This
chess book is in very good condition. It
has a cover price of $17.95. It was printed by Gambit.
Without strategy, a chess game is just a series of tactical tricks. A good strategy binds together the tactics and enables a player to make methodical progress towards victory.
This book makes sure you will never be short of winning strategies. Angus Dunnington utilizes his many years of chess playing and training to provide an arsenal of ideas that can be employed in many types of position. These plans have been proven in many grandmaster games, so you can be sure that by using them your game will be soundly based.
Introduction
Symbols
Part 1: Opening
01 Attacking the Uncastled King
02 Tiptoe down the h - file
03 Flush Out the Enemy King
04 Punish Careless Play
05 Strike while the Iron is Hot
06 Rooks Thrive on Open Files
07 Early Queenside Pawn Offensive
08 Classic Pins Game
09 Meet a Flank Attack with Counterplay in the Centre
10 The Centre: Dismantle and Occupy
11 Don't be Afraid of Ghosts
12 Closing the Centre Invites a Deadly Flank Attack
13 Hinder Your Opponent's Development
14 One Weakness Leads to Another
15 Hanging Pawns
16 White's d6 - knight
17 Respect Her Majesty
18 Tempt the Queen with your b - pawn
19 The Practical Piece Sacrifice
20 Opposite - Side Castling: Strike a Balance
Part 2: Middlegame
21 Fuel the fire
22 Eliminate the Leader
23 Inducing Weaknesses in the Castled Structure
24 Calm Defence Wins Games
25 Lure the Pawns Forward
26 What is a Queen Worth?
27 Attack and Defence
28 Centralization
29 Taking over a Colour Complex
30 Domination of the Only Open File
31 Nurture Your Space Advantage
32 Domination of a Square in Enemy Territory
33 Prisoner
34 IQP: Punish Stereotyped Blockading
35 Exploiting the Backward c6 - pawn
36 A 'Dim' Knight Can Cost You Dear
37 Make Your Opponent's Passive Piece Disappear
38 Opposite-Coloured Bishops with Major Pieces: The Initiative can be Decisive
39 Don't be Greedy; Invest Your Booty!
40 Swinging Rooks
41 The 'V' Pawn Bind
42 Transformation of a Knight
43 A Knight in the Centre can be Worth a Rook
44 The Dormant b2 - bishop
45 Mobilize Your Majority
46 Karpov's Anti-IQP Treatment
47 Creeping Pawns
48 Prise Open a Fixed Pawn Cluster
49 The Paralyzing Pin
50 Major Pieces in the Middlegame: The Third-Rank Two - Step
51 Backward 'French' e6 - pawn
52 Bishop-Pair: The Roving Bishop
53 Change the Scene with an Exchange Sacrifice
54 Rook and Two Knights Tame Two Rooks
55 Minority Attack
56 The Queenless Pawn - Storm
57 The h4-d8 Pin
58 Attack in the Direction of Your Pawn - Chain
59 Attack the Base of a Pawn - Chain
60 If You Resign, You Lose!
Part 3: Endgame
61 King + pawn vs king: Horse and Cart
62 Typical S+A Ending: Bite the Bullet!
63 Rooks Belong Behind Passed Pawns
64 Cut Off the Enemy King in Rook + Pawn Endings
65 Multiple Passed Pawns in Rook + Pawn Endings
66 Rook + 2 vs Rook + 2: Win the Race then Win the Game
67 Double Rook Endings: Be Active!
68 Rook + Pawn vs Bishop + Pawn: The King
69 Two Rooks vs Rook + Bishop: Create a Passed Pawn
70 Rook vs Knight: A Defensive Fortress Built with Straw
71 Rook + Bishop vs Rook: Know the Winning Technique
72 Rook vs Pawn: Nifty Rook
73 Rook + Bishop vs Rook + Knight: Outside Passed Pawn Decides
74 Good Bishop vs Bad Bishop
75 Bishop + Pawn Ending: Dislodge the Defending Bishop
76 Bishop + Pawn Ending: Pawns on the Same Colour as the Bishop are a liability
77 Winning Strategy in Opposite - Coloured Bishop Ending
78 Bishop's Superiority over Knight in Ending with Pawns on Both Wings
79 B + 4 vs N + 3 on Same Side: Careful Handling
80 Bishop-Pair vs Knight-Pair: Bishops Dominate with Pawns on Both Flanks
81 Bishop and Pawns vs Pawns: Close Out and Blockade
82 What a Difference a Rank Makes in Knight Endings
83 Active Pieces can Decide - Even in a Symmetrical Knight Ending
84 Good Knight vs Bad Bishop
85 Knight and Pawns vs Pawns: Blockade and Conquer
86 Queen Ending: Head for the Hills
87 Queen + Opposite-Coloured Bishops: A Lesson in Geometry
88 Queen + Pawns vs Rook + Pawns: Unhinge the Rook
89 Queen vs Rook, Bishop and Knight: Connected Pawns Team up with the Queen
90 Rook + Bishop vs Rook: Adding Queens Favours the Minor Pieces
91 Active Rook vs Passive Bishop and Knight
92 The Powerful Queenside Majority in Major - Piece Endings
93 The Smallest Advantage can be Decisive
94 Regrouping Pieces in Fixed Pawn Endings
95 Opening a New Front of Attack
96 Rook and Knight(s) Torment the Cornered King
97 Communication
98 Significance of the Bishop - Pair
99 The Ultimate Breakthrough
100 Use Your King!
101 Don't Try to See Too Much; Play it Out on the Board!
Index of Players
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