Blitzkrieg Attack Is The Only Defense:
Blitzkrieg is a real-time strategy game with three campaigns during World War 2. During the campaigns the player keeps its core army of tanks and guns. In the missions there are additionally units provided by the game, including infantry and air units. There is a description of all units in the game, even if the units cannot be commanded by the player. The three campaigns are:
The campaigns include historical battles like the battle of Kursk and optional bonus missions, which can be played to:
During a mission the losses are never replaced, losses in the core army are replaced after missions. For the repairing and rearming of units depots have to be conquered, where the service trucks load their resources. All depots have unlimited resources.
The game itself has a 2D graphic, but uses a 3D terrain with a full destructible environment. Buildings can be occupied by infantry to use them as cover. The game includes maps for multiplayer matches over LAN or the internet.
Hearts of Iron:
Hearts of Iron is a strategy game that covers the World War II period at a theater-wide level. Unlike the majority of WW2 games, it focus on global strategy and not on tactical aspects. You play the role of any nation present on the period (not only the major powers of the Axis, Allies or the Komintern), and struggle to make your path over that turbulent years; not only the time of war, but also the years of pre-war (1936-1939), when tensions ran high and hostilities were soon to break out.
The game presents several scenarios that cover different time intervals, allowing you to choose between preparing for battle or starting in the middle of the affair. Also, the game includes a strong scenario editor to make the situation fit your preferences. Although the game is real-time, you can set the time flow and pause if you wish.
The final objective in the game is to make your ideology (fascism, communism, or democracy) the most extended in the world, and you do so, obviously, by the force of arms, but also making use of political influence and domination. On the road to victory, you have to pay attention to countless factors: industrial capacity, population support and discomfort, supplies, raw materials, convoys, weather, politics and diplomacy, including a huge technology tree and managing your own Cabinet from an also huge array of ministers and officers with their own motivations and personalities. Also, many historical and random events play their role in the outcome of each game.
The game has a strong board-like feeling, with the world divided into countries, and the countries into provinces, which are the tiles where action takes place. Each province has its own value, both material and of manpower capacity.
The game follows the path of the Europa Universalis series, and so shares many similarities with it.
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