Actual Game

Classic Strategy
Collection

Railroad Tycoon 1 Deluxe
Heroes of Might & Magic 1
Conquest of the New World
X-COM: Ufo Defense
Civilization 1

1-Click Install
Windows
11, 10, 8, 7, Vista, XP

(Interplay 1995)

MY PROMISE
My games are genuine, install in one step, look, sound and play in Windows 11, 10, 8, 7, Vista and XP like they did in the old days, or your money back. This is my unconditional guarantee for three years.

WHAT IS INCLUDED
This listing includes the original retail compilation CD. Complete electronic documentation is also included. The boxes are pictured for reference only and are not included.

I will also provide a compatibility CD that will allow the games to run under ALL VERSIONS of Windows 11, 10, 8, 7, Vista and XP.

INSTALLATION
One step: Insert my CD and the games will automatically work on your computer. Done. Yes, it's that simple.

Want to play? Click the icon. Want the games off your computer? Click Uninstall. Zero hassle.

TECH SUPPORT
Rapid response technical support for three years is always an e-mail or phone call away.

In the extremely rare event I cannot get this title to work on your system I will take it back for a full refund. All I ask is minimal assistance from you during the troubleshooting process.

The Games

Railroad Tycoon 1 Deluxe
Sid Meier's Railroad Tycoon is a simulation of rare complexity. It re-creates the rise of railroading as it became perhaps the most powerful single industry in the world. The game is thorough and constructs a world so involving that it is easy to lose track of time and go into marathon mode.

Yet to its great credit, Railroad Tycoon never becomes bogged down by its considerable detail. Thanks to thoughtful program design and documentation that's entertaining and informative, MicroProse' s Railroad Tycoon achieves an impressive level of reality without sacrificing playability.

The game casts you in the role of a hopeful entrepreneur with one million dollars in capital to invest in a new railroad. From there you're on your own, with only a map of the area in which you choose to play (Eastern U.S., Western U.S., England, or Europe), geographically accurate and ripe with resources. From these humble beginnings you must build your empire, battling competing railroads, playing the stock market - even buying the competition, siphoning cash from it, and taking over its routes.

Heroes of Might & Magic 1
Heroes of Might and Magic is very similar to its forefather King's Bounty, a light RPG released by New World in 1990. Heroes greatly enhances the concept and adds much more of a strategy element to the mix. The gameplay itself is simple, yet beating the computer is not. The AI of the game is among the best I have encountered. You can't make too many mistakes or you'll find your own castle gates locked against you.

Not muddled in a lumbering storyline, Heroes invites you to jump straight into the action by choosing one of four different player types, Knight, Barbarian, Sorceress, or Warlock, each with specific powers and followers. Depending on the scenario, which can range from short games played out on a small map to expansive adventures, you will have a goal that you must achieve to win the game.

Heroes is not a simpleminded game -- there are a variety of subtle strategies you can employ. Do you want to lead a pack of ogres, who are powerful but slow? If so, you better hope your wizard learns that teleport spell so he can speed them into battle. Those elven archers sure are nice with their two shots per turn, but they sure do attract a lot of enemy attention. Why don't you move your wolves in front of them so the gryphons can't attack the elves? And that is just the beginning. The most powerful units are expensive and are best utilized by a thoughtful strategist.

Conquest of the New World Deluxe Edition
For its time Conquest featured fantastic landscape graphics. In the standard strategy tradition, players move their various pieces (including explorers, colonists, and soldiers) through a blacked-out world, uncovering beautiful mountains, plains, and rivers. The first player to discover any landmark gets to name it. After mapping out some of the local terrain, the next step is to build a colony and make it self-sufficient. To this end, players can build sawmills, metal mines, housing, and farms to generate the resources and space necessary to expand, and eventually, to build more colonies. Then comes the hard part: convincing the natives and other countries of the world that you are a force to be reckoned with.

As with any good strategy game, combat is an inevitability in Conquest of the New World, and Interplay has done an excellent job here as well. Combat takes place on a simple three-by-four grid; each competing combatant controls three different unit types (infantry, cavalry, and artillery) and attacks other forces with varying success, depending on the skill of the army's leaders. This abstract warfare system works extremely well, offering players a chance to affect the outcome of their battles through tactical skill, while keeping each individual conflict relatively short (most battles take between three and six minutes).

Thanks to its outstanding features—the naming of geographic markers (nothing is as satisfying as mountains and rivers named after gastrointestinal disorders), historical atmosphere, customizable play (you can align yourself with a nationality that matches your particular style) Conquest of the World manages to take an interesting era and makes it into a fantastic strategy game.

X-COM: UFO Defense
You are in control of X-Com, an organization formed by the world's governments to fight the ever-increasing alien menace.

Shooting down UFOs is just the beginning: you must then lead a squad of heavily-armed soldiers across different terrains as they investigate the UFO crash site. Tackle the aliens with automatic rifles, rocket launchers, and even tanks in the struggle to retrieve useful technology, weapons or life forms.

You must make every crucial decision as you combat the powerful alien forces. But you'll also need to watch the world political situation: governments may be forced into secret pacts with the aliens and then begin to reduce X-Com funding.

Civilization 1
For the unititated, the concept seems simple: Take an Earth-like planet, add various primitive nomad clans, and see what develops. The ultimate goal of Civilization is to advance your chosen civilization from a group of stone age hut-builders to a democratic empire capable of colonizing Alpha Centauri. This would be easy if you didn't have any opposition, wouldn't it?

You start at the dawn of recorded history - 4000 B.C. and the founding of the first cities - then nurture your society toward the Space Age. In the beginning, you'll labor to simply survive while building your settlements, discovering new technologies, and fending off barbarians. You control settlers, military units, trade caravans, diplomats, scientists, entertainers, and other entities in your quest to carve out your civilization in the rock of time.

This game was an instant classic, and will probably be a favorite for years to come. It's replay value is infinite, allowing completely different experiences every time it's turned on. On top of that, it's as addicting as computer games get.


Note: My compatibility CD does not alter the retail game or bypass copy protection. It allows the original media to install and run correctly on any recent version of Windows.