Product Description
Right before the launch of PlayStation Move, I sat down with Anton Mikhailov from SCEA’s Research and Development team to get an in-depth walkthrough of PlayStation Move.
Anton and I are back at it again, and this time he’s here to give you a detailed preview of the latest PS Move peripheral: the PlayStation Move Racing Wheel. Paired with the precise tracking of PS Move, the Racing Wheel is a completely functional unit that offers second-to-none mechanics to control all aspects of your favorite racing games. From the motorcycle twist throttle to the folding grip design, Anton shows us how this new peripheral transforms your PS Move motion controller into the ultimate racing experience.
Little Big Planet Karting, in addition to PS3 racing favorites like Gran Turismo 5, Need for Speed: Hot Pursuit, BurnOut Paradise, MotorStorm Apocalypse, SBK X and more.
Split/Second works with the Move racing wheel.
SkyDrift (downloadable PS3 flight racing game) also works with it.
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Some other games like Need For Speed: Shift 2, Gran Turismo 5, and Sonic the Hedgehog 2.
According to Albert's early tests, the Racing Wheel seems to be working with games that it's not supposed to work with, provided the Move is attached to the device and set to controller port 1. You don't even need the PS Eye camera (the Move sphere doesn't light up at all).
Albert allegedly tried the device with games such as Need For Speed Shift 2 (no official Move support), Gran Turismo 5 (no official Move support yet - although a patch is planned) and, oddly enough, even Sonic The Hedgehog 2 (no official Move support, of course). Result? It works!
Even tho said games do not recognize the Move + Racing Wheel combo as such, they do apparently read its inputs as coming from a regular DualShock 3 controller. Therefore the Racing Wheel face buttons are registered as regular DS3 face buttons, its potentiometer triggers as L2/R2, its twist throttle as R2, its paddle shifters as L1/R1, and, more importantly, the device tilting as the DS3 left analog stick titling.
What the last bit implies is that any racing game using the left analog stick to steer (that is, all of them) is already compatible with the PlayStation Move Racing Wheel. Moreover, it looks like the motion tracking in "unsupported" games is spot on as Albert reports that "the virtual steering hands in GT5's cockpit view are basically 1:1 with wheel".
If confirmed (I have no reason not to believe Albert, but I'm filing this as a "rumor" while I wait for an official confirmation from Sony), this news could be tremendously beneficial to the adoption rate of the PlayStation Move Racing Wheel. Especially if you take into account the fact that you don't need a PS Eye to get it to work. Just one Move would do.
Of course, games supporting the device natively, such as Motorstorm: Apocalypse (which is already compatible as this photo taken by Albert testifies) will likely provide a better experience (as a matter of fact, in Motorstorm: Apocalypse the paddle shifters don't double as L1/R1, but rather as Square and Circle for ramming left or right), but then again the prospect of "motion steering" as well as of squeezing some proper triggers even in racing games oblivious of its very existence does turn the Racing Wheel into more valuable proposition than initially expected.