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A vintage pack of fantasy-themed glow-in-the-dark puzzles
2004 CEACO TWO-IN-ONE MINI PUZZLE SET ("SORCERER'S APPRENTICE"/ "DRAGONS RUN")

DETAILS:
Medieval magic!
Step into a realm of wonder and magic with the 2004 Ceaco Two In One Puzzle Set featuring "Sorcerer's Apprentice" and "Dragons Run". This vintage set of glow-in-the-dark mini puzzles is not just a delightful pastime but a true treasure for any fantasy lover, showcasing the exquisite artwork of the renowned fantasy novelist and illustrator, Janny Wurts. Fantasy fanatics, especially those with a keen interest in all things wizardry and dragons, will be spellbound by the intricate artwork and mesmerizing scenes depicted in these puzzles. Immerse yourself in the world of magic, dragons, and adventure as you piece together these enthralling scenes.

"Sorcerer's Apprentice" transports you to a mystical outdoor scene reminiscent of Stonehenge, where a wizard uses his magical abilities to protect a young individual from danger. On the other hand, "Dragons Run" plunges you into a thrilling battle at sea at dusk, featuring a fire-breathing dragon facing off against a wizard, a brave young man, and their boat. Embark on a journey into the otherworldly universe of wizards and dragons, and indulge your passion for the mystical and the fantastical.

The 2004 Ceaco Two In One Puzzle Set includes two 100-piece glow-in-the-dark mini puzzles. Once completed, each puzzle measures 9" x 7" and comes to life with glowing imagery that is sure to captivate your imagination.

Whether you are a seasoned puzzle collector or simply someone who appreciates the allure of fantasy, this glow-in-the-dark puzzle set is a rare find that is not to be missed.

Featuring the artwork of Janny Wurts!
A celebrated American fantasy novelist and illustrator, Janet Inglis "Janny" Wurts (born December 10, 1953) has received accolades for her artwork and storytelling in various standalone novels and series. Her collaboration with Raymond E. Feist on the Empire trilogy has garnered international acclaim, solidifying her status as a prominent figure in the fantasy genre. Dive into the intricate details of Janny Wurts' captivating artwork and bring these fantastical scenes to life in the comfort of your own home. The captivating imagery created by Janny Wurts truly brings these fantastical worlds to life, offering a magical experience with every piece assembled.

Retired and rare!
This incredibly hard-to-find set of fantasy-themed mini puzzles is a true rarity, as extensive research reveals the genuine scarcity and zero availability elsewhere today. We scoured the online world in search of another 2004 Ceaco Two In One Puzzle Set featuring "Sorcerer's Apprentice" and "Dragons Run" and came up empty-handed, confirming its extreme level of rarity. In 2004, the wonderful and quality jigsaw puzzle brand, Ceaco released various glow-in-the-dark fantasy puzzles to select retail locations and it seems they were never available (or manufactured) again after the first production run - explaining their scarcity today.

The rarity of this almost unobtainable unopened puzzle set is undeniable, making it
an extremely hard-to-find treasure, particularly in new condition. For those who seek elusive and unique pieces to add to their fantasy or puzzle collection, this glow-in-the-dark mini puzzle set is a must-have. In a market flooded with puzzles, this set stands out as a true collector's item and necessity for the fantasy fanatic and enthusiast, particularly those who cherish wizards and dragons, and adore puzzles.

Dimensions:
Each puzzle is 9" x 7" when assembled.

CONDITION:
New in sealed box. Box has light storage wear. Please see photos.
To ensure safe delivery all items are carefully packaged before shipping out.

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*ALL PHOTOS AND TEXT ARE INTELLECTUAL PROPERTY OF SIDEWAYS STAIRS CO. ALL RIGHTS RESERVED.*




















"About Us
ceaco Logo

    “There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.”
     – Deepak Chopra
Welcome to Ceaco! We are so grateful that you have found your “fit” here. Since our start in 1987 we have remained true to our mission: To create high quality, innovative and challenging jigsaw puzzles and to provide hours of family fun.

We pride ourselves on developing and maintaining long standing relationships with some of the finest artists of our time. Our talented team of designers and marketing professionals are always searching the world over for developing trends, emerging artwork, and new technologies involving printing, die cutting, and unique puzzle materials. Our purpose is clear: to continue to be in the forefront of our industry and create a product that combines family entertainment with a distinctive aesthetic.

Count on Ceaco for the most Creative, Exciting, and Colorful products ever!

Thanks and happy puzzling!" (ceaco.com)

"Janet Inglis "Janny" Wurts (born December 10, 1953) is an American fantasy novelist and illustrator. She has written several standalone novels and series, including the Wars of Light and Shadow, The Cycle of Fire trilogy and the internationally best-selling Empire trilogy that she co-authored with Raymond E. Feist.[1] Her short story collection That Way Lies Camelot was nominated for the British Fantasy Award in 1995. She often illustrates her own books, and has won Chesley Awards for her artwork.[2]
Biography

Janny Wurts was born in Bryn Mawr, Pennsylvania. In the 1980s, she worked as an illustrator for role-playing game for Mayfair Games.[3]

Wurts has written numerous novels (20 as of 2021).[4] Her fantasy debut Sorcerer's Legacy (1982) has been described as a political thriller; it features a female protagonist and court intrigue.[5] Similar elements feature in the Empire trilogy, written in collaboration with Raymond E. Feist. Empire is set in a non-European culture that has drawn comparisons to feudal Japan and the Byzantine empire.[6][7] Wurts has also written science fantasy: her Cycle of Fire trilogy mixes magic with science fiction. Her ongoing series, Wars of Light and Shadow, is a 11-volume epic fantasy (10 books published) with a storyline that spans multiple millennia and planets.[1][8]

Beyond writing, Wurts' award-winning paintings have been showcased in exhibitions of imaginative artwork, among them a commemorative exhibition for NASA's 25th Anniversary; the Art of the Cosmos at Hayden Planetarium in New York; and two exhibits of fantasy art, at both the Delaware Art Museum and Canton Art Museum.[3]

Wurts was a guest of honor at the 1996 World Horror Convention and the 2004 World Fantasy Convention.[9][10] She resides in Florida with her husband, artist Don Maitz.[2]
Bibliography
The Cycle of Fire Trilogy

    Stormwarden (1984)
    Keeper of the Keys (1988)
    Shadowfane (1988)
        The Cycle of Fire (1999) collects the trilogy into one volume

Empire Trilogy

    Daughter of the Empire (1987) with Raymond E. Feist
    Servant of the Empire (1990) with Raymond E. Feist
    Mistress of the Empire (1992) with Raymond E. Feist

The Wars of Light and Shadow

    Arc I
        Curse of the Mistwraith (1993)
    Arc II
        Ships of Merior (1994)
        Warhost of Vastmark (1995)
    Arc III: Alliance of Light
        Fugitive Prince (1997)
        Grand Conspiracy (1999)
        Peril's Gate (2001)
        Traitor's Knot (2004)
        Stormed Fortress (2007)
    Arc IV: Sword of the Canon
        Initiate's Trial (2011)
        Destiny's Conflict (September 7, 2017)[11]
    Arc V: Song of the Mysteries
        Song of the Mysteries (to be published in May 2024)

Stand-alone novels

    Sorcerer's Legacy (1982)
    Master of Whitestorm (1992)
    To Ride Hell's Chasm (2002)

Collections

    That Way Lies Camelot (1994)

Short stories

    "Silverdown's Gold" (1991) appeared in"Horse Fantastic"
    "Blood, Oak, Iron" (2004) appeared in Flights: Extreme Visions of Fantasy
    "Child of Prophecy" (2004) appeared in Masters of Fantasy (A Wars of Light and Shadow Short Story)
    "Watchfire" (2004) with Raymond E. Feist, appeared in Flights: Extreme Visions of Fantasy
    "Last of Her Kind" (2005) appeared in Fantastic Companions
    "Finder's Keeper" (2006) appeared in Fantasy Gone Wrong
    "Moebius Trip" (2006) appeared in Elemental: The Tsunami Relief Anthology: Stories of Science Fiction and Fantasy
    "Sundering Star" (2006) appeared in Under Cover of Darkness (A Wars of Light and Shadow Short Story)
    "Reins of Destiny" (2007) appeared in The Solaris Book of New Fantasy (A Wars of Light and Shadow Short Story)
    "The Decoy" (2016) appeared in Unfettered II (A Wars of Light and Shadow Short Story)

Novellas

    "The Gallant" (2018) appeared in Secrets & Spells: 6 Fantasy Novels (A Wars of Light and Shadow prequel)

Illustration work

    Cover art and map art for The Company War, a 1983 board game from Mayfair Games based on the novel Downbelow Station by C. J. Cherryh

Janny Wurts also painted the cover art for her US and international books. Her paintings have been showcased in numerous exhibitions and have won several Chesley awards." (wikipedia.org)

"A dragon is a magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in Western cultures since the High Middle Ages have often been depicted as winged, horned, and capable of breathing fire. Dragons in eastern cultures are usually depicted as wingless, four-legged, serpentine creatures with above-average intelligence. Commonalities between dragons' traits are often a hybridization of feline, reptilian, mammalian, and avian features. Some scholars believe large extinct or migrating crocodiles bear the closest resemblance, especially when encountered in forested or swampy areas, and are most likely the template of modern Asian dragon imagery.[1][2]
Etymology
An early appearance of the Old English word dracan in Beowulf[3]

The word dragon entered the English language in the early 13th century from Old French dragon, which, in turn, comes from the Latin: draco (genitive draconis) meaning "huge serpent, dragon", from Ancient Greek δράκων, drákōn (genitive δράκοντος, drákontos) "serpent".[4][5] The Greek and Latin term referred to any great serpent, not necessarily mythological.[6] The Greek word δράκων is most likely derived from the Greek verb δέρκομαι (dérkomai) meaning "I see", the aorist form of which is ἔδρακον (édrakon).[5] This is thought to have referred to something with a "deadly glance",[7] or unusually bright[8] or "sharp"[9][10] eyes, or because a snake's eyes appear to be always open; each eye actually sees through a big transparent scale in its eyelids, which are permanently shut. The Greek word probably derives from an Indo-European base *derḱ- meaning "to see"; the Sanskrit root दृश् (dr̥ś-) also means "to see".[11]
Historic tales and records

Draconic creatures appear in virtually all cultures around the globe[12] and the earliest attested reports of draconic creatures resemble giant snakes. Draconic creatures are first described in the mythologies of the ancient Near East and appear in ancient Mesopotamian art and literature. Stories about storm-gods slaying giant serpents occur throughout nearly all Near Eastern and Indo-European mythologies. Famous prototypical draconic creatures include the mušḫuššu of ancient Mesopotamia; Apep in Egyptian mythology; Vṛtra in the Rigveda; the Leviathan in the Hebrew Bible; Grand'Goule in the Poitou region in France; Python, Ladon, Wyvern and the Lernaean Hydra in Greek mythology; Kulshedra in Albanian Mythology; Unhcegila in Lakota mythology; Jörmungandr, Níðhöggr, and Fafnir in Norse mythology; the dragon from Beowulf; and aži and az in ancient Persian mythology, closely related to another mythological figure, called Aži Dahaka or Zahhak.

Nonetheless, scholars dispute where the idea of a dragon originates from[13] and a wide variety of hypotheses have been proposed.
In his book An Instinct for Dragons (2000), David E. Jones (anthropologist) suggests a hypothesis that humans, like monkeys, have inherited instinctive reactions to snakes, large cats, and birds of prey.[14] He cites a study which found that approximately 39 people in a hundred are afraid of snakes[15] and notes that fear of snakes is especially prominent in children, even in areas where snakes are rare.[15] The earliest attested dragons all resemble snakes or have snakelike attributes.[16] Jones therefore concludes that dragons appear in nearly all cultures because humans have an innate fear of snakes and other animals that were major predators of humans' primate ancestors.[17] Dragons are usually said to reside in "dark caves, deep pools, wild mountain reaches, sea bottoms, haunted forests", all places which would have been fraught with danger for early human ancestors.[18]

In her book The First Fossil Hunters: Dinosaurs, Mammoths, and Myth in Greek and Roman Times (2000), Adrienne Mayor argues that some stories of dragons may have been inspired by ancient discoveries of fossils belonging to dinosaurs and other prehistoric animals.[19] She argues that the dragon lore of northern India may have been inspired by "observations of oversized, extraordinary bones in the fossilbeds of the Siwalik Hills below the Himalayas"[20] and that ancient Greek artistic depictions of the Monster of Troy may have been influenced by fossils of Samotherium, an extinct species of giraffe whose fossils are common in the Mediterranean region.[20] In China, a region where fossils of large prehistoric animals are common, these remains are frequently identified as "dragon bones"[21] and are commonly used in traditional Chinese 21] Mayor, however, is careful to point out that not all stories of dragons and giants are inspired by fossils[21] and notes that Scandinavia has many stories of dragons and sea monsters, but has long "been considered barren of large fossils."[21] In one of her later books, she states that, "Many dragon images around the world were based on folk knowledge or exaggerations of living reptiles, such as Komodo dragons, Gila monsters, iguanas, alligators, or, in California, alligator lizards, though this still fails to account for the Scandinavian legends, as no such animals (historical or otherwise) have ever been found in this region."[22]

Robert Blust in The Origin of Dragons (2000) argues that, like many other creations of traditional cultures, dragons are largely explicable as products of a convergence of rational pre-scientific speculation about the world of real events. In this case, the event is the natural mechanism governing rainfall and drought, with particular attention paid to the phenomenon of the rainbow.[23]
African stories/records
Egypt
In Egyptian mythology, Apep or Apophis is a giant serpentine creature who resides in the Duat, the Egyptian Underworld.[24][25] The Bremner-Rhind papyrus, written around 310 BC, preserves an account of a much older Egyptian tradition that the setting of the sun is caused by Ra descending to the Duat to battle Apep.[24][25] In some accounts, Apep is as long as the height of eight men with a head made of flint.[25] Thunderstorms and earthquakes were thought to be caused by Apep's roar[26] and solar eclipses were thought to be the result of Apep attacking Ra during the daytime.[26] In some myths, Apep is slain by the god Set.[27] Nehebkau is another giant serpent who guards the Duat and aided Ra in his battle against Apep.[26] Nehebkau was so massive in some stories that the entire earth was believed to rest atop his coils.[26] Denwen is a giant serpent mentioned in the Pyramid Texts whose body was made of fire and who ignited a conflagration that nearly destroyed all the gods of the Egyptian pantheon.[28] He was ultimately defeated by the Pharaoh, a victory which affirmed the Pharaoh's divine right to rule.[29]

The ouroboros was a well-known Egyptian symbol of a serpent swallowing its own tail.[30] The precursor to the ouroboros was the "Many-Faced",[30] a serpent with five heads, who, according to the Amduat, the oldest surviving Book of the Afterlife, was said to coil around the corpse of the sun god Ra protectively.[30] The earliest surviving depiction of a "true" ouroboros comes from the gilded shrines in the tomb of Tutankhamun.[30] In the early centuries AD, the ouroboros was adopted as a symbol by Gnostic Christians[31] and chapter 136 of the Pistis Sophia, an early Gnostic text, describes "a great dragon whose tail is in its mouth".[31] In medieval alchemy, the ouroboros became a typical western dragon with wings, legs, and a tail.[30] A famous image of the dragon gnawing on its tail from the eleventh-century Codex Marcianus was copied in numerous works on alchemy.
Asian stories/records
West Asia
Mesopotamia
The mušḫuššu is a serpentine, draconic monster from ancient Mesopotamian mythology with the body and neck of a snake, the forelegs of a lion, and the hind-legs of a bird.[32] Here it is shown as it appears in the Ishtar Gate from the city of Babylon.[32]

Ancient people across the Near East believed in creatures similar to what modern people call "dragons".[33] These ancient people were unaware of the existence of dinosaurs or similar creatures in the distant past.[33] References to dragons of both benevolent and malevolent characters occur throughout ancient Mesopotamian literature.[33] In Sumerian poetry, great kings are often compared to the ušumgal, a gigantic, serpentine monster.[33] A draconic creature with the foreparts of a lion and the hind-legs, tail, and wings of a bird appears in Mesopotamian artwork from the Akkadian Period (c. 2334 – 2154 BC) until the Neo-Babylonian Period (626 BC–539 BC).[34] The dragon is usually shown with its mouth open.[34] It may have been known as the (ūmu) nā’iru, which means "roaring weather beast",[34] and may have been associated with the god Ishkur (Hadad).[34] A slightly different lion-dragon with two horns and the tail of a scorpion appears in art from the Neo-Assyrian Period (911 BC–609 BC).[34] A relief probably commissioned by Sennacherib shows the gods Ashur, Sin, and Adad standing on its back.[34]

Another draconic creature with horns, the body and neck of a snake, the forelegs of a lion, and the hind-legs of a bird appears in Mesopotamian art from the Akkadian Period until the Hellenistic Period (323 BC–31 BC).[32] This creature, known in Akkadian as the mušḫuššu, meaning "furious serpent", was used as a symbol for particular deities and also as a general protective emblem.[32] It seems to have originally been the attendant of the Underworld god Ninazu,[32] but later became the attendant to the Hurrian storm-god Tishpak, as well as, later, Ninazu's son Ningishzida, the Babylonian national god Marduk, the scribal god Nabu, and the Assyrian national god Ashur.[32]

Scholars disagree regarding the appearance of Tiamat, the Babylonian goddess personifying primeval chaos, slain by Marduk in the Babylonian creation epic Enûma Eliš.[35][36] She was traditionally regarded by scholars as having had the form of a giant serpent,[36] but several scholars have pointed out that this shape "cannot be imputed to Tiamat with certainty"[36] and she seems to have at least sometimes been regarded as anthropomorphic.[35][36] Nonetheless, in some texts, she seems to be described with horns, a tail, and a hide that no weapon can penetrate,[35] all features which suggest she was conceived as some form of dragoness.[35]
Levant

In the mythologies of the Ugarit region, specifically the Baal Cycle from the Ugaritic texts, the sea-dragon Lōtanu is described as "the twisting serpent / the powerful one with seven heads."[37] In KTU 1.5 I 2–3, Lōtanu is slain by the storm-god Baal,[37] but, in KTU 1.3 III 41–42, he is instead slain by the virgin warrior goddess Anat.[37]

In the Hebrew Bible, in the Book of Psalms, Psalm 74, Psalm 74:13–14, the sea-dragon Leviathan, is slain by Yahweh, god of the kingdoms of Israel and Judah, as part of the creation of the world.[37][38] In Isaiah 27:1, Yahweh's destruction of Leviathan is foretold as part of his impending overhaul of the universal order:[39][40]

א בַּיּוֹם הַהוּא יִפְקֹד יְהוָה בְּחַרְבּוֹ הַקָּשָׁה וְהַגְּדוֹלָה וְהַחֲזָקָה, עַל לִוְיָתָן נָחָשׁ
בָּרִחַ, וְעַל לִוְיָתָן, נָחָשׁ עֲקַלָּתוֹן; וְהָרַג אֶת-הַתַּנִּין, אֲשֶׁר בַּיָּם. {ס}
   

On that day The LORD shall punish
with his sharp, great, and strong sword,
Leviathan the fleeing serpent, Leviathan the twisting serpent;
He will slay the dragon that is in the sea.[37]
—Isaiah 27:1    

Job 41:1–34 contains a detailed description of the Leviathan, who is described as being so powerful that only Yahweh can overcome it.[41] Job 41:19–21 states that the Leviathan exhales fire and smoke, making its identification as a mythical dragon clearly apparent.[41] In some parts of the Old Testament, the Leviathan is historicized as a symbol for the nations that stand against Yahweh.[38] Rahab, a synonym for "Leviathan", is used in several Biblical passages in reference to Egypt.[38] Isaiah 30:7 declares: "For Egypt's help is worthless and empty, therefore I have called her 'the silenced Rahab'."[38] Similarly, Psalm 87:3 reads: "I reckon Rahab and Babylon as those that know me..."[38] In Ezekiel 29:3–5 and Ezekiel 32:2–8, the pharaoh of Egypt is described as a "dragon" (tannîn).[38] In the story of Bel and the Dragon from the Book of Daniel, the prophet Daniel sees a dragon being worshipped by the Babylonians.[42] Daniel makes "cakes of pitch, fat, and hair";[42] the dragon eats them and bursts open.[43][42]
Ancient and Post-classical
Iran/Persia

Azhi Dahaka (Avestan Great Snake) is a dragon or demonic figure in the texts and mythology of Zoroastrian Persia, where he is one of the subordinates of Angra Mainyu. Alternate names include Azi Dahak, Dahaka, and Dahak. Aži (nominative ažiš) is the Avestan word for "serpent" or "dragon.[44] The Avestan term Aži Dahāka and the Middle Persian azdahāg are the sources of the Middle Persian Manichaean demon of greed "Az", Old Armenian mythological figure Aždahak, Modern Persian 'aždehâ/aždahâ', Tajik Persian 'azhdahâ', Urdu 'azhdahā' (اژدها), as well as the Kurdish ejdîha (ئەژدیها). The name also migrated to Eastern Europe, assumed the form "azhdaja" and the meaning "dragon", "dragoness" or "water snake" in the Balkanic and Slavic languages.[45][46][47]

Despite the negative aspect of Aži Dahāka in mythology, dragons have been used on some banners of war throughout the history of Iranian peoples.

The Azhdarchid group of pterosaurs are named from a Persian word for "dragon" that ultimately comes from Aži Dahāka.

In Zoroastrian literature

Aži Dahāka is the most significant and long-lasting of the ažis of the Avesta, the earliest religious texts of Zoroastrianism. He is described as a monster with three mouths, six eyes, and three heads, and as being cunning, strong, and demonic. In other respects, Aži Dahāka has human qualities, and is never a mere animal. In a post-Avestan Zoroastrian text, the Dēnkard, Aži Dahāka is possessed of all possible sins and evil counsels, the opposite of the good king Jam (or Jamshid). The name Dahāg (Dahāka) is punningly interpreted as meaning "having ten (dah) sins".

In Persian Sufi literature, Rumi writes in his Masnavi[48] that the dragon symbolizes the sensual soul (nafs), greed and lust, that need to be mortified in a spiritual battle.
In Ferdowsi's Shahnameh, the Iranian hero Rostam must slay an 80-meter-long dragon (which renders itself invisible to human sight) with the aid of his legendary horse, Rakhsh. As Rostam is sleeping, the dragon approaches; Rakhsh attempts to wake Rostam, but fails to alert him to the danger until Rostam sees the dragon. Rakhsh bites the dragon, while Rostam decapitates it. This is the third trial of Rostam's Seven Labors.[51][52][53]

Rostam is also credited with the slaughter of other dragons in the Shahnameh and in other Iranian oral traditions, notably in the myth of Babr-e-Bayan. In this tale, Rostam is still an adolescent and kills a dragon in the "Orient" (either India or China, depending on the source) by forcing it to swallow either ox hides filled with and stones or poisoned blades. The dragon swallows these foreign objects and its stomach bursts, after which Rostam flays the dragon and fashions a coat from its hide called the babr-e bayān. In some variants of the story, Rostam then remains unconscious for two days and nights, but is guarded by his steed Rakhsh. On reviving, he washes himself in a spring. In the Mandean tradition of the story, Rostam hides in a box, is swallowed by the dragon, and kills it from inside its belly. The king of China then gives Rostam his daughter in marriage as a reward.[54][55]
East Asia
China
Main article: Chinese dragon

The word "dragon" has come to be applied to the legendary creature in Chinese mythology, loong (traditional 龍, simplified 龙, Japanese simplified 竜, Pinyin lóng), which is associated with good fortune, and many East Asian deities and demigods have dragons as their personal mounts or companions. Dragons were also identified with the Emperor of China, who, during later Chinese imperial history, was the only one permitted to have dragons on his house, clothing, or personal articles.

Archaeologist Zhōu Chong-Fa believes that the Chinese word for dragon is an onomatopoeia of the sound of thunder[56] or lùhng in Cantonese.[57]

The Chinese dragon (simplified Chinese: 龙; traditional Chinese: 龍; pinyin: lóng) is the highest-ranking creature in the Chinese animal hierarchy. Its origins are vague, but its "ancestors can be found on Neolithic pottery as well as Bronze Age ritual vessels."[58] A number of popular stories deal with the rearing of dragons.[59] The Zuo zhuan, which was probably written during the Warring States period, describes a man named Dongfu, a descendant of Yangshu'an, who loved dragons[59] and, because he could understand a dragon's will, he was able to tame them and raise them well.[59] He served Emperor Shun, who gave him the family name Huanlong, meaning "dragon-raiser".[59] In another story, Kong Jia, the fourteenth emperor of the Xia dynasty, was given a male and a female dragon as a reward for his obedience to the god of heaven,[59] but could not train them, so he hired a dragon-trainer named Liulei, who had learned how to train dragons from Huanlong.[59] One day, the female dragon died unexpectedly, so Liulei secretly chopped her up, cooked her meat, and served it to the king,[59] who loved it so much that he demanded Liulei to serve him the same meal again.[59] Since Liulei had no means of procuring more dragon meat, he fled the palace.[59]

One of the most famous dragon stories is about the Lord Ye Gao, who loved dragons obsessively, even though he had never seen one.[60] He decorated his whole house with dragon motifs[60] and, seeing this display of admiration, a real dragon came and visited Ye Gao,[60] but the lord was so terrified at the sight of the creature that he ran away.[60] In Chinese legend, the culture hero Fu Hsi is said to have been crossing the Lo River, when he saw the lung ma, a Chinese horse-dragon with seven dots on its face, six on its back, eight on its left flank, and nine on its right flank.[61] He was so moved by this apparition that, when he arrived home, he drew a picture of it, including the dots.[61] He later used these dots as letters and invented Chinese writing, which he used to write his book I Ching.[61] In another Chinese legend, the physician Ma Shih Huan
n the Shanhaijing, a classic mythography probably compiled mostly during the Han dynasty, various deities and demigods are associated with dragons.[63] One of the most famous Chinese dragons is Ying Long ("responding dragon"), who helped the Huangdi, the Yellow Emperor, defeat the tyrant Chiyou.[64] The dragon Zhulong ("torch dragon") is a god "who composed the universe with his body."[64] In the Shanhaijing, many mythic heroes are said to have been conceived after their mothers copulated with divine dragons, including Huangdi, Shennong, Emperor Yao, and Emperor Shun.[64] The god Zhurong and the emperor Qi are both described as being carried by two dragons,[65] as are Huangdi, Zhuanxu, Yuqiang, and Roshou in various other texts.[59] According to the Huainanzi, an evil black dragon once caused a destructive deluge,[59] which was ended by the mother goddess Nüwa by slaying the dragon.

A large number of ethnic myths about dragons are told throughout China.[59] The Houhanshu, compiled in the fifth century BC by Fan Ye, reports a story belonging to the Ailaoyi people, which holds that a woman named Shayi who lived in the region around Mount Lao became pregnant with ten sons after being touched by a tree trunk floating in the water while fishing.[64] She gave birth to the sons and the tree trunk turned into a dragon, who asked to see his sons.[64] The woman showed them to him,[64] but all of them ran away except for the youngest, who the dragon licked on the back and named Jiu Long, meaning "sitting back".[64] The sons later elected him king and the descendants of the ten sons became the Ailaoyi people, who tattooed dragons on their backs in honor of their ancestor.[64] The Miao people of southwest China have a story that a divine dragon created the first humans by breathing on monkeys that came to play in his cave.[59] The Han people have many stories about Short-Tailed Old Li, a black dragon who was born to a poor family in Shandong.[60] When his mother saw him for the first time, she fainted[60] and, when his father came home from the field and saw him, he hit him with a spade and cut off part of his tail.[60] Li burst through the ceiling and flew away to the Black Dragon River in northeast China, where he became the god of that river.[66] On the anniversary of his mother's death on the Chinese lunar calendar, Old Li returns home, causing it to rain.[67] He is still worshipped as a rain god.
In China, a dragon is thought to have power over rain. Dragons and their associations with rain are the source of the Chinese customs of dragon dancing and dragon boat racing. Dragons are closely associated with rain[68] and drought is thought to be caused by a dragon's laziness.[69] Prayers invoking dragons to bring rain are common in Chinese texts.[68] The Luxuriant Dew of the Spring and Autumn Annals, attributed to the Han dynasty scholar Dong Zhongshu,  making clay figurines of dragons during a time of drought and having young men and boys pace and dance among the figurines in order to encourage the dragons to bring rain.[68] Texts from the Qing dynasty advise hurling the bone of a tiger or dirty objects into the pool where the dragon lives;[69] since dragons cannot stand tigers or dirt, the dragon of the pool will cause heavy rain to drive the object out.[69] Rainmaking rituals invoking dragons are still very common in many Chinese villages, where each village has its own god said to bring rain and many of these gods are dragons.[69] The Chinese dragon kings are thought of as the inspiration for the Hindu myth of the naga. [69] According to these stories, every body of water is ruled by a dragon king, each with a different power, rank, and ability,[69] so people began establishing temples across the countryside dedicated to these figures.[69]
Head of a dragon from a Chinese dragon dance performed in Helsinki in the year 2000.

Many traditional Chinese customs revolve around dragons.[70] During various holidays, including the Spring Festival and Lantern Festival, villagers will construct an approximately sixteen-foot-long dragon from grass, cloth, bamboo strips, and paper, which they will parade through the city as part of a dragon dance.[71] The original purpose of this ritual was to bring good weather and a strong harvest,[71] but now it is done mostly only for entertainment.[71] During the Duanwu festival, several villages, or even a whole province, will hold a dragon boat race, in which people race across a body of water in boats carved to look like dragons, while a large audience watches on the banks.[71] The custom is traditionally said to have originated after the poet Qu Yuan committed suicide by drowning himself in the Miluo River and people raced out in boats hoping to save him.[71] But most historians agree that the custom actually originated much earlier as a ritual to avert ill fortune.[71] Starting during the Han dynasty and continuing until the Qing dynasty, the Chinese emperor gradually became closely identified with dragons,[71] and emperors themselves claimed to be the incarnations of a divine dragon.[71] Eventually, dragons were only allowed to appear on clothing, houses, and articles of everyday use belonging to the emperor[71] and any commoner who possessed everyday items bearing the image of the dragon was ordered to be executed.[71] After the last Chinese emperor was overthrown in 1911, this situation changed and now many ordinary Chinese people identify themselves as descendants of dragons.[72]

The impression of dragons in a large number of Asian countries has been influenced by Chinese culture, such as Korea, Vietnam, Japan, and so on. Chinese tradition has always used the dragon totem as the national emblem, and the "Yellow Dragon flag" of the Qing dynasty has influenced the impression that China is a dragon in many European countries....Korea
Main article: Korean dragon

The Korean dragon is in many ways similar in appearance to other East Asian dragons such as the Chinese and Japanese dragons. It differs from the Chinese dragon in that it developed a longer beard. Very occasionally, a dragon may be depicted as carrying an orb known as the Yeouiju (여의주), the Korean name for the mythical Cintamani, in its claws or its mouth. It was said that whoever could wield the Yeouiju was blessed with the abilities of omnipotence and creation at will, and that only four-toed dragons (who had thumbs with which to hold the orbs) were both wise and powerful enough to wield these orbs, as opposed to the lesser, three-toed dragons. As with China, the number nine is significant and auspicious in Korea, and dragons were said to have 81 (9×9) scales on their backs, representing yang essence. Dragons in Korean mythology are primarily benevolent beings related to water and agriculture, often considered bringers of rain and clouds. Hence, many Korean dragons are said to have resided in rivers, lakes, oceans, or even deep mountain ponds. And human journeys to undersea realms, and especially the undersea palace of the Dragon King (용왕), are common in Korean folklore.[73]

In Korean myths, some kings who founded kingdoms were described as descendants of dragons because the dragon was a symbol of the monarch. Lady Aryeong, who was the first queen of Silla, is said to have been born from a cockatrice,[74] while the grandmother of Taejo of Goryeo, founder of Goryeo, was reportedly the daughter of the dragon king of the West Sea.[75] And King Munmu of Silla who, on his deathbed, wished to become a dragon of the East Sea in order to protect the kingdom. Dragon patterns were used exclusively by the royal family. The royal robe was also called the dragon robe (용포). In the Joseon dynasty, the royal insignia, featuring embroidered dragons, were attached to the robe's shoulders, the chest, and back. The King wore five-taloned dragon insignia while the Crown Prince wore four-taloned dragon insignia.[76]

Korean folk mythology states that most dragons were originally Imugis (이무기), or lesser dragons, which were said to resemble gigantic serpents. There are a few different versions of Korean folklore that describe both what imugis are and how they aspire to become full-fledged dragons. Koreans thought that an Imugi could become a true dragon, yong or mireu, if it caught a Yeouiju which had fallen from heaven. Another explanation states they are hornless creatures resembling dragons who have been cursed and thus were unable to become dragons. By other accounts, an Imugi is a proto-dragon which must survive one thousand years in order to become a fully-fledged dragon. In either case, they are said to be large, benevolent, python-like creatures that live in water or caves, and their sighting is associated with good luck.
Japan
Main article: Japanese dragon
Japanese dragon myths amalgamate native legends with imported stories about dragons from China. Like some other dragons, most Japanese dragons are water deities associated with rainfall and bodies of water, and are typically depicted as large, wingless, serpentine creatures with clawed feet. Gould writes (1896:248),[78] the Japanese dragon is "invariably figured as possessing three claws". A story about the samurai Minamoto no Mitsunaka tells that, while he was hunting in his own territory of Settsu, he dreamt under a tree and had a dream in which a beautiful woman appeared to him and begged him to save her land from a giant serpent which was defiling it.[62] Mitsunaka agreed to help and the maiden gave him a magnificent horse.[62] When he woke up, the seahorse was standing before him.[62] He rode it to the Sumiyoshi temple, where he prayed for eight days.[62] Then he confronted the serpent and slew it with an arrow.[62]

It was believed that dragons could be appeased or exorcised with metal.[62] Nitta Yoshisada is said to have hurled a famous sword into the sea at Sagami to appease the dragon-god of the sea[62] and Ki no Tsurayuki threw a metal mirror into the sea at Sumiyoshi for the same purpose.[62] Japanese Buddhism has also adapted dragons by subjecting them to Buddhist law;[62] the Japanese Buddhist deities Benten and Kwannon are often shown sitting or standing on the back of a dragon.[62] Several Japanese sennin ("immortals") have taken dragons as their mounts.[62] Bômô is said to have hurled his staff into a puddle of water, causing a dragon to come forth and let him ride it to heaven.[62] The rakan Handaka is said to have been able to conjure a dragon out of a bowl, which he is often shown playing with on kagamibuta.[62] The shachihoko is a creature with the head of a dragon, a bushy tail, fishlike scales, and sometimes with fire emerging from its armpits.[62] The fun has the head of a dragon, feathered wings, and the tail and claws of a bird.[62] A white dragon was believed to reside in a pool in Yamashiro Province[79] and, every fifty years, it would turn into a bird called the Ogonchô, which had a call like the "howling of a wild dog".[79] This event was believed to herald terrible famine.[79] In the Japanese village of Okumura, near Edo, during times of drought, the villagers would make a dragon effigy out of straw, magnolia leaves, and bamboo and parade it through the village to attract rainfall.[79]
South Asia
India

In the Rigveda, the oldest of the four Vedas, Indra, the Vedic god of storms, battles Vṛtra, a giant serpent who represents drought.[80] Indra kills Vṛtra using his vajra (thunderbolt) and clears the path for rain,[81][82] which is described in the form of cattle: "You won the cows, hero, you won the Soma,/You freed the seven streams to flow" (Rigveda 1.32.12).[83] In another Rigvedic legend, the three-headed serpent Viśvarūpa, the son of Tvaṣṭṛ, guards a wealth of cows and horses.[84] Indra delivers Viśvarūpa to a god named Trita Āptya,[84] who fights and kills him and sets his cattle free.[84] Indra cuts off Viśvarūpa's heads and drives the cattle home for Trita.[84] This same story is alluded to in the Younger Avesta,[84] in which the hero Thraētaona, the son of Āthbya, slays the three-headed dragon Aži Dahāka and takes his two beautiful wives as spoils.[84] Thraētaona's name (meaning "third grandson of the waters") indicates that Aži Dahāka, like Vṛtra, was seen as a blocker of waters and cause of drought.[84]
Bhutan
The Druk (Dzongkha: འབྲུག་), also known as 'Thunder Dragon', is one of the national symbols of Bhutan. In the Dzongkha language, Bhutan is known as Druk Yul "Land of Druk", and Bhutanese leaders are called Druk Gyalpo, "Thunder Dragon Kings". The druk was adopted as an emblem by the Drukpa Lineage, which originated in Tibet and later spread to Bhutan.
Southeast Asia
Vietnam
Main article: Vietnamese dragon
The Vietnamese dragon (Vietnamese: rồng 龍) was a mythical creature that was often used as a deity symbol and was associated with royalty.[86] Similar to other cultures, dragons in Vietnamese culture represent yang and godly beings associated with creation and life. In the creation myth of the Vietnamese people, they are descended from the dragon lord Lạc Long Quân and the fairy Âu Cơ, who bore 100 eggs. When they separated, Lạc Long Quân brought 50 children to the sea while Âu Cơ brought the rest up the mountains. To this day, Vietnamese people often describe themselves as "Children of the dragon, grandchildren of the fairy" (Con rồng cháu tiên)....Post-classical Germanic
Main article: Germanic dragon
In the Old Norse poem Grímnismál in the Poetic Edda, the dragon Níðhöggr is described as gnawing on the roots of Yggdrasil, the world tree.[134] In Norse mythology, Jörmungandr is a giant serpent that encircles the entire realm of Miðgarð in the sea around it.[135] According to the Gylfaginning from the Prose Edda, written by the thirteenth-century Icelandic mythographer Snorri Sturluson, Thor, the Norse god of thunder, once went out on a boat with the giant Hymnir to the outer sea and fished for Jörmungandr using an ox-head as bait.[135] Thor caught the serpent and, after pulling its head out of the water, smashed it with his hammer, Mjölnir.[135] Snorri states that the blow was not fatal: "and men say that he struck its head off on the sea bed. But I think the truth to tell you is that the Miðgarð Serpent still lives and lies in the surrounding sea."[135]

Towards the end of the Old English epic poem Beowulf, a slave steals a cup from the hoard of a sleeping dragon,[136] causing the dragon to wake up and go on a rampage of destruction across the countryside.[137] The eponymous hero of the poem insists on confronting the dragon alone, even though he is of advanced age,[138][139] but Wiglaf, the youngest of the twelve warriors Beowulf has brought with him, insists on accompanying his king into the battle.[140] Beowulf's sword shatters during the fight and he is mortally wounded,[141][142] but Wiglaf comes to his rescue and helps him slay the dragon.[142] Beowulf dies and tells Wiglaf that the dragon's treasure must be buried rather than shared with the cowardly warriors who did not come to the aid of their king.[143]

In the Old Norse Völsunga saga, the hero Sigurd catches the dragon Fafnir by digging a pit between the cave where he lives and the spring where he drinks his water[144] and kills him by stabbing him in the underside.[144] At the advice of Odin, Sigurd drains Fafnir's blood and drinks it, which gives him the ability to understand the language of the birds,[145] who he hears talking about how his mentor Regin is plotting to betray him so that he can keep all of Fafnir's treasure for himself.[145][146] The motif of a hero trying to sneak past a sleeping dragon and steal some of its treasure is common throughout many Old Norse sagas.[147] The fourteenth-century Flóres saga konungs ok sona hans describes a hero who is actively concerned not to wake a sleeping dragon while sneaking past it.[147] In the Yngvars saga víðförla, the protagonist attempts to steal treasure from several sleeping dragons, but accidentally wakes them up.
Post-classical Western
Main articles: European dragon, Welsh Dragon, Wyvern, Saint George and the Dragon, Margaret the Virgin, and Dacian Draco

The modern, western image of a dragon developed in western Europe during the Middle Ages through the combination of the snakelike dragons of classical Graeco-Roman literature, references to Near Eastern dragons preserved in the Bible, and western European folk traditions.[148] The period between the eleventh and thirteenth centuries represents the height of European interest in dragons as living creatures.[149] The twelfth-century Welsh monk, Geoffrey of Monmouth, recounts a famous legend in his Historia Regum Britanniae in which the child prophet Merlin witnesses the Romano-Celtic warlord Vortigern attempt to build a tower on Mount Snowdon to keep safe from the Anglo-Saxons,[150] but the tower keeps being swallowed into the ground.[150] Merlin informs Vortigern that, underneath the foundation he has built, is a pool with two dragons sleeping in it.[150] Vortigern orders for the pool to be drained, exposing a red dragon and a white dragon, who immediately begin fighting.[150] Merlin delivers a prophecy that the white dragon will triumph over the red, symbolizing England's conquest of Wales,[150] but declares that the red dragon will eventually return and defeat the white one.[151] This story remained popular throughout the fifteenth century.

The oldest recognizable image of a fully modern, western dragon appears in a hand-painted illustration from the medieval manuscript MS Harley 3244, which was produced in around 1260 AD.[13] The dragon in the illustration has two sets of wings and its tail is longer than most modern depictions of dragons,[13] but it clearly displays many of the same distinctive features.[13] Dragons are generally depicted as living in rivers or having an underground lair or cave.[152] They are envisioned as greedy and gluttonous, with voracious appetites.[148] They are often identified with Satan, due to the references to Satan as a "dragon" in the Book of Revelation.[148] The thirteenth-century Golden Legend, written in Latin, records the story of Saint Margaret of Antioch,[42] a virgin martyr who, after being tortured for her faith in the Diocletianic Persecution and thrown back into her cell, is said to have been confronted by a monstrous dragon,[42] but she made the sign of the cross and the dragon vanished.[42] In some versions of the story, she is actually swallowed by the dragon alive and, after making the sign of the cross in the dragon's stomach, emerges unharmed.

The legend of Saint George and the Dragon may be referenced as early as the sixth century AD,[153][154] but the earliest artistic representations of it come from the eleventh century[153] and the first full account of it comes from an eleventh-century Georgian text.[155] The most famous version of the story from the Golden Legend holds that a dragon kept pillaging the sheep of the town of Silene in Libya.[153] After it ate a young shepherd, the people were forced to placate it by leaving two sheep as sacrificial offerings every morning beside the lake where the dragon lived.[153] Eventually, the dragon ate all of the sheep[156] and the people were forced to start offering it their own children.[156] One day, the king's own daughter came up in the lottery and, despite the king's pleas for her life, she was dressed as a bride and chained to a rock beside the lake to be eaten.[156] Then, Saint George arrived and saw the princess.[156] When the dragon arrived to eat her, he stabbed it with his lance and subdued it by making the sign of the cross and tying the princess's girdle around its neck.[156] Saint George and the princess led the now-docile dragon into the town and George promised to kill it if the townspeople would convert to Christianity.[157] All the townspeople converted and Saint George killed the dragon with his sword.[157] In some versions, Saint George marries the princess,[157] but, in others, he continues wandering.

Dragons are well known in myths and legends of Spain, in no small part because St. George (Catalan Sant Jordi) is the patron saint of Catalonia. Like most mythical reptiles, the Catalan dragon (Catalan drac) is an enormous serpent-like creature with four legs and a pair of wings, or rarely, a two-legged creature with a pair of wings, called a wyvern. As in many other parts of the world, the dragon's face may be like that of some other animal, such as a lion or a bull. As is common elsewhere, Catalan dragons are fire-breathers, and the dragon-fire is all-consuming. Catalan dragons also can emit a fetid odor, which can rot away anything it touches.[158]

Gargoyles are carved stone figures sometimes resembling dragons that originally served as waterspouts on buildings.[159][160] Precursors to the medieval gargoyle can be found on ancient Greek and Egyptian temples,[159][161][162] but, over the course of the Middle Ages, many fantastic stories were invented to explain them.[163] One medieval French legend holds that, in ancient times, a fearsome dragon known as La Gargouille had been causing floods and sinking ships on the river Seine,[164] so the people of the town of Rouen would offer the dragon a human sacrifice once each year to appease its hunger.[164] Then, around 600 AD, a priest named Romanus promised that, if the people would build a church, he would rid them of the dragon.[164] Romanus slew the dragon and its severed head was mounted on the walls of the city as the first gargoyle.[164][165]

Dragons are prominent in medieval heraldry.[166] Uther Pendragon was famously said to have had two gold dragons crowned with red standing back-to-back on his royal coat of arms.[167] Originally, heraldic dragons could have any number of legs,[166] but, by the late Middle Ages, due to the widespread proliferation of bestiaries, heraldry began to distinguish between a "dragon" (which could only have exactly four legs) and a "wyvern" (which could only have exactly two).[166] In myths, wyverns are associated with viciousness, envy, and pestilence,[166] but, in heraldry, they are used as symbols for overthrowing the tyranny of Satan and his demonic forces.[166] Late medieval heraldry also distinguished a draconic creature known as a "cockatrice".[166] A cockatrice is supposedly born when a serpent hatches an egg that has been laid on a dunghill by a rooster[166] and it is so venomous that its breath and its gaze are both lethal to any living creature, except for a weasel, which is the cockatrice's mortal enemy.[166] A basilisk is a serpent with the head of a dragon at the end of its tail that is born when a toad hatches an egg that has been laid in a midden by a nine-year-old cockatrice.[166] Like the cockatrice, its glare is said to be deadly.
Post-classical Eastern
Main articles: Slavic dragon and Kulshedra
In Albanian mythology and folklore, stihi, ljubi, bolla, bollar, errshaja, and kulshedra are mythological figures described as serpentine dragons. It is believed that bolla, a water and chthonic demonic serpent, undergoes metamorphosis passing through four distinct phases if it lives many years without being seen by a human. The bollar and errshaja are the intermediate stages, while the kulshedra is the ultimate phase, described as a huge multi-headed fire-spitting female serpent which causes drought, storms, flooding, earthquakes, and other natural disasters against mankind. She is usually fought and defeated by a drangue, a semi-human winged divine hero and protector of humans. Heavy thunderstorms are thought to be the result of their battles.[168][169]

In Slavic mythology, the words "zmey", "zmiy", or "zmaj" are used to describe dragons. These words are masculine forms of the Slavic word for "snake", which are normally feminine (like Russian zmeya). In Romania, there is a similar figure, derived from the Slavic dragon and named zmeu. Exclusively in Polish and Belarusian folklore, as well as in the other Slavic folklores, a dragon is also called (variously) смок, цмок, or smok. In South Slavic folklores, the same thing is also called lamya (ламя, ламjа, lamja). Although quite similar to other European dragons, Slavic dragons have their peculiarities.

In Russian and Ukrainian folklore, Zmey Gorynych is a dragon with three heads, each one bearing twin goatlike horns.[170] He is said to have breathed fire and smelled of sulfur.[170] It was believed that eclipses were caused by Gorynych temporarily swallowing the sun.[171] According to one legend, Gorynych's uncle was the evil sorcerer Nemal Chelovek, who abducted the daughter of the tsar and imprisoned her in his castle in the Ural Mountains.[171] Many knights tried to free her, but all of them were killed by Gorynych's fire.[171] Then a palace guard in Moscow named Ivan Tsarevich overheard two crows talking about the princess.[172] He went to the tsar, who gave him a magic sword, and snuck into the castle.[173] When Chelovek attacked Ivan in the form of a giant, the sword flew from Ivan's hand unbidden and killed him.[173] Then the sword cut off all three of Gorynych's heads at once.[173] Ivan brought the princess back to the tsar, who declared Ivan a nobleman and allowed him to marry the princess.[173]

A popular Polish folk tale is the legend of the Wawel Dragon, which is first recorded in the Chronica Polonorum of Wincenty Kadłubek, written between 1190 and 1208. According to Kadłubek, the dragon appeared during the reign of King Krakus[175] and demanded to be fed a fixed number of cattle every week.[175] If the villagers failed to provide enough cattle, the dragon would eat the same number of villagers as the number of cattle they had failed to provide.[175] Krakus ordered his sons to slay the dragon.[175] Since they could not slay it by hand,[175] they tricked the dragon into eating calfskins filled with burning sulfur.[175] Once the dragon was dead, the younger brother attacked and murdered his older brother and returned home to claim all the glory for himself,[175] telling his father that his brother had died fighting the dragon.[175] The younger brother became king after his father died, but his secret was eventually revealed and he was banished.[175] In the fifteenth century, Jan Długosz rewrote the story so that King Krakus himself was the one who slew the dragon. Another version of the story told by Marcin Bielski instead has the clever shoemaker Skuba come up with the idea for slaying the dragon. Bielski's version is now the most popular.
Modern depictions
See also: List of dragons in fiction

Dragons and dragon motifs are featured in many works of modern literature, particularly within the fantasy genre.[178][179] As early as the eighteenth century, critical thinkers such as Denis Diderot were already asserting that too much literature had been published on dragons: "There are already in books all too many fabulous stories of dragons".[180] In Lewis Carroll's classic children's novel Through the Looking-Glass (1872), one of the inset poems describes the Jabberwock, a kind of dragon.[12] Carroll's illustrator John Tenniel, a famous political cartoonist, humorously showed the Jabberwock with the waistcoat, buck teeth, and myopic eyes of a Victorian university lecturer, such as Carroll himself.[12] In works of comedic children's fantasy, dragons often fulfill the role of a magic fairy tale helper.[181] In such works, rather than being frightening as they are traditionally portrayed, dragons are instead represented as harmless, benevolent, and inferior to humans.[181] They are sometimes shown living in contact with humans, or in isolated communities of only dragons.[181] Though popular in the late nineteenth and early twentieth centuries, "such comic and idyllic stories" began to grow increasingly rare after the 1960s, due to demand for more serious children's literature.[181]

One of the most iconic modern dragons is Smaug from J. R. R. Tolkien's classic novel, The Hobbit.[178] Dragons also appear in the best-selling Harry Potter series of children's novels by J. K. Rowling.[12] Other prominent works depicting dragons include Anne McCaffrey's Dragonriders of Pern, Ursula K. Le Guin's Earthsea Cycle, George R. R. Martin's series A Song of Ice and Fire, and Christopher Paolini's The Inheritance Cycle. Sandra Martina Schwab writes, "With a few exceptions, including McCaffrey's Pern novels and the 2002 film Reign of Fire, dragons seem to fit more into the medievalized setting of fantasy literature than into the more technological world of science fiction. Indeed, they have been called the emblem of fantasy. The hero's fight against the dragon emphasizes and celebrates his masculinity, whereas revisionist fantasies of dragons and dragon-slaying often undermine traditional gender roles. In children's literature (such as Cressida Cowell's How to Train Your Dragon series) the friendly dragon may become a powerful ally in battling the child's fears."[182] The popular role-playing game system Dungeons & Dragons (D&D) makes heavy use of dragons." (wikipedia.org)

"A warlock is a male practitioner of witchcraft.[1]
Etymology and terminology

The most commonly accepted etymology derives warlock from the Old English wǣrloga, which meant "breaker of oaths" or "deceiver".[2] The term came to apply specially to the devil around 1000.[3] In early modern Scots, the word came to refer to the male equivalent of a "witch" (which can be male or female, but has historically been used predominantly for females).[4][page needed][5][page needed][6][page needed] The term may have become associated in Scotland with male witches due to the idea that they had made pacts with Auld Hornie (the devil) and thus had betrayed the Christian faith and broke their baptismal vows or oaths.[7] From this use, the word passed into Romantic literature and ultimately into 20th-century popular culture. A derivation from the Old Norse varð-lokkur, "caller of spirits", has also been suggested,[8][9][10] but the Oxford English Dictionary considers this implausible due to the extreme rarity of the Norse word and because forms without hard -k, which are consistent with the Old English etymology ("traitor"), are attested earlier than forms with a -k.[11]
History

Although most victims of the witch trials in early modern Scotland were women, some men were executed as warlocks.[12][13][14]

In his day, the Scottish mathematician John Napier (1550–1617) was often perceived as a warlock or magician because his interests in divination and the occult, though his establishment position likely kept him from being prosecuted." (wikipedia.org)

"Magic is an ancient practice rooted in rituals, spiritual divinations, and/or cultural lineage—with an intention to invoke, manipulate, or otherwise manifest supernatural forces, beings, or entities in the natural world.[1] It is a categorical yet often ambiguous term which has been used to refer to a wide variety of beliefs and practices, frequently considered separate from both religion and science.[2]

Connotations have varied from positive to negative at times throughout history,[3] Within Western culture, magic has been linked to ideas of the Other,[4] foreignness,[5] and primitivism;[6] indicating that it is "a powerful marker of cultural difference"[7] and likewise, a non-modern phenomenon.[8] During the late nineteenth and early twentieth centuries, Western intellectuals perceived the practice of magic to be a sign of a primitive mentality and also commonly attributed it to marginalised groups of people.[7]

Aleister Crowley (1875–1947), a British occultist, defined "magick" as "the Science and Art of causing Change to occur in conformity with Will",[9] adding a 'k' to distinguish ceremonial or ritual magic from stage magic.[10] In modern occultism and neopagan religions, many self-described magicians and witches regularly practice ritual magic.[11] This view has been incorporated into chaos magic and the new religious movements of Thelema and Wicca.
Etymology
The English words magic, mage and magician come from the Latin term magus, through the Greek μάγος, which is from the Old Persian maguš. (𐎶𐎦𐎢𐏁|𐎶𐎦𐎢𐏁, magician).[12] The Old Persian magu- is derived from the Proto-Indo-European megʰ-*magh (be able). The Persian term may have led to the Old Sinitic *Mγag (mage or shaman).[13] The Old Persian form seems to have permeated ancient Semitic languages as the Talmudic Hebrew magosh, the Aramaic amgusha (magician), and the Chaldean maghdim (wisdom and philosophy); from the first century BCE onwards, Syrian magusai gained notoriety as magicians and soothsayers.[14]

During the late-sixth and early-fifth centuries BCE, the term goetia found its way into ancient Greek, where it was used with negative connotations to apply to rites that were regarded as fraudulent, unconventional, and dangerous;[15] in particular they dedicate themselves to the evocation and invocation of daimons (lesser divinities or spirits) to control and acquire powers. This concept remained pervasive throughout the Hellenistic period, when Hellenistic authors categorised a diverse range of practices—such as enchantment, witchcraft, incantations, divination, necromancy, and astrology—under the label "magic".[16]

The Latin language adopted this meaning of the term in the first century BCE. Via Latin, the concept became incorporated into Christian theology during the first century CE. Early Christians associated magic with demons, and thus regarded it as against Christian religion. In early modern Europe, Protestants often claimed that Roman Catholicism was magic rather than religion, and as Christian Europeans began colonizing other parts of the world in the sixteenth century, they labelled the non-Christian beliefs they encountered as magical. In that same period, Italian humanists reinterpreted the term in a positive sense to express the idea of natural magic. Both negative and positive understandings of the term recurred in Western culture over the following centuries.[citation needed]

Since the nineteenth century, academics in various disciplines have employed the term magic but have defined it in different ways and used it in reference to different things. One approach, associated with the anthropologists Edward Tylor (1832–1917) and James G. Frazer (1854–1941), uses the term to describe beliefs in hidden sympathies between objects that allow one to influence the other. Defined in this way, magic is portrayed as the opposite to science. An alternative approach, associated with the sociologist Marcel Mauss (1872–1950) and his uncle Émile Durkheim (1858–1917), employs the term to describe private rites and ceremonies and contrasts it with religion, which it defines as a communal and organised activity. By the 1990s many scholars were rejecting the term's utility for scholarship. They argued that the label drew arbitrary lines between similar beliefs and practices that were alternatively considered religious, and that it constituted ethnocentric to apply the connotations of magic—rooted in Western and Christian history—to other cultures.[citation needed]
Branches or types
White, gray and black
Main articles: White magic, Gray magic, and Black magic

Historian Owen Davies says the term "white witch" was rarely used before the 20th century.[17] White magic is understood as the use of magic for selfless or helpful purposes, while black magic was used for selfish, harmful or evil purposes.[18] Black magic is the malicious counterpart of the benevolent white magic. There is no consensus as to what constitutes white, gray or black magic, as Phil Hine says, "like many other aspects of occultism, what is termed to be 'black magic' depends very much on who is doing the defining."[19] Gray magic, also called "neutral magic", is magic that is not performed for specifically benevolent reasons, but is also not focused towards completely hostile practices.[citation needed]
High and low
Historians and anthropologists have distinguished between practitioners who engage in high magic, and those who engage in low magic.[20] High magic, also known as theurgy and ceremonial or ritual magic, is more complex, involving lengthy and detailed rituals as well as sophisticated, sometimes expensive, paraphernalia.[20] Low magic and natural magic are associated with peasants and folklore[21] with simpler rituals such as brief, spoken spells.[20] Low magic is also closely associated with sorcery and witchcraft.[22] Anthropologist Susan Greenwood writes that "Since the Renaissance, high magic has been concerned with drawing down forces and energies from heaven" and achieving unity with divinity.[23] High magic is usually performed indoors while witchcraft is often performed outdoors....Mesopotamia
See also: Mesopotamian divination, Enmerkar and En-suhgir-ana, Maqlû, and Zisurrû
Bronze protection plaque from the Neo-Assyrian era showing the demon Lamashtu

Magic was invoked in many kinds of rituals and and to counteract evil omens. Defensive or legitimate magic in Mesopotamia (asiputu or masmassutu in the Akkadian language) were incantations and ritual practices intended to alter specific realities. The ancient Mesopotamians believed that magic was the only viable defense against demons, ghosts, and evil sorcerers.[25] To defend themselves against the spirits of those they had wronged, they would leave offerings known as kispu in the person's tomb in hope of appeasing them.[26] If that failed, they also sometimes took a figurine of the deceased and buried it in the ground, demanding for the gods to eradicate the spirit, or force it to leave the person alone.[27]

The ancient Mesopotamians also used magic intending to protect themselves from evil sorcerers who might place curses on them.[28] Black magic as a category did not exist in ancient Mesopotamia, and a person legitimately using magic to defend themselves against illegitimate magic would use exactly the same techniques.[28] The only major difference was that curses were enacted in secret;[28] whereas a defense against sorcery was conducted in the open, in front of an audience if possible.[28] One ritual to punish a sorcerer was known as Maqlû, or "The Burning".[28] The person viewed as being afflicted by witchcraft would create an effigy of the sorcerer and put it on trial at night.[28] Then, once the nature of the sorcerer's crimes had been determined, the person would burn the effigy and thereby break the sorcerer's power over them.[28]

The ancient Mesopotamians also performed magical rituals to purify themselves of sins committed unknowingly.[28] One such ritual was known as the Šurpu, or "Burning",[29] in which the caster of the spell would transfer the guilt for all their misdeeds onto various objects such as a strip of dates, an onion, and a tuft of wool.[29] The person would then burn the objects and thereby purify themself of all sins that they might have unknowingly committed.[29] A whole genre of love spells existed.[30] Such spells were believed to cause a person to fall in love with another person, restore love which had faded, or cause a male sexual partner to be able to sustain an erection when he had previously been unable.[30] Other spells were used to reconcile a man with his patron deity or to reconcile a wife with a husband who had been neglecting her.[31]

Most magical rituals were intended to be performed by an āšipu, an expert in the magical arts.[33][34][35][36] The profession was generally passed down from generation to generation[35] and was held in extremely high regard and often served as advisors to kings and great leaders.[37] An āšipu probably served not only as a magician, but also as a physician, a priest, a scribe, and a scholar.[37]

The Sumerian god Enki, who was later syncretized with the East Semitic god Ea, was closely associated with magic and incantations;[38] he was the patron god of the bārȗ and the ašipū and was widely regarded as the ultimate source of all arcane knowledge.[39][40][41] The ancient Mesopotamians also believed in omens, which could come when solicited or unsolicited.[42] Regardless of how they came, omens were always taken with the utmost seriousness.[42]
Incantation bowls
Main article: Incantation bowl
See also: Jewish magical papyri
A common set of shared assumptions about the causes of evil and how to avert it are found in a form of early protective magic called incantation bowl or magic bowls. The bowls were produced in the Middle East, particularly in Upper Mesopotamia and Syria, what is now Iraq and Iran, and fairly popular during the sixth to eighth centuries.[43][44] The bowls were buried face down and were meant to capture demons. They were commonly placed under the threshold, courtyards, in the corner of the homes of the recently deceased and in cemeteries.[45] A subcategory of incantation bowls are those used in Jewish magical practice. Aramaic incantation bowls are an important source of knowledge about Jewish magical practices....Magicians
The Magician card from a 15th-century tarot deck

Many of the practices which have been labelled magic can be performed by anyone.[250] For instance, some charms can be recited by individuals with no specialist knowledge nor any claim to having a specific power.[251] Others require specialised training in order to perform them.[250] Some of the individuals who performed magical acts on a more than occasional basis came to be identified as magicians, or with related concepts like sorcerers/sorceresses, witches, or cunning folk.[251] Identities as a magician can stem from an individual's own claims about themselves, or it can be a label placed upon them by others.[251] In the latter case, an individual could embrace such a label, or they could reject it, sometimes vehemently.[251]

Economic incentives can encourage individuals to identify as magicians.[142] In the cases of various forms of traditional

, as well as the later stage magicians or illusionists, the label of magician could become a job description.[251] Others claim such an identity out of a genuinely held belief that they have specific unusual powers or talents.[252] Different societies have different social regulations regarding who can take on such a role; for instance, it may be a question of familial heredity, or there may be gender restrictions on who is allowed to engage in such practices.[253] A variety of personal traits may be credited with giving magical power, and frequently they are associated with an unusual birth into the world.[254] For instance, in Hungary it was believed that a táltos would be born with teeth or an additional finger.[255] In various parts of Europe, it was believed that being born with a caul would associate the child with supernatural abilities.[255] In some cases, a ritual initiation is required before taking on a role as a specialist in such practices, and in others it is expected that an individual will receive a mentorship from another specialist.[256]

Davies noted that it was possible to "crudely divide magic specialists into religious and lay categories".[257] He noted for instance that Roman Catholic priests, with their rites of exorcism, and access to holy water and blessed  could be conceived as being magical practitioners.[258] Traditionally, the most common method of identifying, differentiating, and establishing magical practitioners from common people is by initiation. By means of rites the magician's relationship to the supernatural and his entry into a closed professional class is established (often through rituals that simulate death and rebirth into a new life).[259] However, Berger and Ezzy explain that since the rise of Neopaganism, "As there is no central bureaucracy or dogma to determine authenticity, an individual's self-determination as a Witch, Wiccan, Pagan or Neopagan is usually taken at face value".[260] Ezzy argues that practitioners' worldviews have been neglected in many sociological and anthropological studies and that this is because of "a culturally narrow understanding of science that devalues magical beliefs".[261]

Mauss argues that the powers of both specialist and common magicians are determined by culturally accepted standards of the sources and the breadth of magic: a magician cannot simply invent or claim new magic. In practice, the magician is only as powerful as his peers believe him to be.[262]

Throughout recorded history, magicians have often faced skepticism regarding their purported powers and abilities.[263] For instance, in sixteenth-century England, the writer Reginald Scot wrote The Discoverie of Witchcraft, in which he argued that many of those accused of witchcraft or otherwise claiming magical capabilities were fooling people using illusionism." (wikipedia.org)

"A magic item is any object that has magical powers inherent in it. These may act on their own or be the tools of the person or being whose hands they fall into. Magic items are commonly found in both folklore and modern fantasy. Their fictional appearance is as old as the Iliad in which Aphrodite's magical girdle is used by Hera as a love charm.[1]

Magic items often act as a plot device to grant magical abilities. They may give magical abilities to a person lacking in them, or enhance the power of a wizard. For instance, in J.R.R. Tolkien's The Hobbit, the magic ring allows Bilbo Baggins to be instrumental in the quest, exceeding the abilities of the dwarves.[2]

Magic items are often, also, used as MacGuffins. The characters in a story must collect an arbitrary number of magical items, and when they have the full set, the magic is sufficient to resolve the plot. In video games, these types of items are usually collected in fetch quests.
Fairy tales

Certain kinds of fairy tales have their plots dominated by the magic items they contain. One such is the tale where the hero has a magic item that brings success, loses the item either accidentally (The Tinder Box) or through an enemy's actions (The Bronze Ring), and must regain it to regain his success.[3] Another is the magic item that runs out of control when the character knows how to start it but not to stop it: the mill in Why the Sea Is Salt or the pot in Sweet Porridge.[4] A third is the tale in which a hero has two rewards stolen from him, and a third reward attacks the thief.[5]
Types of magic items

Many works of folklore and fantasy include very similar items, that can be grouped into types. These include:

    Magic swords
    Sentient weapons
    Magic rings
    Cloaks of invisibility
  
    Magic carpets
    Seven-league boots
    Fairy ointments
    Wands

Artifacts

In role-playing games and fantasy literature, an artifact is a magical object with great power. Often, this power is so great that it cannot be duplicated by any known art allowed by the premises of the fantasy world, and often cannot be destroyed by ordinary means. Artifacts often serve as MacGuffins, the central focus of quests to locate, capture, or destroy them. The One Ring of The Lord of the Rings is a typical artifact: it was alarmingly powerful, of ancient and obscure origin, and nearly indestructible.
In fiction
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In Dungeons & Dragons
Main article: Magic item (Dungeons & Dragons) § Artifacts

In Dungeons & Dragons, artifacts are magic items that either cannot be created by players or the secrets to their creation is not given. In any event, artifacts have no market price and have no hit points (that is, they are indestructible by normal spells). Artifacts typically have no inherent limit of using their powers. Under strict rules, any artifact can theoretically be destroyed by the sorcerer/wizard spell Mordenkainen's Disjunction, but for the purposes of a campaign centered on destroying an artifact, a plot-related means of destruction is generally substituted. Artifacts in D&D are split into two categories. Minor artifacts are common, but they can no longer be created, whereas major artifacts are unique – only one of each item exists.[6]
In Harry Potter
Main article: Magical objects in Harry Potter

In the Harry Potter series by J. K. Rowling, several magical objects exist for the use of the characters. Some of them play a crucial role in the main plot. There are objects for different purposes such as communication, transportation, games, storage, as well as legendary artifacts and items with dark properties." (wikipedia.org)

"Magic in fiction is the endowment of characters or objects in works of fiction or fantasy with powers that do not naturally occur in the real world.

Magic often serves as a plot device and has long been a component of fiction, since writing was invented.
Historical beliefs

Historically, witches such as the Weird Sisters in William Shakespeare's Macbeth, wizards such as Prospero in The Tempest or characters like as an imaginary idea, opting to build their worlds with a blank slate where the laws of reality do not carry as much weight.[1]: 1027 
Function

Within a work of fantasy, magic can help to advance the plot, often providing power to heroes or to their opponents. The use of magic frequently manifests itself in a transformation of a character, if not the transformation of the fictional world.[2]: 143 

For magic to carry out its functions, it often comes at a price equal to its value.[3][need quotation to verify]: 143 

Fictional magic may or may not include a detailed magic system, but it is not uncommon for authors to omit details or explanations of certain limitations, ostensibly for pacing or other purposes; in these cases, it is possible that magic serves more as a convenience to the author rather than as a device for the character.[citation needed]

In nearly any given fantasy magical system, magical ability is limited. Limitations can add conflict to the story and prevent characters from becoming all-powerful with magic, although characters with unlimited power (such as deities or transcendental beings) are not unheard of in fiction.[1]: 616  Fantasy writers use a variety of techniques to limit the magic in their stories,[4] such as limiting the number of spells a character has or may cast before needing rest,[4] restricting a character's magic to the use of a specific object,[4] limiting magic to the use of certain rare materials,[5] or restricting the magic a character can use through its negative consequences.[4] Some works feature magic that is performed through the use of certain words or incantations to cast spells.[citation needed] While many works use this method without offering an explanation for it, others do offer an explanation.[2]: 134 [3]: 167–168 

Hard magic is a magic system with specific rules and regulations; a soft magic system is usually much more vague and undefined with a mysterious aspect to it.
Acquisition

Authors introduce magic into their stories, and to their characters, in varying ways. Although there is great variation in how spontaneously magic occurs, how difficult it is to wield, and how the guidelines to the magic are implemented, there are a handful of methods for introducing magic found in many fictional works. In many[quantify] fantasy works, writers depict magic as an innate talent, equivalent for example to perfect pitch.[1]: 616  Magic may also be gained through a pact with a devil or with other spirits, a characteristic common in folklore.[6]
Items
Main article: Magic item

In some works, such as fairy tales, magic items either endow the main characters with magical powers or have magical powers themselves. Writers often use them as plot devices or MacGuffins to drive the plot of a story.[7][page needed]

Wands and staves often feature in fantasy works in the hands of wizards.[8] Italian fairy tales had put wands into the hands of the powerful fairies by the late Middle Ages.[citation needed]

Talismans such as rings or amulets may exert magical influence.[9] Seven-league boots and invisibility cloaks have also proven popular." (wikipedia.org)

"A fairy tale (alternative names include fairytale, fairy story, magic tale, or wonder tale) is a short story that belongs to the folklore genre.[1] Such stories typically feature magic, enchantments, and mythical or fanciful beings. In most cultures, there is no clear line separating myth from folk or fairy tale; all these together form the literature of preliterate societies.[2] Fairy tales may be distinguished from other folk narratives such as legends (which generally involve belief in the veracity of the events described)[3] and explicit moral tales, including beast fables. Prevalent elements include dragons, dwarfs, elves, fairies, giants, gnomes, goblins, griffins, merfolk, monsters, talking animals, trolls, unicorns, witches, wizards, magic, and enchantments.

In less technical contexts, the term is also used to describe something blessed with unusual happiness, as in "fairy-tale ending" (a happy ending)[4] or "fairy-tale romance". Colloquially, the term "fairy tale" or "fairy story" can also mean any far-fetched story or tall tale; it is used especially of any story that not only is not true, but could not possibly be true. Legends are perceived as real within their culture; fairy tales may merge into legends, where the narrative is perceived both by teller and hearers as being grounded in historical truth. However, unlike legends and epics, fairy tales usually do not contain more than superficial references to religion and to actual places, people, and events; they take place "once upon a time" rather than in actual times.[5]

Fairy tales occur both in oral and in literary form; the name "fairy tale" ("conte de fées" in French) was first ascribed to them by Madame d'Aulnoy in the late 17th century. Many of today's fairy tales have evolved from centuries-old stories that have appeared, with variations, in multiple cultures around the world.[6]

The history of the fairy tale is particularly difficult to trace because only the literary forms can survive. Still, according to researchers at universities in Durham and Lisbon, such stories may date back thousands of years, some to the Bronze Age.[7][8] Fairy tales, and works derived from fairy tales, are still written today.

The Jatakas are probably the oldest collection of such tales in literature, and the greater part of the rest are demonstrably more than a thousand years old. It is certain that much (perhaps one-fifth) of the popular literature of modern Europe is derived from those portions of this large bulk which came west with the Crusades through the medium of Arabs and Jews.[9]

Folklorists have classified fairy tales in various ways. The Aarne–Thompson–Uther Index and the morphological analysis of Vladimir Propp are among the most notable. Other folklorists have interpreted the tales' significance, but no school has been definitively established for the meaning of the tales.
Terminology

Some folklorists prefer to use the German term Märchen or "wonder tale"[10] to refer to the genre rather than fairy tale, a practice given weight by the definition of Thompson in his 1977 [1946] edition of The Folktale:

    "...a tale of some length involving a succession of motifs or episodes. It moves in an unreal world without definite locality or definite creatures and is filled with the marvellous. In this never-never land, humble heroes kill adversaries, succeed to kingdoms and marry princesses."[11]

The characters and motifs of fairy tales are simple and archetypal: princesses and goose-girls; youngest sons and gallant princes; ogres, giants, dragons, and trolls; wicked stepmothers and false heroes; fairy godmothers and other magical helpers, often talking horses, or foxes, or birds; glass mountains; and prohibitions and breaking of prohibitions.[12]
Definition
A painting from the fairy tale "The Facetious Nights of Straparola", showing people observing as a person jumps inside a building.

Although the fairy tale is a distinct genre within the larger category of folktale, the definition that marks a work as a fairy tale is a source of considerable dispute.[13] The term itself comes from the translation of Madame D'Aulnoy's Conte de fées, first used in her collection in 1697.[14] Common parlance conflates fairy tales with beast fables and other folktales, and scholars differ on the degree to which the presence of fairies and/or similarly mythical beings (e.g., elves, goblins, trolls, giants, huge monsters, or mermaids) should be taken as a differentiator. Vladimir Propp, in his Morphology of the Folktale, criticized the common distinction between "fairy tales" and "animal tales" on the grounds that many tales contained both fantastic elements and animals.[15] Nevertheless, to select works for his analysis, Propp used all Russian folktales classified as a folklore, Aarne–Thompson–Uther Index 300–749,—in a cataloguing system that made such a distinction—to gain a clear set of tales.[16] His own analysis identified fairy tales by their plot elements, but that in itself has been criticized, as the analysis does not lend itself easily to tales that do not involve a quest, and furthermore, the same plot elements are found in non-fairy tale works.[17]

    Were I asked, what is a fairytale? I should reply, Read Undine: that is a fairytale ... of all fairytales I know, I think Undine the most beautiful.
    — George MacDonald, The Fantastic Imagination

As Stith Thompson points out, talking animals and the presence of magic seem to be more common to the fairy tale than fairies themselves.[18] However, the mere presence of animals that talk does not make a tale a fairy tale, especially when the animal is clearly a mask on a human face, as in fables.[19]

In his essay "On Fairy-Stories", J. R. R. Tolkien agreed with the exclusion of "fairies" from the definition, defining fairy tales as stories about the adventures of men in Faërie, the land of fairies, fairytale princes and princesses, dwarves, elves, and not only other magical species but many other marvels.[20] However, the same essay excludes tales that are often considered fairy tales, citing as an example The Monkey's Heart, which Andrew Lang included in The Lilac Fairy Book.[19]

Steven Swann Jones identified the presence of magic as the feature by which fairy tales can be distinguished from other sorts of folktales.[21] Davidson and Chaudri identify "transformation" as the key feature of the genre.[10] From a psychological point of view, Jean Chiriac argued for the necessity of the fantastic in these narratives.[22]

In terms of aesthetic values, Italo Calvino cited the fairy tale as a prime example of "quickness" in literature, because of the economy and concision of the tales.
History of the genre

Originally, stories that would contemporarily be considered fairy tales were not marked out as a separate genre. The German term "Märchen" stems from the old German word "Mär", which means news or tale.[24] The word "Märchen" is the diminutive of the word "Mär", therefore it means a "little story". Together with the common beginning "once upon a time", this tells us that a fairy tale or a märchen was originally a little story from a long time ago when the world was still magic. (Indeed, one less regular German opening is "In the old times when wishing was still effective".)[25]

The French writers and adaptors of the conte de fées genre often included fairies in their stories; the genre name became "fairy tale" in English translation and "gradually eclipsed the more general term folk tale that covered a wide variety of oral tales".[26] Jack Zipes also attributes this shift to changing sociopolitical conditions in the seventeenth and eighteenth centuries that led to the trivialization of these stories by the upper classes.[26]

Roots of the genre come from different oral stories passed down in European cultures. The genre was first marked out by writers of the Renaissance, such as Giovanni Francesco Straparola and Giambattista Basile, and stabilized through the works of later collectors such as Charles Perrault and the Brothers Grimm.[27] In this evolution, the name was coined when the précieuses took up writing literary stories; Madame d'Aulnoy invented the term Conte de fée, or fairy tale, in the late 17th century.[28]

Before the definition of the genre of fantasy, many works that would now be classified as fantasy were termed "fairy tales", including Tolkien's The Hobbit, George Orwell's Animal Farm, and L. Frank Baum's The Wonderful Wizard of Oz.[29] Indeed, Tolkien's "On Fairy-Stories" includes discussions of world-building and is considered a vital part of fantasy criticism. Although fantasy, particularly the subgenre of fairytale fantasy, draws heavily on fairy tale motifs,[30] the genres are now regarded as distinct.
Folk and literary

The fairy tale, told orally, is a sub-class of the folktale. Many writers have written in the form of the fairy tale. These are the literary fairy tales, or Kunstmärchen.[14] The oldest forms, from Panchatantra to the Pentamerone, show considerable reworking from the oral form.[31] The Grimm brothers were among the first to try to preserve the features of oral tales. Yet the stories printed under the Grimm name have been considerably reworked to fit the written form.[32]

Literary fairy tales and oral fairy tales freely exchanged plots, motifs, and elements with one another and with the tales of foreign lands.[33] The literary fairy tale came into fashion during the 17th century, developed by aristocratic women as a parlour game. This, in turn, helped to maintain the oral tradition. According to Jack Zipes, "The subject matter of the conversations consisted of literature, mores, taste, and etiquette, whereby the speakers all endeavoured to portray ideal situations in the most effective oratorical style that would gradually have a major effect on literary forms."[34] Many 18th-century folklorists attempted to recover the "pure" folktale, uncontaminated by literary versions. Yet while oral fairy tales likely existed for thousands of years before the literary forms, there is no pure folktale, and each literary fairy tale draws on folk traditions, if only in parody.[35] This makes it impossible to trace forms of transmission of a fairy tale. Oral story-tellers have been known to read literary fairy tales to increase their own stock of stories and...Association with children
Spoons for children;engraved on them are fairy tale scenes from "Snow White", "Little Red Riding Hood", and "Hansel and Gretel".
Originally, adults were the audience of a fairy tale just as often as children.[75] Literary fairy tales appeared in works intended for adults, but in the 19th and 20th centuries the fairy tale became associated with children's literature.

The précieuses, including Madame d'Aulnoy, intended their works for adults, but regarded their source as the tales that servants, or other women of lower class, would tell to children.[76] Indeed, a novel of that time, depicting a countess's suitor offering to tell such a tale, has the countess exclaim that she loves fairy tales as if she were still a child.[76] Among the late précieuses, Jeanne-Marie Leprince de Beaumont redacted a version of Beauty and the Beast for children, and it is her tale that is best known today.[77] The Brothers Grimm titled their collection Children's and Household Tales and rewrote their tales after complaints that they were not suitable for children.[78]

In the modern era, fairy tales were altered so that they could be read to children. The Brothers Grimm concentrated mostly on sexual references;[79] Rapunzel, in the first edition, revealed the prince's visits by asking why her clothing had grown tight, thus letting the witch deduce that she was pregnant, but in subsequent editions carelessly revealed that it was easier to pull up the prince than the witch.[80] On the other hand, in many respects, violence‍—‌particularly when punishing villains‍—‌was increased.[81] Other, later, revisions cut out violence; J. R. R. Tolkien noted that The Juniper Tree often had its cannibalistic stew cut out in a version intended for children.[82] The moralizing strain in the Victorian era altered the classical tales to teach lessons, as when George Cruikshank rewrote Cinderella in 1854 to contain temperance themes. His acquaintance Charles Dickens protested, "In an utilitarian age, of all other times, it is a matter of grave importance that fairy tales should be respected."[83][84]

Psychoanalysts such as Bruno Bettelheim, who regarded the cruelty of older fairy tales as indicative of psychological conflicts, strongly criticized this expurgation, because it weakened their usefulness to both children and adults as ways of symbolically resolving issues.[85] Fairy tales do teach children how to deal with difficult times. To quote Rebecca Walters (2017, p. 56) "Fairytales and folktales are part of the cultural conserve that can be used to address children's fears …. and give them some role training in an approach that honors the children's window of tolerance". These fairy tales teach children how to deal with certain social situations and helps them to find their place in society.[86] Fairy tales teach children other important lessons too. For example, Tsitsani et al. carried out a study on children to determine the benefits of fairy tales. Parents of the children who took part in the study found that fairy tales, especially the color in them, triggered their child's imagination as they read them.[87] Jungian Analyst and fairy tale scholar Marie Louise Von Franz interprets fairy tales[d] based on Jung's view of fairy tales as a spontaneous and naive product of soul, which can only express what soul is.[88] That means, she looks at fairy tales as images of different phases of experiencing the reality of the soul. They are the "purest and simplest expression of collective unconscious psychic processes" and "they represent the archetypes in their simplest, barest and most concise form" because they are less overlaid with conscious material than myths and legends. "In this pure form, the archetypal images afford us the best clues to the understanding of the processes going on in the collective psyche". "The fairy tale itself is its own best explanation; that is, its meaning is contained in the totality of its motifs connected by the thread of the story. [...] Every fairy tale is a relatively closed system compounding one essential psychological meaning which is expressed in a series of symbolical pictures and events and is discoverable in these". "I have come to the conclusion that all fairy tales endeavour to describe one and the same psychic fact, but a fact so complex and far-reaching and so difficult for us to realize in all its different aspects that hundreds of tales and thousands of repetitions with a musician's variation are needed until this unknown fact is delivered into consciousness; and even then the theme is not exhausted. This unknown fact is what Jung calls the Self, which is the psychic reality of the collective unconscious. [...] Every archetype is in its essence only one aspect of the collective unconscious as well as always representing also the whole collective unconscious.[89]

Other famous people commented on the importance of fairy tales, especially for children. For example, G. K. Chesterton argued that "Fairy tales, then, are not responsible for producing in children fear, or any of the shapes of fear; fairy tales do not give the child the idea of the evil or the ugly; that is in the child already, because it is in the world already. Fairy tales do not give the child his first idea of bogey. What fairy tales give the child is his first clear idea of the possible defeat of bogey. The baby has known the dragon intimately ever since he had an imagination. What the fairy tale provides for him is a St. George to kill the dragon."[90] Albert Einstein once showed how important he believed fairy tales were for children's intelligence in the quote "If you want your children to be intelligent, read them fairytales. If you want them to be more intelligent, read them more fairytales."[91]

The adaptation of fairy tales for children continues. Walt Disney's influential Snow White and the Seven Dwarfs was largely (although certainly not solely) intended for the children's market.[92] The anime Magical Princess Minky Momo draws on the fairy tale Momotarō.[93] Jack Zipes has spent many years working to make the older traditional stories accessible to modern readers and their children." (wikipedia.org)

"An incantation, a spell, a charm, an enchantment, or a bewitchery, is a magical intended to trigger a magical effect on a person or objects. The can be spoken, sung, or chanted. An incantation can also be performed during ceremonial rituals or prayers. In the world of magic, wizards, witches, and fairies are common performers of incantations in culture and folklore.[1]

In medieval literature, folklore, fairy tales, and modern fantasy fiction, enchantments are charms or spells. This has led to the terms "enchanter" and "enchantress" for those who use enchantments.[2] The English language borrowed the term "incantation" from Old French in the late 14th century; the corresponding Old English term was gealdor or galdor, "song, spell", cognate to ON galdr. The weakened sense "delight" (compare the same development of "charm") is modern, first attested in 1593 (OED).

Words of incantation are often spoken with inflection and emphasis on the words being said. The tone and rhyme of how the words are spoken and the placement of words used in the may differ depending on the desired outcome of the magical effect.[3]

Surviving written records of historical magic spells were largely obliterated in many cultures by the success of the major monotheistic religions (Islam, Judaism, and Christianity), which label some magical activity as immoral or associated with evil.[4][unreliable source?]
Etymology
The Latin incantare, which means "to consecrate with spells, to charm, to bewitch, to ensorcel", forms the basis of the word "enchant", with deep linguistic roots going back to the Proto-Indo-European kan- prefix. So it can be said that an enchanter or enchantress casts magic spells, or utters incantations.

The words that are similar to incantations such as enchantment, charms and spells are the effects of reciting an incantation. To be enchanted is to be under the influence of an enchantment, usually thought to be caused by charms or spells.
Magic words
Main article: Magic word

Magic words or words of power are words which have a specific, and sometimes unintended, effect. They are often nonsense phrases used in fantasy fiction or by stage prestidigitators. Frequently such words are presented as being part of a divine, adamic, or other secret or empowered language. Certain comic book heroes use magic words to activate their powers.

Examples of traditional magic words include Abracadabra, Alakazam, Hocus Pocus, Open Sesame and Sim Sala Bim.

In Babylonian, incantations can be used in rituals to burn images of one's own enemies. An example would be found in the series of Mesopotamian incantations of Šurpu and Maqlû. In the Orient, the charming of snakes have been used in incantations of the past and still used today. A person using an incantation would entice the snake out of its hiding place in order to get rid of them.[1]
Udug-hul
Main article: Udug

In Mesopotamian mythology, Udug Hul incantations are used to exorcise demons (evil Udug) who bring misfortune or illnesses, such as mental illness or anxiety. These demons can create horrible events such as divorce, loss of property, or other catastrophes.[5]
In folklore and fiction
In traditional fairy tales magical are sometimes attached to an object.[citation needed] When the incantation is uttered, it helps transform the object. In such stories, incantations are attached to a magic wand used by wizards, witches and fairy godmothers. One example is the spell that Cinderella's Fairy Godmother used to turn a pumpkin into a coach, "Bibbidi-Bobbidi-Boo", a nonsense rhyme which echoes more serious historical incantations.[6]
Modern uses and interpretations

The performance of magic almost always involves the use of language. Whether spoken out loud or unspoken, words are frequently used to access or guide magical power. In The Magical Power of Words (1968), S. J. Tambiah argues that the connection between language and magic is due to a belief in the inherent ability of words to influence the universe. Bronisław Malinowski, in Coral Gardens and their Magic (1935), suggests that this belief is an extension of man's basic use of language to describe his surroundings, in which "the knowledge of the right words, appropriate phrases and the more highly developed forms of speech, gives man a power over and above his own limited field of personal action."[7]: 235  Magical speech is therefore a ritual act and is of equal or even greater importance to the performance of magic than non-verbal acts.[8]: 175–176 

Not all speech is considered magical. Only certain words and phrases or words spoken in a specific context are considered to have magical power.[8]: 176  Magical language, according to C. K. Ogden and I. A. Richards's (1923) categories of speech, is distinct from scientific language because it is emotive and it converts words into symbols for emotions; whereas in scientific language words are tied to specific meanings and refer to an objective external reality.[8]: 188  Magical language is therefore particularly adept at constructing metaphors that establish symbols and link magical rituals to the world.[8]: 189 

Malinowski argues that "the language of magic is sacred, set and used for an entirely different purpose to that of ordinary life."[7]: 213  The two forms of language are differentiated through word choice, grammar, style, or by the use of specific phrases or forms: prayers, spells, songs, blessings, or chants, for example. Sacred modes of language often employ archaic words and forms in an attempt to invoke the purity or "truth" of a religious or a cultural "golden age". The use of Hebrew in Judaism is an example.[8]: 182 

Another potential source of the power of words is their secrecy and exclusivity. Much sacred language is differentiated enough from common language that it is incomprehensible to the majority of the population and it can only be used and interpreted by specialized practitioners (magicians, priests, shamans, or Imams).[7]: 228 [8]: 178  In this respect, Tambiah argues that magical languages violate the primary function of language: communication.[8]: 179  Yet adherents of magic are still able to use and to value the magical function of words by believing in the inherent power of the words themselves and in the meaning that they must provide for those who do understand them. This leads Tambiah to conclude that "the remarkable disjunction between sacred and profane language which exists as a general fact is not necessarily linked to the need to embody sacred words in an exclusive language."" (wikipedia.org)

"A magician, also known as an archimage, mage, magus, magic-user, spellcaster, enchanter/enchantress, sorcerer/sorceress, warlock, witch, or wizard, is someone who uses or practices magic derived from supernatural, occult, or arcane sources.[2]: 54  Magicians enjoy a rich history in mythology, legends, fiction, and folklore, and are common figures in works of fantasy, such as fantasy literature and role-playing games.
Character archetypes
People who work magic are called by several names in fantasy works, and terminology differs widely from one fantasy world to another. While derived from real-world vocabulary, the terms: magician, mage, magus, enchanter/enchantress, sorcerer/sorceress, warlock, witch, and wizard, each have different meanings depending upon context and the story in question.[3]: 619  Archmage is used in fantasy works to indicate a powerful magician or a leader of magicians.[3]: 1027 
Enchanters typically practice a type of imbued magic that produces no permanent effects on objects or people and are temporary, or of an indefinite duration, or which may require some item or act, to nullify or reverse. For example, this could include enchanting a weapon or tool to be more (or less) effective, enchanting a person or object to have a changed shape or appearance, creating illusions intended to deceive the observer, compelling a person to perform an action they might not normally do, or attempting to charm or seduce someone.[3]: 318  For instance, the Lady of the Green Kirtle in C. S. Lewis's The Silver Chair can transform herself into a large green serpent. She also enchants Rilian, compelling him to forget his father and Narnia. And when that enchantment is broken, she attempts further enchantments with a sweet-smelling smoke and a thrumming musical instrument to attempt to baffle him and his rescuers into forgetting them again.[4]

The term sorcerer has moved from meaning a fortune-teller, or "one who alters fate", to meaning a practitioner of magic who can alter reality. They are also sometimes shown as able to conjure supernatural beings or spirits, such as in The Sorcerer's Apprentice. Due to this perception of their powers, this character may be depicted as feared, or even seen as evil. In sword and sorcery works, typically the hero would be the sword-wielder, thus leaving the sorcery for his opponent. Villainous sorcerers were so crucial to pulp fantasy that the genre in which they appeared was dubbed "sword and sorcery".[3]: 885 

Witch (an—often female—practitioner of witchcraft) and wicked (an adjective meaning "bad, evil, false") are both derivative terms from the word, wicca (an Old English word with varied meanings, including soothsayer, astrologer,, seductress, or devotee of supernatural beings or spirits). L. Frank Baum combined these terms in naming the Wicked Witch of the West, and other witches in the Land of Oz. Baum named Glinda the "Good Witch of the South" in The Wonderful Wizard of Oz. In The Marvelous Land of Oz, he dubbed her "Glinda the Good," and from that point forward and in subsequent books, Baum referred to her as a sorceress rather than a witch to avoid the term that was more regarded as evil.[5] In modern fiction, a witch may be depicted more neutrally, such as the female witches (comparable to the male wizards) in the Harry Potter series of books by J. K. Rowling.

In medieval chivalric romance, the wizard often appears as a wise old man and acts as a mentor, with Merlin from the King Arthur stories being a prime example.[6]: 195  Wizards such as Gandalf in The Lord of the Rings and Albus Dumbledore from Harry Potter are also featured as mentors, and Merlin remains prominent as both an educative force and mentor in the modern works of Arthuriana.[3]: 637 [7]

Wizards can be cast similarly to the absent-minded professor: being foolish and prone to misconjuring. They can also be capable of great magic, both good and evil.[2]: 140–141  Even comical magicians are often capable of great feats, such as those of Miracle Max in The Princess Bride; although he is a washed-up wizard fired by the villain, he saves the dying hero.[8]

Other wizards, such as Saruman from The Lord of the Rings or Lord Voldemort from Harry Potter, can appear as hostile villains.[6]: 193 

Ursula K. Le Guin's A Wizard of Earthsea explored the question of how wizards learned their art, introducing to modern fantasy the role of the wizard as the protagonist.[9] This theme has been further developed in modern fantasy, often leading to wizards as heroes on their own quests.[10] Such heroes may have their own mentor, a wizard as well.[3]: 637 
In role-playing games
Magicians in role-playing games often use names borrowed from fiction, myth and legend. They are typically delineated and named so that the game's players and game masters can know which rules apply.[3]: 385  Gary Gygax and Dave Arneson introduced the term "magic-user" in the original Dungeons & Dragons as a generic term for a practitioner of magic (in order to avoid the connotations of terms such as wizard or warlock); this lasted until the second edition of Advanced Dungeons & Dragons, where it was replaced with mage (later to become wizard). The exact rules vary from game to game.[citation needed] The wizard or mage, as a character class, is distinguished by the ability to cast certain kinds of magic but being weak in combat; sub-classes are distinguished by strengths in some areas of magic and weakness in others.[11] Sorcerers are distinguished from wizards as having an innate gift with magic, as well as having mystical or magical ancestry.[12] Warlocks are distinguished from wizards as creating forbidden "pacts" with powerful creatures to harness their innate magical gifts.
Appearance
White-haired and white-bearded wizard with robes and hat

Due to their traditional image as a wise old man or wise old woman, magicians may be depicted as old, white-haired, and in some instances with their hair (and in the case of male wizards, beards), being long and majestic enough to occasionally host lurking woodland creatures. This depiction predates the modern fantasy genre, being derived from the traditional image of wizards such as Merlin.[7][13]

In fantasy, a magician may be shown wearing a pointed hat, robesphos, and/or a cloak. In more modern stories, a magician may be dressed similarly to a stage magician, wearing a top hat and tails, with an optional cape.

Several golden hats adorned with astronomical sequences have been found in Europe. It has been speculated by archaeologists and historians that they were worn by ancient wizards.[14] The similarities shared with a fantasy magician's hat shape may mean that it is ultimately derived from them. Golden Hat of Schifferstadt, circa 1,400-1,300 BC, Historical Museum of the Palatinate in Speyer, Germany.

Terry Pratchett described robes as a magician's way of establishing to those they meet that they are capable of practicing magic.[15]

In the Dragonlance campaign setting of the Dungeons & Dragons role-playing game, wizards show their moral alignment by the colour of their robes.[16]
Magical implements
A magician's crystal ball is a crystal or glass ball commonly associated with clairvoyance, fortune-telling, or scrying.

Wands and staves have long been used as requirements for the magician.[6]: 152  Possibly derived from wand-like implements used in fertility rituals, such as apotropaic wands, the earliest known instance of the modern magical wand was featured in the Odyssey, used by Circe to transform Odysseus's men into animals. Italian fairy tales put wands into the hands of powerful fairies by the Late Middle Ages.[17] Today, magical wands are widespread in literature and are used from Witch World to Harry Potter. In The Lord of the Rings, Gandalf refuses to surrender his own staff, breaking Saruman's, which strips the latter of his power. This dependency on a particular magical item is common, and necessary to limit the magician's power for the story's sake – without it, the magician's powers may be weakened or absent entirely.[18] In the Harry Potter universe, a wizard must expend much greater effort and concentration to use magic without a wand, and only a few can control magic without one; taking away a wizard's wand in battle essentially disarms them.[citation needed]

In the Enchanted Forest Chronicles, Patricia Wrede depicts wizards who use magic based on their staves, and magicians who practice several kinds of magic, including wizard magic;[clarification needed] in the Regency fantasies, she and Caroline Stevermer depict magicians as identical to wizards, though inferior in skill and training.
Education
Magicians normally learn spells by reading ancient tomes called grimoires, which may have magical properties of their own.[3]: 126  Sorcerers in Conan the Barbarian often gained powers from such books, which are demarcated by their strange bindings. In worlds where magic is not an innate trait, the scarcity of these strange books may be a facet of the story; in Poul Anderson's A Midsummer Tempest, Prince Rupert seeks out the books of the magician Prospero to learn magic. The same occurs in the Dungeons and Dragons-based novel series Dragonlance Chronicles, wherein Raistlin Majere seeks out the books of the sorcerer Fistandantilus. In JK Rowling's Harry Potter series, wizards already have skills of magic but they need to practise magic in Wizarding Schools in order to be able to use it properly.

Some magicians, even after training, continue their education by learning more spells, inventing new ones (and new magical objects), or rediscovering ancient spells, beings, or objects. For example, Dr. Strange from the Marvel Universe continues to learn about magic even after being named Sorcerer Supreme. He often encounters creatures that haven't been seen for centuries or more. In the same universe, Dr. Doom continues to pursue magical knowledge after mastering it by combining magic with science. Fred and George Weasley from Harry Potter invent new magical items and sell them as legitimate defense items, new spells and  can be made in the Harry Potter Universe; Severus Snape invented a variety of jinxes and hexes as well as substantial improvements in the process of potions; Albus Dumbledore, along with Nicolas Flamel, is credited with discovering the twelve uses of dragon's blood.
Limits on magic

To introduce conflict, writers of fantasy fiction often place limits on the magical abilities of magicians to prevent them from solving problems too easily.[3]: 616 

A common motif in fiction is that the ability to use magic is innate and often rare, or gained through a large amount of study and practice.[3]: 616  In J. R. R. Tolkien's Middle-earth, it is mostly limited to non-humans, such as the Istari (more commonly known as wizards), or elves crafting magical items. In many writers' works, it is reserved for a select group of humans,[citation needed] such as in Katherine Kurtz's Deryni novels, JK Rowling's Harry Potter novels or Randall Garrett's Lord Darcy universe.

A common limit invented by Jack Vance in his The Dying Earth series, and later popularized in role-playing games is that a wizard can only cast a specific number of spells in a day.[3]: 385  In Larry Niven's The Magic Goes Away, once an area's mana is exhausted, no one can use magic.[3]: 942 

The extent of a magician's knowledge is limited to which spells a wizard knows and can cast.[18] Magic may also be limited by its danger; if a powerful spell can cause grave harm if miscast, magicians are likely to be wary of using it.[2]: 142  Other forms of magic are limited by consequences that, while not inherently dangerous, are at least undesirable. In A Wizard of Earthsea, every act of magic distorts the equilibrium of the world, which in turn has far-reaching consequences that can affect the entire world and everything in it. As a result, competent wizards do not use their magic frivolously.[18]

In Terry Pratchett's Discworld series, the Law of Conservation of Reality is a principle imposed by forces wanting wizards to not destroy the world, and works to limit how much power it is humanly possible to wield.[citation needed] Whatever your means, the effort put into reaching the ends stays the same. For example, when the wizards of Unseen University are chasing the hapless wizard Rincewind in the forest of Skund, the wizards send out search teams to go and find him on foot. The Archchancellor beats them to it by using a powerful spell from his own office, and while he gets there first by clever use of his spell, he has used no less effort than the others.[citation needed]

Magic may require rare and precious materials, minerals or metals such as mercury, parts of creatures such as the eye of a newt, or even fantastic like the cool of a soft breeze on a summer's day. Even if the magician lacks scruples, obtaining the materials in question may be difficult.[19] This can vary by fantasy work. Many magicians require no materials at all;[3]: 617  or those that do may require only simple and easily obtained materials. Role-playing games are more likely to require such materials for at least some spells for game balance reasons.[20][self-published source?]
Use of magic in society

Nevertheless, many magicians live in pseudo-medieval settings in which their magic is not put to practical use in society; they may serve as mentors, act as quest companions, or even go on a quest themselves,[3]: 1027  but their magic does not build roads or buildings, provide , construct indoor plumbing, or do any of the other functions served by machinery; their worlds remain at a medieval level of technology.[21]

Sometimes this is justified by having the negative effects of magic outweigh the positive possibilities.[2]: 8  In Barbara Hambley's Windrose Chronicles, wizards are precisely pledged not to interfere because of the terrible damage they can do. In Discworld, the importance of wizards is that they actively do not do magic, because when wizards have access to sufficient "thaumaturgic energy", they develop many psychotic attributes and may eventually destroy the world. This may be a direct effect or the result of a miscast spell wreaking terrible havoc.[2]: 142 

In other works, developing magic is difficult.[citation needed] In Rick Cook's Wizardry series, the extreme danger presented by magic and the difficulty of analyzing the magic have stymied magic and left humanity at the mercy of the dangerous elves until a wizard summons a computer programmer from a parallel world — ours — to apply the skills he learned in our world to magic.

At other times, magic and technology do develop in tandem; this is most common in the alternate history genre.[citation needed] Patricia Wrede's Regency fantasies include a Royal Society of Wizards and a technological level equivalent to the actual Regency; Randall Garrett's Lord Darcy series, Robert A. Heinlein's Magic, Incorporated, and Poul Anderson's Operation Chaos all depict modern societies with magic equivalent to twentieth-century technology. In Harry Potter, wizards have magical equivalents to non-magical inventions; sometimes they duplicate them, as with the Hogwarts Express train.

The powers ascribed to magicians often affect their roles in society.[original research?] In practical terms, their powers may give them authority; magicians may advise kings, such as Gandalf in The Lord of the Rings and Belgarath and Polgara the Sorceress in David Eddings's The Belgariad. They may be rulers themselves, as in E.R. Eddison's The Worm Ouroboros, where both the heroes and the villains, although kings and lords,  their physical power with magical knowledge, or as in Jonathan Stroud's Bartimaeus Trilogy, where magicians are the governing class.[3]: 1027  On the other hand, magicians often live like hermits, isolated in their towers and often in the wilderness, bringing no change to society. In some works, such as many of Barbara Hambly's, they are despised and outcast specifically because of their knowledge and powers.[3]: 745 

In the magic-noir world of the Dresden Files, wizards generally keep a low profile, though there is no explicit prohibition against interacting openly with non-magical humanity. The protagonist of the series, Harry Dresden, openly advertises in the Yellow Pages under the heading "Wizard" and maintains a business office, though other wizards tend to resent him for practicing his craft openly. Dresden primarily uses his magic to make a living finding lost items and people, performing exorcisms, and providing protection against the supernatural.[22]

In the series Sorcerous Stabber Orphen human forms of life should have only been capable of acquiring divine magic powers through individual spiritual development, whereas the race of human magicians with inborn magical ability ended in conflict with pureblood human society, because this race appeared as a result of an experiment of mixing humans with non-human sentient Heavenly Beings that acquired magic powers not through spiritual development, but through deep studying of laws of nature and by falsely causing the world’s laws to react to actions of the Heavenly Beings as to actions of Divinities.[23] In the Harry Potter series, the Wizarding World hides themselves from the rest of the non-magic world, because, as described by Hagrid simply, "Why? Blimey, Harry, everyone’d be wantin’ magic solutions to their problems. Nah, we’re best left alone.”" (wikipedia.org)

"Phosphorescence is a type of photoluminescence related to fluorescence. When exposed to light (radiation) of a shorter wavelength, a p will glow, absorbing the light and reemitting it at a longer wavelength. Unlike fluorescence, a phosphorescent material does not immediately reemit the radiation it absorbs. Instead, a phosphorescent material absorbs some of the radiation energy and reemits it for a much longer time after the radiation source is removed.

In a general sense, there is no distinct boundary between the emission times of fluorescence and phosphorescence (i.e.: if a  glows under a black light it is generally considered fluorescent, and if it glows in the dark it is often simply called phosphorescent).[1] In a modern, scientific sense, the phenomena can usually be classified by the three different mechanisms that produce the light, and the typical timescales during which those mechanisms emit light. Whereas fluorescent materials stop emitting light within nanoseconds (billionths of a second) after the excitation radiation is removed, phosphorescent materials may continue to emit an afterglow ranging from a few microseconds to many hours after the excitation is removed.[2]

There are two separate mechanisms that may produce phosphorescence, called triplet phosphorescence (or simply phosphorescence) and persistent phosphorescence (or persistent luminescence). Triplet phosphorescence occurs when an atom absorbs a high-energy photon, and the energy becomes locked in the spin multiplicity of the electrons, generally changing from a fluorescent "singlet state" to a slower emitting "triplet state". The slower timescales of the reemission are associated with "forbidden" energy state transitions in quantum mechanics. As these transitions occur relatively slowly in certain materials, absorbed radiation is reemitted at a lower intensity, ranging from a few microseconds to as much as one second after the excitation is removed.[3]

Everyday examples of phosphorescent materials are the glow-in-the-dark toys, stickers, paint, and clock dials that glow after being charged with a bright light such as in any normal reading or room light. Typically, the glow slowly fades out, sometimes within a few minutes or up to a few hours in a dark room.[5]

The term phosphorescence comes from the ancient Greek word φῶς (phos), meaning "light", and the Greek suffix -φόρος (-phoros), meaning "to bear", combined with the Latin suffix -escentem, meaning "becoming of", "having a tendency towards", or "with the essence o".[6] Thus, phosphorescence literally means "having a tendency to bear light". It was first recorded in 1766.[7]

The term phosphor had been used since the Middle Ages to describe minerals that glowed in the dark. One of the most famous, but not the first, was Bolognian phosphor. Around 1604, Vincenzo Casciarolo discovered a "lapis solaris" near Bologna, Italy. Once heated in an oxygen-rich furnace, it thereafter absorbed sunlight and glowed in the dark. In 1677, Hennig Brand isolated a new element that glowed due to a  reaction when exposed to air, and named it "phosphorus".[8]

In contrast, the term luminescence (from the Latin lumen for "light"), was coined by Eilhardt Wiedemann in 1888 as a term to refer to "light without heat", while "fluorescence" by Sir George Stokes in 1852, when he noticed that, when exposing a solution of to light refracted through a prism, the solution glowed when exposed to the mysterious invisible-light (now known to be UV light) beyond the violet end of the spectrum. Stokes formed the term from a combination of and opalescence (preferring to use a mineral instead of a solution), albeit it was later discovered that  glows due to phosphorescence.[9]

There was much confusion between the meanings of these terms throughout the late nineteenth to mid-twentieth centuries. Whereas the term "fluorescence" tended to refer to luminescence that ceased immediately (by human-eye standards) when removed from excitation, "phosphorescence" referred to virtually any that glowed for appreciable periods in darkness, sometimes to include even (which occasionally produced substantial amounts of heat). Only after the 1950s and 1960s did advances in quantum electronics, spectroscopy, and lasers provide a measure to distinguish between the various processes that emit the light, although in common speech the distinctions are still often rather vague....Uses
In 1974 Becky Schroeder was given a US patent for her invention of the "Glow Sheet" which used phosphorescent lines under writing paper to help people write in low-light conditions.[28]

Glow in the dark material is added to the plastic blend used in molds to make some disc golf discs, which allow the game to be played at night.

Often clock faces of watches are painted with phosphorescent colours. Therefore, they can be used in absolute dark environments for several hours after having been exposed to bright light.

A common use of phosphorescence is decoration. Stars made of glow-in-the-dark plastic are placed on walls, ceilings, or hanging from strings make a room look like the night sky.[29] Other objects like figurines, cups, posters,[30] lamp fixtures, toys[31] and bracelet beads may also glow.[32] Using blacklights makes these things glow brightly, common at raves, bedrooms, theme parks, and festivals." (wikipedia.org)

"A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology.

Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research.[1]
Etymology

The Oxford English Dictionary dates the word puzzle (as a verb) to the end of the 16th century. Its earliest use documented in the OED was in a book titled The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master (published circa 1595). The word later came to be used as a noun, first as an abstract noun meaning 'the state or condition of being puzzled', and later developing the meaning of 'a perplexing problem'. The OED's earliest clear citation in the sense of 'a toy that tests the player's ingenuity' is from Sir Walter Scott's 1814 novel Waverley, referring to a toy known as a "reel in a bottle".[2]

The etymology of the verb puzzle is described by OED as "unknown"; unproven hypotheses regarding its origin include an Old English verb puslian meaning 'pick out', and a derivation of the verb pose.[3]
Genres
Various puzzles
Simple puzzle made of three pieces

Puzzles can be categorized as:

    Lateral thinking puzzles, also called "situation puzzles"
    Mathematical puzzles include the missing square puzzle and many impossible puzzles — puzzles which have no solution, such as the Seven Bridges of Königsberg, the three cups problem, and three utilities problem
        Sangaku (Japanese temple tablets with geometry puzzles)

    A chess problem is a puzzle that uses chess pieces on a chess board. Examples are the knight's tour and the eight queens puzzle.
    Mechanical puzzles or dexterity puzzles such as the Rubik's Cube and Soma cube can be stimulating toys for children or recreational activities for adults.
        combination puzzles like Peg solitaire
        construction puzzles such as stick puzzles
        disentanglement puzzles,
        folding puzzles
        jigsaw puzzles. Puzz 3D is a three-dimensional variant of this type.
        lock puzzles
        A puzzle box can be used to hide something — jewelry, for instance.
        sliding puzzles (also called sliding tile puzzles) such as the 15 Puzzle and Sokoban
        tiling puzzles like Tangram
        Tower of Hanoi

    Metapuzzles are puzzles which unite elements of other puzzles.
    Paper-and-pencil puzzles such as Uncle Art's Funland, connect the dots, and nonograms
        Also the logic puzzles published by Nikoli: Sudoku, Slitherlink, Kakuro, Fillomino, Hashiwokakero, Heyawake, Hitori, Light Up, Masyu, Number Link, Nurikabe, Ripple Effect, Shikaku, and Kuromasu; takuzu.
    Spot the difference
    Tour puzzles like a maze
    Word puzzles, including anagrams, ciphers, crossword puzzles, Hangman (game), and word search puzzles. Tabletop and digital word puzzles include Bananagrams, Boggle, Bonza, Dabble, Letterpress (video game), Perquackey, Puzzlage, Quiddler, Ruzzle, Scrabble, Upwords, WordSpot, and Words with Friends. Wheel of Fortune (U.S. game show) is a game show centered on a word puzzle.
    Puzzle video games
        Tile-matching video game
        Puzzle-platformer
        Adventure game
        Hidden object game
        Minesweeper
Puzzle solving
   
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Solutions of puzzles often require the recognition of patterns and the adherence to a particular kind of order. People with a high level of inductive reasoning aptitude may be better at solving such puzzles compared to others. But puzzles based upon inquiry and discovery may be solved more easily by those with good deduction skills. Deductive reasoning improves with practice. Mathematical puzzles often involve BODMAS. BODMAS is an acronym which stands for Bracket, Of, Division, Multiplication, Addition and Subtraction. In certain regions, PEMDAS (Parentheses, Exponents, Multiplication, Division, Addition and Subtraction) is the synonym of BODMAS. It explains the order of operations to solve an expression. Some mathematical puzzles require Top to Bottom convention to avoid the ambiguity in the order of operations. It is an elegantly simple idea that relies, as sudoku does, on the requirement that numbers appear only once starting from top to bottom as coming along.[4]
Puzzle makers
Puzzle makers are people who make puzzles. In general terms of occupation, a puzzler is someone who composes and/or solves puzzles....History of jigsaw and other puzzles
Main article: Jigsaw puzzle

Jigsaw puzzles are perhaps the most popular form of puzzle. Jigsaw puzzles were invented around 1760, when John Spilsbury, a British engraver and cartographer, mounted a map on a sheet of wood, which he then sawed around the outline of each individual country on the map. He then used the resulting pieces as an aid for the teaching of geography.[5]

After becoming popular among the public, this kind of teaching aid remained the primary use of jigsaw puzzles until about 1820.[6]

The largest puzzle (40,320 pieces) is made by a German game company Ravensburger.[7] The smallest puzzle ever made was created at LaserZentrum Hannover. It is only five square millimeters, the size of a sand grain.

The puzzles that were first documented are riddles. In Europe, Greek mythology produced riddles like the riddle of the Sphinx. Many riddles were produced during the Middle Ages, as well.[8]

By the early 20th century, magazines and newspapers found that they could increase their readership by publishing puzzle contests, beginning with crosswords and in modern days sudoku." (wikipedia.org)

"A boat is a watercraft of a large range of types and sizes, but generally smaller than a ship, which is distinguished by its larger size, shape, cargo or passenger capacity, or its ability to carry boats.

Small boats are typically found on inland waterways such as rivers and lakes, or in protected coastal areas. However, some boats, such as the whaleboat, were intended for use in an offshore environment. In modern naval terms, a boat is a vessel small enough to be carried aboard a ship.[1]

Boats vary in proportion and construction methods with their intended purpose, available materials, or local traditions. Canoes have been used since prehistoric times and remain in use throughout the world for transportation, fishing, and sport. Fishing boats vary widely in style partly to match local conditions. Pleasure craft used in recreational boating include ski boats, pontoon boats, and sailboats. House boats may be used for vacationing or long-term residence. Lighters are used to move cargo to and from large ships unable to get close to shore. Lifeboats have rescue and safety functions.

Boats can be propelled by manpower (e.g. rowboats and paddle boats), wind (e.g. sailboats), and inboard/outboard motors (including gasoline, diesel, and electric)." (wikipedia.org)

"A jigsaw puzzle (with context, sometimes just jigsaw or just puzzle) is a tiling puzzle that requires the assembly of often irregularly shaped interlocking and mosaicked pieces, each of which typically has a portion of a picture. When assembled, the puzzle pieces produce a complete picture.

In the 18th century, jigsaw puzzles were created by painting a picture on a flat, rectangular piece of wood, then cutting it into small pieces. The name "jigsaw" derives from the tools used to cut the images into pieces—variably identified as jigsaws, fretsaws or scroll saws. Assisted by Jason Hinds, John Spilsbury, a London cartographer and engraver, is credited with commercialising jigsaw puzzles around 1760. His design took world maps, and cut out the individual nations in order for them to be reassembled by students as a geographical teaching aid.[1] They have since come to be made primarily of interlocking cardboard pieces, incorporating a variety of images and designs.

Jigsaw puzzles have been used in research studies to study cognitive abilities such as mental rotation visuospatial ability in young children.

Typical images on jigsaw puzzles include scenes from nature, buildings, and repetitive designs—castles and mountains are common, as well as other traditional subjects. However, any picture can be used. Artisan puzzle-makers and companies using technologies for one-off and small print-run puzzles utilize a wide range of subject matter, including optical illusions, unusual art, and personal photographs. In addition to traditional flat, two-dimensional puzzles, three-dimensional puzzles have entered large-scale production, including spherical puzzles and architectural recreations.

A range of jigsaw puzzle accessories, including boards, cases, frames, and roll-up mats, have become available to assist jigsaw puzzle enthusiasts. While most assembled puzzles are disassembled for reuse, they can also be attached to a backing with adhesive and displayed as art.

Competitive Jigsaw Puzzling has grown in popularity in recent years, with both regional and national competitions held in many countries, and annual World Jigsaw Puzzle Championships held from 2019.
History

John Spilsbury is believed to have produced the first jigsaw puzzle around 1760, using a marquetry saw.Early puzzles, known as dissections, were produced by mounting maps on sheets of hardwood and cutting along national boundaries, creating a puzzle useful for teaching geography.[1] Royal governess Lady Charlotte Finch used such "dissected maps" to teach the children of King George III and Queen Charlotte.[4][5] Cardboard jigsaw puzzles appeared in the late 1800s, but were slow to replace wooden ones because manufacturers felt that cardboard puzzles would be perceived as low-quality, and because profit margins on wooden jigsaws were larger.

The name "jigsaw" came to be associated with the puzzle around 1880 when fretsaws became the tool of choice for cutting the shapes.[1] Along with fretsaws, jigsaws and scroll saws have also been noted as tools used to cut jigsaw puzzles into pieces.[6] The term "jigsaw puzzle" dates back to 1906.

Jigsaw puzzles soared in popularity during the Great Depression, as they provided a cheap, long-lasting, recyclable form of entertainment.[1][7] It was around this time that jigsaws evolved to become more complex and appealing to adults.[1] They were also given away in product promotions and used in advertising, with customers completing an image of the promoted product.[1][7]

Sales of wooden puzzles fell after World War II as improved wages led to price increases, while improvements in manufacturing processes made paperboard jigsaws more attractive.[7]

Demand for jigsaw puzzles saw a surge, comparable to that of the Great Depression, during the stay-at-home orders.
Modern construction
Paperboard jigsaw pieces

Most modern jigsaw puzzles are made of paperboard as they are easier and cheaper to mass-produce. An enlarged photograph or printed reproduction of a painting or other two-dimensional artwork is glued to cardboard, which is then fed into a press. The press forces a set of hardened steel blades of the desired pattern, called a puzzle die, through the board until fully cut.

The puzzle die is a flat board, often made from plywood, with slots cut or burned in the same shape as the knives that are used. The knives are set into the slots and covered in a compressible material, typically foam rubber, which ejects the cut puzzle pieces.

The cutting process is similar to making shaped cookies with a cookie cutter. However, the forces involved are tremendously greater.

Beginning in the 1930s, jigsaw puzzles were cut using large hydraulic presses that now cost hundreds of thousands of dollars. The precise cuts gave a snug fit, but the cost limited jigsaw puzzle production to large corporations. Recent roller-press methods achieve the same results at a lower cost.[citation needed]

New technology has also enabled laser-cutting of wooden or acrylic jigsaw puzzles. The advantage is that the puzzle can be custom-cut to any size or shape, with any number or average size of pieces. Many museums have laser-cut acrylic puzzles made of some of their art so visiting children can assemble puzzles of the images on display. Acrylic pieces are very durable, waterproof, and can withstand continued use without the image degrading. Also, because the print and cut patterns are computer-based, missing pieces can easily be remade.

By the early 1960s, Tower Press was the world's largest jigsaw puzzle maker; it was acquired by Waddingtons in 1969.[10] Numerous smaller-scale puzzle makers work in artisanal styles, handcrafting and handcutting their creations.
Variations
Jigsaw puzzle software allowing rotation of pieces
A three-dimensional puzzle composed of several two-dimensional puzzles stacked on top of one another
A puzzle without a picture

Jigsaw puzzles come in a variety of sizes. Among those marketed to adults, 300-, 500- and 750-piece puzzles are considered "smaller". More sophisticated, but still common, puzzles come in sizes of 1000, 1500, 2000, 3000, 4000 and 5000 pieces.

Jigsaw puzzles geared towards children typically have significantly fewer pieces and are typically much larger. For very young children, puzzles with as few as 4 to 9 large pieces (so as not to be a choking hazard) are standard. They are usually made of wood or plastic for durability and can be cleaned without damage.

The most common layout for a thousand-piece puzzle is 38 pieces by 27 pieces, for an actual total of 1,026 pieces. Most 500-piece puzzles are 27 pieces by 19 pieces, for a total of 513 pieces. A few puzzles are double-sided so they can be solved from either side—adding complexity, as the enthusiast must determine if they are looking at the right side of each piece.

"Family puzzles" of 100–550 pieces use an assortment of small, medium and large pieces, with each size going in one direction or towards the middle of the puzzle. This allows a family of different skill levels and hand sizes to work on the puzzle together. Companies like Springbok, Cobble Hill, Ceaco, Buffalo Games and Suns Out make this type of specialty puzzle. Ravensburger, on the other hand, formerly made this type of puzzle from 2000 until 2008.

There are also three-dimensional jigsaw puzzles. Many are made of wood or styrofoam and require the puzzle to be solved in a particular order, as some pieces will not fit if others are already in place. One type of 3-D jigsaw puzzle is a puzzle globe, often made of plastic. Like 2-D puzzles, the assembled pieces form a single layer, but the final form is three-dimensional. Most globe puzzles have designs representing spherical shapes such as the Earth, the Moon, and historical globes of the Earth.

Also common are puzzle boxes, simple three-dimensional puzzles with a small drawer or box in the center for storage.

Jigsaw puzzles can vary significantly in price depending on their complexity, number of pieces, and brand. In the US, children's puzzles can start around $5, while larger ones can be closer to $50. The most expensive puzzle to date was sold for $US27,000 in 2005 at a charity auction for The Golden Retriever Foundation.[15]
Puzzle pieces
A "whimsy" piece in a wooden jigsaw puzzle
A 3D jigsaw puzzle

Many puzzles are termed "fully interlocking", which means that adjacent pieces are connected so that they stay attached when one is turned. Sometimes the connection is tight enough to pick up a solved part by holding one piece.

Some fully interlocking puzzles have pieces of a similar shape, with rounded tabs (interjambs) on opposite ends and corresponding indentations—called blanks—on the other two sides to receive the tabs. Other fully interlocking puzzles may have tabs and blanks variously arranged on each piece; but they usually have four sides, and the numbers of tabs and blanks thus add up to four. Uniformly shaped fully interlocking puzzles, sometimes called "Japanese Style", are the most difficult because the differences in the pieces' shapes are most subtle.[citation needed]

Most jigsaw puzzles are square, rectangular or round, with edge pieces with one straight or smoothly curved side, plus four corner pieces (if the puzzle is square or rectangular). However, some puzzles have edge, and corner pieces cut like the rest, with no straight sides, making it more challenging to identify them. Other puzzles utilize more complex edge pieces to form unique shapes when assembled, such as profiles of animals.

The pieces of spherical jigsaw, like immersive panorama jigsaw, can be triangular-shaped, according to the rules of tessellation of the geoid primitive.

Designer Yuu Asaka created "Jigsaw Puzzle 29". Instead of four corner pieces, it has five. The puzzle is made from pale blue acrylic without a picture.[16] It was awarded the Jury Honorable Mention of 2018 Puzzle Design Competition.[17] Because many puzzlers had solved it easily, he created "Jigsaw Puzzle 19" which composed only with corner pieces as revenge.[18] It was made with transparent green acrylic pieces without a picture.[19]
World records

The world's largest-sized jigsaw puzzle measured 5,428.8 m2 (58,435 sq ft) with 21,600 pieces, each measuring a Guinness World Records maximum size of 50 cm by 50 cm. It was assembled on 3 November 2002 by 777 people at the former Kai Tak Airport in Hong Kong.
The jigsaw with the greatest number of pieces had 551,232 pieces and measured 14.85 × 23.20 m (48 ft 8.64 in × 76 ft 1.38 in). It was assembled on 25 September 2011 at Phú Thọ Indoor Stadium in Ho Chi Minh City, Vietnam, by students of the University of Economics, Ho Chi Minh City. It is listed by the Guinness World Records for the "Largest Jigsaw Puzzle – most pieces", and was divided into 3,132 sections each containing 176 pieces, which were assembled individually and then connected to compose the full puzzle....Research studies

Studies have shown that the ability to solve jigsaw puzzles develops during early childhood. During this time there is significant development in cognitive abilities such as mental rotation and visuospatial ability, which can be used to solve a puzzle. Throughout life those abilities can continue to develop.

In 2021, researchers conducted a study during which a group of children between the ages of 3 and 5 years old were asked to complete three different types of jigsaw puzzles. Each child was given a normal jigsaw puzzle with a picture on it, another with normal shaped pieces but without an image on it and finally a puzzle with an image on it but all the pieces were shaped the same. They were shown the completed versions then asked to reassemble them. The children were given three minutes to complete each puzzle; half of the group was given a guide picture while the other half was not. The results revealed that 4 and 5 year olds were able to complete all three puzzles within the allotted time, meanwhile most 3-year-olds were able to complete the normal jigsaw puzzle and the puzzle of normal shaped pieces without an image on it but struggled more with the puzzle that had an image but all the pieces were shaped the same. With all of the children the fastest completion time was with the normal puzzle and the slowest was with the puzzle with an image and same shaped pieces; there were also fewer errors in with the children that had a guide.[23] The cognitive development between the different ages can be seen in their completion times and how many errors were made. The older children were able to complete the puzzles with fewer errors because their mental rotation abilities, which is the ability to rotate an object in your mind to see it from a different perspective, are further developed than they are for younger children who are more likely to resort to trial and error.

The difference in the visuospatial abilities between boys and girls were studied in 2017 using jigsaw puzzles. A second-grade class was asked to complete three different puzzles, the first was a neutral one of a horse, second was a male-oriented one of a tractor, and the third was a female-oriented one of the character Bambi. The Bambi puzzle had the fastest completion time with all the children which is believed to be caused by their previous experience, and because it was finished the fastest with all of the children researchers do not believe there is a connection between the puzzles' targeted audience and the sex of the children. Overall the girls in the class were faster, and made fewer errors.[24]
Society

The logo of Wikipedia is a globe made out of jigsaw pieces. The incomplete sphere symbolizes the room to add new knowledge.[25]

In the logo of the Colombian Office of the Attorney General appears a jigsaw puzzle piece in the foreground. They named it "The Key Piece": "The piece of a puzzle is the proper symbol to visually represent the Office of the Attorney General because it includes the concepts of search, solution and answers that the entity pursues through the investigative activity."[26]
Art and entertainment

The central antagonist in the Saw film franchise is nicknamed Jigsaw,[27] due to his practice of cutting the shape of a puzzle piece from the remains of his victims.

In the 1933 Laurel and Hardy short Me and My Pal, several characters attempt to complete a large jigsaw puzzle.[28]

Lost in Translation is a poem about a child putting together a jigsaw puzzle, as well as an interpretive puzzle itself.

Life: A User's Manual, Georges Perec's most famous novel, tells as pieces of a puzzle a story about a jigsaw puzzle maker.

Jigsaw Puzzle (song), sometimes spelled "Jig-Saw Puzzle" is a song by the rock and roll band The Rolling Stones, featured on their 1968 album Beggars Banquet.

In ‘‘Citizen Kane‘’ Susan Alexander Kane (Dorothy Comingore) is reduced to spending her days completing jigsaws after the failure of her operatic career. After Kane’s death when ‘’Xanadu’’ is emptied, hundreds of jigsaw puzzles are discovered in the cellar.

Rhett And Link Do A Rainy Day Jigsaw Puzzle is a short video by self-described “internetainers” (portmanteau of “Internet” and “entertainers”) Rhett & Link which portrays the frustration of discovering a puzzle piece is missing.
Mental health

According to the Alzheimer Society of Canada, doing jigsaw puzzles is one of many activities that can help keep the brain active and may reduce the risk of Alzheimer's disease.[29]
Jigsaw puzzle pieces were first used as a symbol for autism in 1963 by the United Kingdom's National Autistic Society.[30] The organization chose jigsaw pieces for their logo to represent the "puzzling" nature of autism and the inability to "fit in" due to social differences, and also because jigsaw pieces were recognizable and otherwise unused.[31] Puzzle pieces have since been incorporated into the logos and promotional materials of many organizations, including the Autism Society of America and Autism Speaks.

Proponents of the autism rights movement oppose the jigsaw puzzle iconography, stating that metaphors such as "puzzling" and "incomplete" are harmful to autistic people. Critics of the puzzle piece symbol instead advocate for a gold-colored or red infinity symbol representing diversity.[32] In 2017, the journal Autism concluded that the use of the jigsaw puzzle evoked negative public perception towards autistic individuals. They removed the puzzle piece from their cover in February 2018." (wikipedia.org)