This chess book is in very good condition.  It has a cover price of $17.95. It was printed by Gambit.

Without strategy, a chess game is just a series of tactical tricks. A good strategy binds together the tactics and enables a player to make methodical progress towards victory.

This book makes sure you will never be short of winning strategies. Angus Dunnington utilizes his many years of chess playing and training to provide an arsenal of ideas that can be employed in many types of position. These plans have been proven in many grandmaster games, so you can be sure that by using them your game will be soundly based.

Contents: 


Introduction

Symbols

Part 1: Opening

01 Attacking the Uncastled King

02 Tiptoe down the h - file

03 Flush Out the Enemy King

04 Punish Careless Play

05 Strike while the Iron is Hot

06 Rooks Thrive on Open Files

07 Early Queenside Pawn Offensive

08 Classic Pins Game

09 Meet a Flank Attack with Counterplay in the Centre

10 The Centre: Dismantle and Occupy

11 Don't be Afraid of Ghosts

12 Closing the Centre Invites a Deadly Flank Attack

13 Hinder Your Opponent's Development

14 One Weakness Leads to Another

15 Hanging Pawns

16 White's d6 - knight

17 Respect Her Majesty

18 Tempt the Queen with your b - pawn

19 The Practical Piece Sacrifice

20 Opposite - Side Castling: Strike a Balance

Part 2: Middlegame

21 Fuel the fire

22 Eliminate the Leader

23 Inducing Weaknesses in the Castled Structure

24 Calm Defence Wins Games

25 Lure the Pawns Forward

26 What is a Queen Worth?

27 Attack and Defence

28 Centralization

29 Taking over a Colour Complex

30 Domination of the Only Open File

31 Nurture Your Space Advantage

32 Domination of a Square in Enemy Territory

33 Prisoner

34 IQP: Punish Stereotyped Blockading

35 Exploiting the Backward c6 - pawn

36 A 'Dim' Knight Can Cost You Dear

37 Make Your Opponent's Passive Piece Disappear

38 Opposite-Coloured Bishops with Major Pieces: The Initiative can be Decisive

39 Don't be Greedy; Invest Your Booty!

40 Swinging Rooks

41 The 'V' Pawn Bind

42 Transformation of a Knight

43 A Knight in the Centre can be Worth a Rook

44 The Dormant b2 - bishop

45 Mobilize Your Majority

46 Karpov's Anti-IQP Treatment

47 Creeping Pawns

48 Prise Open a Fixed Pawn Cluster

49 The Paralyzing Pin

50 Major Pieces in the Middlegame: The Third-Rank Two - Step

51 Backward 'French' e6 - pawn

52 Bishop-Pair: The Roving Bishop

53 Change the Scene with an Exchange Sacrifice

54 Rook and Two Knights Tame Two Rooks

55 Minority Attack

56 The Queenless Pawn - Storm

57 The h4-d8 Pin

58 Attack in the Direction of Your Pawn - Chain

59 Attack the Base of a Pawn - Chain

60 If You Resign, You Lose!

Part 3: Endgame

61 King + pawn vs king: Horse and Cart

62 Typical S+A Ending: Bite the Bullet!

63 Rooks Belong Behind Passed Pawns

64 Cut Off the Enemy King in Rook + Pawn Endings

65 Multiple Passed Pawns in Rook + Pawn Endings

66 Rook + 2 vs Rook + 2: Win the Race then Win the Game

67 Double Rook Endings: Be Active!

68 Rook + Pawn vs Bishop + Pawn: The King

69 Two Rooks vs Rook + Bishop: Create a Passed Pawn

70 Rook vs Knight: A Defensive Fortress Built with Straw

71 Rook + Bishop vs Rook: Know the Winning Technique

72 Rook vs Pawn: Nifty Rook

73 Rook + Bishop vs Rook + Knight: Outside Passed Pawn Decides

74 Good Bishop vs Bad Bishop

75 Bishop + Pawn Ending: Dislodge the Defending Bishop

76 Bishop + Pawn Ending: Pawns on the Same Colour as the Bishop are a liability

77 Winning Strategy in Opposite - Coloured Bishop Ending

78 Bishop's Superiority over Knight in Ending with Pawns on Both Wings

79 B + 4 vs N + 3 on Same Side: Careful Handling

80 Bishop-Pair vs Knight-Pair: Bishops Dominate with Pawns on Both Flanks

81 Bishop and Pawns vs Pawns: Close Out and Blockade

82 What a Difference a Rank Makes in Knight Endings

83 Active Pieces can Decide - Even in a Symmetrical Knight Ending

84 Good Knight vs Bad Bishop

85 Knight and Pawns vs Pawns: Blockade and Conquer

86 Queen Ending: Head for the Hills

87 Queen + Opposite-Coloured Bishops: A Lesson in Geometry

88 Queen + Pawns vs Rook + Pawns: Unhinge the Rook

89 Queen vs Rook, Bishop and Knight: Connected Pawns Team up with the Queen

90 Rook + Bishop vs Rook: Adding Queens Favours the Minor Pieces

91 Active Rook vs Passive Bishop and Knight

92 The Powerful Queenside Majority in Major - Piece Endings

93 The Smallest Advantage can be Decisive

94 Regrouping Pieces in Fixed Pawn Endings

95 Opening a New Front of Attack

96 Rook and Knight(s) Torment the Cornered King

97 Communication

98 Significance of the Bishop - Pair

99 The Ultimate Breakthrough

100 Use Your King!

101 Don't Try to See Too Much; Play it Out on the Board!

Index of Players


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