrie Dynasties warriors
  • 10 Woodland Alliance warriors
  • 1 Vagabond pawn

98 cards - 62,5x88 mm:

  • 54 Shared Deck (14x Bird, 14x Fox, 13x Mouse, 13x Rabbit. includes one 'dominance' card each)
  • 4 Eyrie Leaders
  • 2 Eyrie Loyal Vizier cards
  • 3 Vagabond Character cards
  • 15 Quest cards (5x Fox, 5x Mouse, 5x Rabbit)
  • 16 overview cards (4 of each faction)
  • 4 Walk-through/board setup example cards (1 for each faction)

93 Tokens

  • 4 Victory Point markers
  • 1 Marquise Keep token
  • 8 Marquise Wood tokens
  • 18 Marquise buildings (6x sawmill, 6x workshop, 6x recruiter)
  • 7 Eyrie Roost buildings
  • 10 Woodland Alliance Sympathy tokens
  • 3 Woodland Alliance Base buildings (Fox, Mouse, Rabbit)
  • 3 Vagabond Relationship markers
  • 23 items
  • 7 Starting (S) items (torch, bag, boot, crossbow, hammer, sword, teapot)
  • 4 Ruin (R) items (bag, boot, hammer, sword)
  • 12 craftable items (2x bag, 2x boot, 1x crossbow, 1x hammer, 2x sword, 2x teapot, 2x coins)
  • 4 Ruins
  • 12 winter board clearing suit markers (4x Fox, 4x Mouse, 4x Rabbit)


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